EXP LOSS WHEN DYING IS STUPID

lol wanna try HC?

There's a theory that one must git gut to stop dying
I think that the concept is OK but the execution is abysmal.
Not only the game is heavily reliant on RNG and not on level design (which can lead to wacky situations) but also it's pointless to gatekeep just a single extra skillpoint behind such grind. If there was a reward, even if it was just an additional universal ascendancy for some QoL (like choosing between a backpack for more inventory, a pet to auto-pick up currency or some extra action speed) then I'd get why make it so hard.
Also, I think that the one portal policy on its own makes more sense than XP loss. Why lose XP you earned from previous maps you completed if you got unlucky in one safe map you were trying to run just to grind XP? It makes more sense to tie the loses exclusively to the progress from the map you failed I think.

I understand that not all content is meant for casuals but I don't understand why include lvl100 in it since it's almost inconsequential.

It's just my opinion though.
Well, honestly speaking, I think the loss of XP is a good thing to give a better immersion to the game, which has honestly already lost a lot of its RP to purely mechanical ones.

On the other hand, I think they could make a new game mode like they did with Ruttles, something like "super casual", which I think would be good mainly to attract new players.

PoE is a very punishing game and it takes a while to understand that your survival doesn't depend only on you being good, or having good reflexes. In fact, here, if you farm hard and focus on good builds, you can literally go AFK killing an uber uber bos without any chance of him killing you, but this is an understanding and a farm that takes a long time to learn and conquer (which again, for me, is a positive thing).
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Mahoy#6238 wrote:
pretty much what the title says really. I've never come across a more [Removed by Support] game mechanic than losing exp for dying - especially when the game isnt even complete and is riddled with game breaking bad mechanics, Not to mention the unbelievable poorly optimized and lag experience. whom ever thought of the idea of losing exp is fucking stupid and if you think yeah its a great thing to have than you are equally as retarded.


Why is no exp penalty good? Its a consequences for acting rashly or wrong... if you want a game that plays like diablo or last epoch great go for this game but poe punishes mistakes. No one gives a damn about mistakes if there are no consequences. You want level 100??? Dont fuk it up or accept you wont get it.
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Not only the game is heavily reliant on RNG and not on level design (which can lead to wacky situations) but also it's pointless to gatekeep just a single extra skillpoint behind such grind. If there was a reward, even if it was just an additional universal ascendancy for some QoL (like choosing between a backpack for more inventory, a pet to auto-pick up currency or some extra action speed) then I'd get why make it so hard.


The answer is easy because these skill points(whatever is hard for you.. lets say 95 to 100) are there to reward effort or hard work and being good at the game. I know its hard to understand when games trend to outscource skill to the best but this is not good design. A game needs some aspiritional content or level otherwise it gets dull. The journey to 100 has the reward of these 5 additional skill points.
Last edited by tycrus#4406 on Mar 23, 2025, 7:32:49 AM
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tycrus#4406 wrote:

The answer is easy because these skill points(whatever is hard for you.. lets say 95 to 100) are there to reward effort or hard work and being good at the game. I know its hard to understand when games trend to outscource skill to the best but this is not good design. A game needs some aspiritional content or level otherwise it gets dull. The journey to 100 has the reward of these 5 additional skill points.


I'm not disputing your perspective at all.
I fully agree that games need aspirational content, and each game provides this in their own way, but that doesn't address my issue because I have no problems with having 100 levels per se. My issue is with the combination of the following 3 elements:

- Getting from lvl99 to lvl100 is disproportionately tedious. It takes an insane amount of time compared with any level before 95. Emphasis on "tedious".

- Because of the window of XP gains stretches, so does the punishment. Meaning you can lose progress from many maps prior to the one you died in (or you can lose progress from much harder content in a "safe map" you went to grind for access to the harder content).

- Your reward, for an amount of grind and time invested unparalleled to not only anything you might've done in this game but also many other ARPGs, is almost inconsequential. You should have your build already mapped out by lvl90 or 95 passive-wise. From there, gear > skill points.

Take a single one of those points away and I'm OK with everything.
Whether it is a long and tedious journey that has a greater reward at the end (although I'll still favour "fun and engaging" over "tedious and grindy" regardless of the reward), or something that takes long and is not rewarding but you get after a while because you accumulate XP without any major set-backs.

And for the record, in case I'm giving the wrong impression, I'm just talking about the topic because I find it interesting. It doesn't affect my experience much because:
- Like I said earlier most builds are mostly complete (when it comes to the tree) by lvl95, so lvl100 is not going to change much.
- The MTX rewards are not gated by lvl100.
- I'm OK with content being only for the most dedicated players. If lvl100 is part of it, like a "badge" of merit, that's fine.

I just think this particular aspect (leveling to 100) could be better and I don't understand why make it so tedious when most of the reasons to keep playing the league are oriented towards gear and Pinnacle Bosses anyway. But I also understand that is something that it's very unlikely to change at this point and it's also something you don't "need" to do to enjoy the game.
Who the f wants an rewarding only app?
Are there any downside in SC Trade other than xp loss and scamming traders?
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I think that the concept is OK but the execution is abysmal.
Not only the game is heavily reliant on RNG and not on level design (which can lead to wacky situations) but also it's pointless to gatekeep just a single extra skillpoint behind such grind. If there was a reward, even if it was just an additional universal ascendancy for some QoL (like choosing between a backpack for more inventory, a pet to auto-pick up currency or some extra action speed) then I'd get why make it so hard.
Also, I think that the one portal policy on its own makes more sense than XP loss. Why lose XP you earned from previous maps you completed if you got unlucky in one safe map you were trying to run just to grind XP? It makes more sense to tie the loses exclusively to the progress from the map you failed I think.

I understand that not all content is meant for casuals but I don't understand why include lvl100 in it since it's almost inconsequential.

It's just my opinion though.


You have it backwards. That talent point is meaningless to somebody who is incapable of building a tanky character. Actual rewards on the other hand, oh the whining that'd ensue!
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tycrus#4406 wrote:
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Mahoy#6238 wrote:
pretty much what the title says really. I've never come across a more [Removed by Support] game mechanic than losing exp for dying - especially when the game isnt even complete and is riddled with game breaking bad mechanics, Not to mention the unbelievable poorly optimized and lag experience. whom ever thought of the idea of losing exp is fucking stupid and if you think yeah its a great thing to have than you are equally as retarded.


Why is no exp penalty good? Its a consequences for acting rashly or wrong... if you want a game that plays like diablo or last epoch great go for this game but poe punishes mistakes. No one gives a damn about mistakes if there are no consequences. You want level 100??? Dont fuk it up or accept you wont get it.


Idk why the world has become such a zero-sum place and people find it near impossible to think, much less accept, other views and experiences.

You're obviously "ELITE" /s You're enjoying the games being what they are since you've risen above their design enough to exploit it. Idk where you all get the time really unless you all are sustained by someone else or are wealthy to begin with.

Only minds warped and blinded by such elitism consider "skill points from level 95-100" as a "reward" and spew that line everywhere with a straight face while ignoring that all the flaws the game has especially when it comes to the "Economy".

There's no "skill" involved when you can grind for your first divines and start the ball rolling through the currency market and trade. You all just BUY your power from that point on and are therefore (willfully?) ignorant and disrespectful of other people's legitimate views.

I bet most of you have never played SSF. It's harder than hardcore in terms of acquiring power and SSF+Hardcore is probably the game mode elitists should be playing to get some sense knocked into their heads about what everyone else is complaining about PoE2.
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exsea#1724 wrote:
tbh, i used to be from the xp penalty camp.

reason being, you need the penalty to give players a reason to play properly and avoid going full glass cannon.

also getting to 100 was an achievement.

now? i've changed. poe has changed too. players can hit 100 in a day. it only becomes a barrier rather than anything else now.

penalty is just a chore. away with xp penalty! begone!
Please tell me how! Beeing serious here. Maybe I missed something huge. I do not see any chance to do it in 24h and not even in a week without having 3 guys play one char.

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