Unpopular opinion : I like the crafting system of PoE2

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AintCare#6513 wrote:
again you missing the point because what is lacking is the feeling of progress, whihc has nothing to do with time investment, which is my argument. also this thread is more suitable for me than it is for you- read the OP, then read the name of the forum section

<from another post>

Its a fucking game if you playing it make you feel you wasting time this is entirely on you.



I'll try to be generous to you but how is "feeling of progress" not related to time / effort investment?? Could you elaborate on how those things aren't as directly related as I would expect them to be??

I reread some of your posts but I don't care if something is RNG or Deterministic -- if there is reasonable efficient time & effort investment but no sense of progress then I could consider that a waste of time & effort as a lack of progress wouldn't meet the intended goal of smooth progress.


As for your emotional state I hoped that you were sharp enough to realize this was a play on blaming other people for playing a bad game. You're just responding to other people's feedback and seem to be taking things more personally than I suspect you should.


EDIT before responses come in --- Perhaps its best for both of us to focus on giving as good a level of feedback as possible WITHOUT throwing poo at each other [or other people] trying to leave feedback.
Last edited by KingAlamar#4071 on Feb 1, 2025, 7:56:46 PM
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I'll try to be generous to you but how is "feeling of progress" not related to time / effort investment??


For me thats the real point here.
As I said, the craft of PoE2 is not bad by design. Its an almost non deterministic craft, that have some qualities and with witch you could have fun. And by design, it makes sense.

The real issue here is about the way players are playing the game.

Whats the answer of GGG about crafting system, for casual players ? Is this almost non deterministic craft is enough to let players who just play some dozens of hours have fun ?
I really think so, by watching some streamers that dont use to play PoE1 or dont really like, having so much fun with PoE2. From this kind of players, I didnt hear anyone complaining about crafting system. They liked the fact you could by random stuff with gold, the simplicity of crafting, the way you could evolve your stuff.

So what about players who played thousands of hours ?

As I said, I played thousands of hours of PoE1 and the more deterministic the crafting system was, the less fun I had while playing it. And I read here that Im not the only one.
But in the current state (an EA with 2 months of existence btw), the crafting system is not enough to satisfy players who have already played thousands of hours of PoE2. And its okay, cause game is not finished, all crafting mechanisms are not in the game. But again, the state of crafting right now is a good base to build around, and its not bad as some influent players are saying it imo.


Right now, the more vocal players who are saying its bad, are old fashionned players of PoE1 because they are comparing both crafting system in both game. We dont hear dozens of thousands of players who just played PoE for "almost" first time, with PoE2. If I could have dozens of reviews of newcomers playing PoE2 that are saying crafting system sucks, so I would say maybe Im wrong. But right now, I can just read and hear old PoE1 players that are frustrating that PoE2 crafting system is not the same than PoE1. And yeah, we just need to recognize its 2 different game, with 2 different gameplay and crafting system is a part of it !


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dwqrf#0717 wrote:
Multiple Reddit and PoE forum threads have overwhelmingly negative responses ; period.


That doesn't mean much and it's not really relevant informations. Just a proof that haters are quite loud.


100% agree.
For me, its so weird that we almost all recognize how amazing GGG is doing to creating their game and communicate with us, and at the same moment, have the feeling almost all reviews here and on reddit are just negative about game and devs... Thats why I made this post initially, to let a place where people who like PoE2 could express their opinion, and devs to have a chance reading some positive reviews about their game. Btw, Im not here to make some "fake" positive review, I really feel the crafting system is good and Im enjoying it.
Last edited by Legoury#0138 on Feb 1, 2025, 8:26:36 PM
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AintCare#6513 wrote:
in poe1 if we ignore bench as it was years ago 6L not even guaranteed, yet poe2 feels worse/unfair because there is no sense of progress, even tho the orb itself is 100% deterministic.


Its not really the subject here, but man, its so true.
After 200h, I finally got my 1rst greater jewellers orb. How could I try to kill the final boss of this game, when I only have 50% of the power of my spell ???

We need at least, to have a greater jewellers orb as reward for finishing T10 Dhoryani quest for example... Or even T15.
What crafting? It's just a thinly veiled gacha system.
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AintCare#6513 wrote:
lol trying the passive aggressive approach i see. anyway, rarity/odds is non-issue, something can be rare or 'hard to get' and be also part of everyone progression. currently most of those things have no progress feedback as they rely mostly on binary/boolean outcome. so you don't get a sense of progress. this is what i am stating here. it has nothing to do with how much time it takes or how unlikely the outcome is (those tow are the same thing) but rather if you can sense that you are getting there. its statistics vs perception/illusion. providing a user with feedback while not adjusting the actual odds will feel better. great example is poe2 6link vs poe1 6link. both rare, in poe1 if we ignore bench as it was years ago 6L not even guaranteed, yet poe2 feels worse/unfair because there is no sense of progress, even tho the orb itself is 100% deterministic. and none of this have to do with time taken- this is just yet another user perception/illusion that many fall into.



Fair enough. I believe I understand the argument and it does have merit.

I also like the PoE1 example of trying to 6 link something. That does hit home esp. with the "perception / illusion" that you alluded to.
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Legoury#0138 wrote:
For me, its so weird that we almost all recognize how amazing GGG is doing to creating their game and communicate with us, and at the same moment, have the feeling almost all reviews here and on reddit are just negative about game and devs... Thats why I made this post initially, to let a place where people who like PoE2 could express their opinion, and devs to have a chance reading some positive reviews about their game. Btw, Im not here to make some "fake" positive review, I really feel the crafting system is good and Im enjoying it.



To be fair I think most people will stop to give feedback on things that seem to need work [I.E. negative issues] as opposed to things that are working well.


As for the quality of PoE2 I said it early and I believe it now. I'm surprised that it's as good as it is.

Sure I have some MAJOR misgivings [esp. with endgame] BUT if the campaign is any indication I think POE2 has some solid potential to become THE ARPG which others will be measured by.


FYI: I would prefer a "hell difficulty" of the current campaign as opposed to doing any more mapping. The campaign is & was more fun -- at least to me.

YMMV

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AintCare#6513 wrote:
nice, a positive interaction on a forum! regarding 6linking- i made this thread a while back and now updated it:
https://www.pathofexile.com/forum/view-thread/3699401/page/1#p25932273



Well I did mention that maybe we should stop throwing poo so I might as well follow my own advice :)

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dwqrf#0717 wrote:
Multiple Reddit and PoE forum threads have overwhelmingly negative responses ; period.


That doesn't mean much and it's not really relevant informations. Just a proof that haters are quite loud.

Exactly. That's all that needs to be said here. They are negative towards ANYITHNG that isn't same as PoE1.
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dwqrf#0717 wrote:
Multiple Reddit and PoE forum threads have overwhelmingly negative responses ; period.


That doesn't mean much and it's not really relevant informations. Just a proof that haters are quite loud.

Exactly. That's all that needs to be said here. They are negative towards ANYITHNG that isn't same as PoE1.


+1

As a newcomer-thats exactly how i see old community of POE1 after a couple of days after i started to play POE2.

And whenever you point that out-all you hear-"ok, newbie, you must play poe1 to see how it must be"

But no, i must not. Thats a new game, and GGG is TRYING different approach.
Last edited by Kupemeu#4587 on Feb 2, 2025, 4:01:16 AM
I couldn't agree more the Poe2 crafting system has been great for me as a SSF player and I used it all the way from act 3 to endgame and still constantly use it to progress my gear and it's made the game experience way smoother and more fun than any of the poe1 SSF leagues I've played.

I think the problem with contrasting opinions on this is that SSF players are looking at all the currency drops to progress there gear as you see any half decent Rare and can exalt or chaos it to try remove the 1 troll stat for something good or collect the Magic bases of items your build use's and regal it and see if it's worth continuing investment and trade players just ignore what currency does and collect it to spend on trade sites.

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