Unpopular opinion : I like the crafting system of PoE2

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The problem is when there is so much useless shit dropping that it's impossible to find something useful without a filter (or even impossible to play at all without a filter as is the case with Breach or PoE1 in general). Game should be completely playable without any filters.


I strongly disagree with this statement, but I suppose it's open to debate.

If you mean that the game should never display useless items, then I understand what you mean, but that means that “everything” has value, so in the end nothing has value (if that makes sense).

Otherwise, I find it totally logical that some items are useful at the start of the game, but gradually become useless and have to be hidden to give more visibility to others (for example, in PoE 2, the scroll of wisdom).

edit 2:
unless we're talking about a Hack 'n' slash without a player exchange system. In which case, I fully agree that nothing should have to be “hidden”.

Unfortunately, this is not the case with PoE (1 or 2).

edit 1:
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I think what he meant was that the game has too many useless drops, and the filter just helps you ignore the problem.


Okay, I understand better this time, thanks haha.
Last edited by Nueti#5100 on Feb 1, 2025, 10:45:29 AM
You're completely wrong. I didn't mean there shouldn't be useless drops. What I meant is that game should be playable without hiding useless drops. Certain content in PoE2 and PoE1 in general are not playable (in fact PoE1 is literally not playable because the amount of loot that drops crashes game without filter).
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You're completely wrong. I didn't mean there shouldn't be useless drops. What I meant is that game should be playable without hiding useless drops. Certain content in PoE2 and PoE1 in general are not playable (in fact PoE1 is literally not playable because the amount of loot that drops crashes game without filter).


Oh, so you're just talking about a technical aspect?

What you're trying to say, basically, is that the game should be able to run properly even with all the trash items displayed?

(If that's not what you mean, I admit I'm lost in your answers).
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Kaewis#5884 wrote:


If you mean that the game should never display useless items, then I understand what you mean, but that means that “everything” has value, so in the end nothing has value (if that makes sense).

Otherwise, I find it totally logical that some items are useful at the start of the game, but gradually become useless and have to be hidden to give more visibility to others (for example, in PoE 2, the scroll of wisdom).


I totally agree with you. For me, its a balance between nothing has value and everything has value. in PoE1, almost nothing has value so you have to have a filter to see the good stuff. In PoE2, whitout any filter, you could see that some stuff has a value, and fore SSF player, there are more stuff with a value than for other players.

For me to filter that in PoE2, I would be happy to have a simple rule made by GGG : you cant drop stuff lower than 15 lvl of the lvl of the map you play, and higher than 5 lvl of the map you play.

I means for a map lvl 70 for example : you cant have any loot lower than lvl 55 stuff and higher than lvl 75. It means, more usefull or potentially useful stuff for normal item and so, less useless stuff.

But again, I totally understand the choice made by GGG and I find the loot really fine in PoE2 in regard in PoE1. Specially for orbs.
Last edited by Legoury#0138 on Feb 1, 2025, 11:00:05 AM
I personally agree that poe2's crafting is a great step in the right direction. They key for me is tiers. Since item bases can have tiers, it allows less rng on the mod pools used when orbing.

This alone is the reason not to have reroll currency and super deterministic options.

I feel that as more crafting options come out, the system will be vastly more enjoyable than poe1. And I hope they can translate some features from 2 to 1. Especially the tiering.

Right now, we just need omens in the loot pool I think. Or more than one way to get them. Maybe put tattoos in the rituals and put omens in the common pool.
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Legoury#0138 wrote:

For me to filter that in PoE2, I would be happy to have a simple rule made by GGG : you cant drop stuff lower than 15 lvl of the lvl of the map you play, and higher than 5 lvl of the map you play.


If I'm not mistaken, the game already applies a rule of this kind (I don't know the exact rule, but it's impossible to drop a level 10 item on a T15 map, for example).
Last edited by Nueti#5100 on Feb 1, 2025, 11:08:05 AM
yeah its possible, but I already got a lvl 33 item on T10 map...

And when you drop a T1 map on T15 map, its pretty boring...
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Legoury#0138 wrote:
yeah its possible, but I already got a lvl 33 item on T10 map...

And when you drop a T1 map on T15 map, its pretty boring...


Are you sure it wasn't requirement level?
It seems unlikely that T10 level 33 items would drop :o

On the other hand, T1 maps that drop to T15 are a pain, hence the great debate about the filter above.
Personally, I hide all maps below T7 (and I'll probably soon hide everything outside T14/T15, I'm on my fourth quad tab of maps haha).
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Kaewis#5884 wrote:
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You're completely wrong. I didn't mean there shouldn't be useless drops. What I meant is that game should be playable without hiding useless drops. Certain content in PoE2 and PoE1 in general are not playable (in fact PoE1 is literally not playable because the amount of loot that drops crashes game without filter).


Oh, so you're just talking about a technical aspect?

What you're trying to say, basically, is that the game should be able to run properly even with all the trash items displayed?

(If that's not what you mean, I admit I'm lost in your answers).

We went too far offtopic but no, I didn't mean technical aspect. I mean that amount of loot should be small enough so that you can find valuable items at a glance without filter. There should never be a situation where loot either covers your entire screen making it impossible to play without turning off loot display or even have enough loot on the screen that it's impossible to find anything valuable without loot filter. This is the case for most of the campaign but not in the endgame. Loot system fails because too much loot drops. It's even worse in breach because it completely covers screen with loot, it becomes impossible to even pick up loot with WASD. My point is that your gameplay shouldn't change if you have loot filter or not - single glance at the screen should be enough to find valuable loot, loot filter should be QoL, not a mandatory thing. Loot should be balanced as if loot filters don't exist at all.
Last edited by DemonikPath#1311 on Feb 1, 2025, 11:49:55 AM
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We went too far offtopic but no, I didn't mean technical aspect. I mean that amount of loot should be small enough so that you can find valuable items at a glance without filter. There should never be a situation where loot either covers your entire screen making it impossible to play without turning off loot display or even have enough loot on the screen that it's impossible to find anything valuable without loot filter. This is the case for most of the campaign but not in the endgame. Loot system fails because too much loot drops. It's even worse in breach because it completely covers screen with loot, it becomes impossible to even pick up loot with WASD. My point is that your gameplay shouldn't change if you have loot filter or not - single glance at the screen should be enough to find valuable loot, loot filter should be QoL, not a mandatory thing. Loot should be balanced as if loot filters don't exist at all.


Indeed, we're going a bit far off topic.

I understand better what you mean.
I'm personally in favor of a system where every item dropped is already identified (with a lootfilter integrated into the game, like Last Epoch, it would make the experience very pleasant to be able to quickly identify what we're interested in or not), however GGG has already expressed himself on the subject by saying that “identification” was part of the excitement of loot (I rather disagree with this bias but so be it).

In my opinion, the game won't be able to escape the lootfilter.

So much the worse/so much the better, I guess.

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