Unpopular opinion : I like the crafting system of PoE2

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Legoury#0138 wrote:
But by design, the crafting system is good actually ;

it's too good actually. playing 3 chars i bought around 3 items so far (mostly weapons) and rolled the rest myself.

if they got anything right then it's the curency drop rate in the campaign. it's too few to buy items and barely enough to just improve good magic items you find yourself
age and treachery will triumph over youth and skill!
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Legoury#0138 wrote:

So the way most of people use crafting in this game is biaised. If exalted and divine is money, you dont have crafting system anymore in this game...


It seems a bit contradictory to me.

Do you consider that if you remove 2 currencies from the game the crafting system is “dead”?

In that case, you're admitting that the crafting options are very poor, aren't you ?

What about fractured bases?
What about “deterministic” essences?
What about harvest?
What about fossils?
What about eater/exarch influences?

PoE 2 crafting is very limited, that's a fact.

If you can live with that, good for you, but it's, indeed, an unpopular opinion.
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Kaewis#5884 wrote:
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Legoury#0138 wrote:

So the way most of people use crafting in this game is biaised. If exalted and divine is money, you dont have crafting system anymore in this game...


It seems a bit contradictory to me.

Do you consider that if you remove 2 currencies from the game the crafting system is “dead”?

In that case, you're admitting that the crafting options are very poor, aren't you ?

What about fractured bases?
What about “deterministic” essences?
What about harvest?
What about fossils?
What about eater/exarch influences?

PoE 2 crafting is very limited, that's a fact.

If you can live with that, good for you, but it's, indeed, an unpopular opinion.

It being limited is what makes it good. Without having such limitations it would render drops useless just like PoE1. In PoE2 crafting complements drops. It's also not overbloated and inaccessible like PoE1. PoE1 crafting is both too strong and way out of reach for majority of playerbase, in PoE2 anyone who just started playing can start crafting, but there is still enough depth in the system that people with knowledge can get much better results out of it.
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Kaewis#5884 wrote:
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Legoury#0138 wrote:

So the way most of people use crafting in this game is biaised. If exalted and divine is money, you dont have crafting system anymore in this game...


It seems a bit contradictory to me.

Do you consider that if you remove 2 currencies from the game the crafting system is “dead”?

In that case, you're admitting that the crafting options are very poor, aren't you ?

What about fractured bases?
What about “deterministic” essences?
What about harvest?
What about fossils?
What about eater/exarch influences?

PoE 2 crafting is very limited, that's a fact.

If you can live with that, good for you, but it's, indeed, an unpopular opinion.


good point but i think Legoury's point of view is that of a low level player rarely entering the areas where your mechanics come into effect.
age and treachery will triumph over youth and skill!
"
AintCare#6513 wrote:
i also don't mind the crafting here that much. however some mods need balancing or being more gated behind higher level content. there is 1/2 mods for each base that are must haves so i often find myself discarding very promising items just because they lack one mod

Yes but there is also a problem that some mods that should be premium are way to common, for example rarity. On slots where rarity exists it's harder to end up without it than get it. I think some mods need to have lower tiers weights adjusted up, for some mods all tiers need to be adjusted down and for some lower tiers need to be adjusted up while higher tiers adjusted down. They also need to do something about certain items being able to roll literally useless local mods (for example local physical on elemental/chaos damage weapon bases).
Last edited by DemonikPath#1311 on Feb 1, 2025, 8:49:17 AM
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Kaewis#5884 wrote:

What about fractured bases?
What about “deterministic” essences?
What about harvest?
What about fossils?
What about eater/exarch influences?


What about spamming jewelers to get the max gem slots ?
What about spamming thousand of fusings to get a 6 link ?
What about spamming hundreds of chromatics to get 2 unusual color for your one-defense-type gear piece ?
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Kaewis#5884 wrote:
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Legoury#0138 wrote:

So the way most of people use crafting in this game is biaised. If exalted and divine is money, you dont have crafting system anymore in this game...


It seems a bit contradictory to me.

Do you consider that if you remove 2 currencies from the game the crafting system is “dead”?

In that case, you're admitting that the crafting options are very poor, aren't you ?

What about fractured bases?
What about “deterministic” essences?
What about harvest?
What about fossils?
What about eater/exarch influences?

PoE 2 crafting is very limited, that's a fact.

If you can live with that, good for you, but it's, indeed, an unpopular opinion.


There is 2 different opinion for me. Saying the craft system is limited, is not the same than saying the craft system is bad. You are comparing the crafting system of PoE1, a 12 years game with an EA game with 2 months of life. Ofc the crafting system of PoE1 is much more complex (in a bad way imo) but it fits with layers and layers of gameplay. Players had years to learn and understand how it works.

Most of old PoE1 players are saying the crafting system is bad. Its not. As I said, by design, its pretty good actually. Simple yeah, but good. As I said, its a really good base for having a really good crafting system. Its an EA, game is not finished and Im sure we would have a lot more and different ways to craft in future. Fortunately for GGG, they didnt add layers and layers of crafting system on release of EA of PoE2. That would make a pretty bad crafting system actually.

The main subject for me is more about the random aspect of craft. For me, its part of the fun on this kind of game. The excitement and pleasure in my opinion, come from the moment you loot a really good rare/unique item or the moment you craft a really good explicit on item. Still in my opinion, its not by designing by yourself your most perfect item.

Just try something : play PoE1 and deactivates your loot filter. Just have a look of the thousands of useless stuff you are looting and you dont care about. Do the same in PoE2. For me, thats the main difference between a bad loot design and a good loot design, that reflect the crafting design aswell.
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It being limited is what makes it good. Without having such limitations it would render drops useless just like PoE1. In PoE2 crafting complements drops. It's also not overbloated and inaccessible like PoE1. PoE1 crafting is both too strong and way out of reach for majority of playerbase, in PoE2 anyone who just started playing can start crafting, but there is still enough depth in the system that people with knowledge can get much better results out of it.


Let's be honest, when was the last time you dropped something in T15 that came in handy?

Personally, it's never happened to me (182h atm).
However, in the interests of intellectual honesty, I have to admit that I don't play SSF. So I collect fewer rares.

In any case, it was already possible to craft on PoE 1 from early on (and more effectively, in my opinion).

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vio#1992 wrote:

good point but i think Legoury's point of view is that of a low level player rarely entering the areas where your mechanics come into effect.


I understand this point of view but I find it reductive :/

edit :

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Legoury#0138 wrote:

[...]

The main subject for me is more about the random aspect of craft. For me, its part of the fun on this kind of game. The excitement and pleasure in my opinion, come from the moment you loot a really good rare/unique item or the moment you craft a really good explicit on item. Still in my opinion, its not by designing by yourself your most perfect item.


I see, I understand your point of view but this is where our opinions differ.

I personally abhor the gamble aspect of video games.
(I've always loathed the gamble aspect of div cards on PoE 1, for example).

From my humble point of view, I think it's unhealthy to encourage gambling in video games, because it tends to make it commonplace. I may be going a bit far in my reasoning, but I'm fundamentally against this system.

And as paradoxical as it may seem, I can understand why people like it (but that's what makes it “dangerous” in my opinion).

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Legoury#0138 wrote:

Just try something : play PoE1 and deactivates your loot filter. Just have a look of the thousands of useless stuff you are looting and you dont care about. Do the same in PoE2. For me, thats the main difference between a bad loot design and a good loot design, that reflect the crafting design aswell.


I'm currently playing with NerverSink's “very-strict” filter and I already find it insufficient. I'm about to take it up a notch because I see too much trash on the ground ;( ((I'm talking about PoE 2, of course)

Last edited by Nueti#5100 on Feb 1, 2025, 9:06:08 AM
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Kaewis#5884 wrote:
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It being limited is what makes it good. Without having such limitations it would render drops useless just like PoE1. In PoE2 crafting complements drops. It's also not overbloated and inaccessible like PoE1. PoE1 crafting is both too strong and way out of reach for majority of playerbase, in PoE2 anyone who just started playing can start crafting, but there is still enough depth in the system that people with knowledge can get much better results out of it.


Let's be honest, when was the last time you dropped something in T15 that came in handy?

Personally, it's never happened to me (182h atm).
However, in the interests of intellectual honesty, I have to admit that I don't play SSF. So I collect fewer rares.



Thats really interesting. I got your point. While playing the EA of PoE2, I was playing with mates of my guild. We all discuss about the game while playing it. At a point, I was act 3 normal lvl 35+, I said to my mates than I was happy cause I crafted some really good gear. Like I had 4-5 stuf, made by myself with the few exalted I dropped and I show them my items. Almost all of them said it was some really good items indeed, and they were unlucky cause they got nothing.
To have an idea, all of them didnt play SSF and Im pretty sure even they didnt recognize it that they didnt use exalted, cause they probably keep it for trade. For them, I was just lucky, thats it.

For me, its the same with what you are saying. Its more a question about the mentality you have while playing PoE2, that the effectiveness of loot and luck.

Everytime I have 500k gold or more, I use it to buy stuff from Alva. 2 days ago, I got a magic wand with a +4 lvl of fire spell like that then I craft it to have a really good wand that replace my +3 fire spell wand on my fire mage.
Yesterday, while playing my monk, I got a really 1400 evasion chest, with +150 life and 2 rez that replace my old 1000 eva chest without life.
Both of this happened in my last 10h playing the T15 maps.

But yeah, if I used my 4 divine looted to buy some amazing stuff, ofc I would have the feeling that everything I drop is really bad. Cause I "kind of" cheated to have that amazing stuff, so I didnt follow the rythm of the game. Its like playing a plateform game, taking a shortcut at the middle of it to go directly to the last boss, and then saying its too hard and feeling the game bad and unbalanced.

And again, its not about luck. Its about the way you play the game and the mentality you have. If the only important thing for you in T15 maps are divine and T15 maps, you have no idea if on the dozens of rares you loot on map, a really good stuff is not among it ? To have an idea, I use 4-6 portals in every map to come back with my loot. But yeah I agree, it would be boring and no fun for people. But again, its not because you dont have what you want the way you play, it makes PoE2 a game with a bad crafting system...
Last edited by Legoury#0138 on Feb 1, 2025, 9:12:44 AM
yup, that is certainly an unpopular opinion. At least one thing was correct in this post.

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