EXP LOSS WHEN DYING IS STUPID
" Well, I have to concede that point. |
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GGG will keep up this stupidity until all new players disappear and only the POE1 bubble remains.
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" i m not one of those guys for sure. it took me at least 2-3 weeks to get to 100 where i aim to get at least 3-8% xp per day. but for your benefit there are many stupid strategies that can be employed https://www.youtube.com/watch?v=go1hg93_LkM heres a YT link of the world record. from 0 to 100 within less than an hour. methodology: get a bunch of hyper juiced maps. get groups of players to pull the enemies to a certain spot in the map. buy up omens that give you bonus xp on level up. target player jumps in to the map and is at a safe distance from the mobs but close enough to get xp. mobs are killed. rinse and repeat. its also not uncommon to see players hitting 100 on DAY ONE of league start. if you really want to get to 100 by yourself without relying on others. you can literally just "buy" your path. get a bunch of death penalty reduction omens. then buy maybe 50-100 pure chayula stones. running each takes maybe 2-3 minutes each. but gives 1-3% xp each. i reckon it would be safe to say 1% for each stone. so 3minutes x 100 times = 300 minutes = 5 hours of nonestop pure chayula runs and you can reach lvl 100 easy. i m pretty sure it takes less than that as i m using pessimistic estimates. oh one key thing to note is that players usually avoid killing the map boss itself for safety purposes as it becomes a net loss of xp/time if you end up dying to him. if you're tanky, or have high enough dps to obliterate the boss you could get a little more xp. getting to 100 is not as big of an achievement as it is now compared to back then. in fact. you dont need to use the chayula strat. personally how i do it as a "poorfolk", is i use an atlas tree that buffs the map mods and disables any extra content i find "risky". i would normally spec into abyss and focus into abyss. i would roll up a bunch of t16s. spam alts and get increased monster mods, and would avoid any mods that could increase risk. throw in some scarabs and the t16 map is now more or less primed for harvest. 1-3% xp per map this way. but arguably takes longer since we have to follow abyss cracks. even if you dont use abyss it possible to juice up maps to gain 1% per map. this is a far cry from how i remember running 1-3 t16s to only get 1%. so yeah i stand firm by saying its not a big achievement. [Removed by Support]
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" I'm seriously thinking of just going over to Last Epoch at this point. Haven't tried it yet, but people on the forums talk about how it's more enjoyable. Might as well try it. Paid game too. So they're not immediately incentivized to add in monetization bullshit that extracts more money and time from you. EU actually just banned the monetization method that many games use, like PoE, League. This is going to be fun to see how GGG handles this all. |
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" The EU isn't banning the use of funbux completely, they're just mandating that the funbux and real currency pricing be displayed side-by-side. Since PoE's ratio of points to currency never changes (unlike games like Fortnite), I assume that GGG will handle it with a relatively minor UI change. As for Last Epoch, though, if you haven't tried it then you definitely should. LE is an entirely cromulent game, and well worth its asking price. EHG are doing some interesting things there. Stay sane, exiles!
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" There's actually more to it than just that. The full document makes a few things very clear. Like not being able to price your currency, and items in such a way that you're left over with extra. How you have to add real world currency next to items in game so you can no longer obfuscate it . Items have to be priced to match the currency, among a few other things. PoE is definitely guilty of a few of these. Games are also no longer allowed to have multiple premium currencies. The best part is. Once people see how much money they're spending in-game, they're significantly less likely to buy things. Games will have to actually put more effort into it. There's a lot of other things too if you look at it. They just outright made multiple manipulative, predatory things illegal that almost all microtransaction games use. Or it's now heavily regulated. And given how EU laws work, even if that person is using a NA client, They're still covered by the laws. This is likely to have sweeping changes among games worldwide. Yeah. One of these days I'll get it. I've been playing Mechabellum lately. Stupid fun game. Last edited by Akedomo#3573 on Mar 26, 2025, 3:54:33 AM
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" You really are determined to see malice in just everything GGG do, aren't you? Name the second in-game currency that GGG sells for dollars. I've played this game for ten years now, and I haven't seen one yet. Points for the mtx store are 10 for $1. They're always 10 for $1, no matter how many of them you buy. Fortnite changes the cost of their bux depending on how many you buy, something GGG don't do. Fortnite is going to have to change a lot of what they're doing to conform to the new EU regs. Path of Exile... not so much, I don't think. " Most supporters of this game buy supporter packs, which are always priced in dollars. If you want to know how much money you've spent in total, there's a forum post somewhere around here with a google doc that will do that math for you. I used it... and then bought another supporter pack. I don't think that people who are willing and able to support the development of this game are doing to stop cold just because the dollar amount they're spending on that is... exactly as up front as it always was. I could be wrong, of course. I don't have a crystal ball, and I don't know the future. But I don't think I'm wrong about this. " GGG don't do any of them. Well, except maybe for Mystery Boxes... which were only added because players demanded them, which don't produce duplicates, and whose component mtx are always added to the store later to be purchased directly. They might have to discontinue those. Maybe. I don't think doing so will hurt them much. " For a lot of them, yes. I don't think PoE is going to be much affected. As I've said before, PoE is the gold standard for ethical free-to-play, and the EU did not ban free-to-play as business model. " Glad to you hear that you can still find joy in something. I was honestly starting to worry about that a bit. Stay sane, exiles! Last edited by NicknamesOfGod#1810 on Mar 26, 2025, 4:23:10 AM
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Everyone should stop playing this game, GGG will never fix the core issues. They will only listen to those hardcore POE 1 player based to implement POE 1 mechanics to POE 2.
This game is going nowhere, better play another game. Don't waste time and money life is short spend more time with family. |
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For all those arguing that reaching 100 is not mandatory and it gives almost nothing (just 5 points). The why gate it ?!?
If its not important then WHY GATE IT? I would understand it you got 50% more dmg if you reached 100. That would be a solid goal to strive for and a reason to keep all the penalties. ... but it gives FIVE Fing points .... WHY gate it ? |
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it's kind of sad how pleople don't even realize that video games are based on numbers. you don't always get more if you ask for more.balanced means you actually get the same.
if GGG removes the exp penalty why wouldn't they also nerf all exp gain by some 2% because we are lving too fast now. the people who would get punished are the ones who don't die all the time. getting to 100 is fairly fast according to some streamers compared to poe1. so everything seems to be in order here. |
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