POE2 being the main focus is the right choice.

I see everyone upset, but PoE2 being their main focus and delaying anything else is the correct move to make. It makes sense from a business perspective, as well as whats best for the player-base, regardless of what certain people may think or post on here. It speaks to them paying attention and not just following through on decisions they made years ago, that wouldn't hold up well now. Pulling the PoE1 team for the benefit of PoE2 is a long-term move and one that is good to make for the future.

PoE2 has the potential for a much higher player count consistently, better design, better vision and overall a better experience. I love PoE1, but it definitely shows it age. To continue to pour resources into PoE1 would have been a mistake. The reception for PoE2, even in early access, is much better than PoE1 ever was. The numbers alone speak to that, as the retention a month into PoE2 EA was over 300k, which is much higher than PoE1 ever reached.

Overall its just the right decision. You have far more players interested in PoE2 at this point and its the game that has the potential for the future. PoE1 was great while it lasted, but it's time to move on. If PoE1 does stick around, I could see it getting a new league every 6 months at best, as anything more than that is unrealistic and hopefully they just let it die.

Don't pay attention to people too emotionally attached to a video game. You'll see plenty of interesting (hilarious) posts to read. These people think the devs are their friends and they were betrayed. Sad to see so many people displaying parasocial behavior over a video game and just weird.

Last edited by rrogan17#2926 on Jan 30, 2025, 6:17:26 AM
Last bumped on Jan 30, 2025, 3:10:07 PM
so if it is the main focus how come we are barely getting any updates?

No balance patch in 2 months, still no map stash, what a meme
It is not ideal that is for sure, My heart goes out to those who aren't interested in PoE2, i was among them but i could not abandon my friends who came to play anyway.

They should run some legacy leagues until operations get back to normal.
Innocence forgives you
Last edited by SilentSymphony#3358 on Jan 30, 2025, 6:41:18 AM
"
so if it is the main focus how come we are barely getting any updates?

No balance patch in 2 months, still no map stash, what a meme


Firstly, the pre-production phase itself can take months, even years. This involves conceptualizing the game's world, characters, story, and mechanics. Extensive planning, brainstorming sessions, and design documents are crucial to establish a solid foundation. Game designers must meticulously craft the game's core loop, ensuring it's engaging and rewarding for the player. This often involves prototyping and playtesting various mechanics, iteratively refining them based on feedback. The process is akin to building a complex architectural blueprint before laying a single brick.

Secondly, the actual coding process is far from straightforward. Game development often requires multiple programming languages, each serving a specific purpose. For example, C++ might be used for core game logic and performance-critical elements, while C# or Lua might handle scripting and user interface elements. Each line of code must be meticulously tested and debugged to ensure the game functions correctly and efficiently. A single bug can cause hours of frustration, requiring extensive debugging and testing to resolve. Furthermore, the complexity of modern games often necessitates the use of game engines like Unity or Unreal Engine, which themselves require a significant learning curve and expertise to master.

Thirdly, beyond coding, game development involves a vast array of other disciplines. Artists create stunning visuals, including character models, environments, and animations. Sound designers craft immersive audio landscapes, including music, sound effects, and voice acting. Level designers meticulously construct the game world, ensuring it's both visually appealing and functionally sound. Writers develop compelling narratives and engaging dialogue. All these elements must be seamlessly integrated, requiring constant communication and collaboration between different teams. The coordination alone is a significant time investment.

Finally, testing and polishing the game are crucial steps that often consume a considerable amount of time. Extensive playtesting is necessary to identify and fix bugs, balance gameplay, and ensure a smooth and enjoyable player experience. This iterative process of testing, fixing, and retesting can extend the development timeline significantly. The need for optimization to ensure the game runs smoothly on various platforms further adds to the development time.

In conclusion, the time required to code a game is not solely determined by the lines of code written. It's a complex process involving extensive planning, coding, art creation, sound design, level design, writing, testing, and optimization. Each of these stages demands significant time and expertise, contributing to the overall lengthy development cycle. The image's depiction of a stressed individual highlights the pressure and multifaceted nature of this demanding creative process. The final product, a polished and engaging game, is the result of countless hours of dedicated work across multiple disciplines.
"


In conclusion,


im not reading your AI slop, if you want to have a conversation type yourself
all good things take time there is that good for ya?
"better vision"

Uhhh
Regrettably, I refrain from engaging with nescient individuals who proffer fatuous commentary whilst concealing their profiles.
Honestly, this early access period is such a shit show if I hadn't been signed up for PoE from pretty much Day 1 I would have thought this was their first game. It looks pretty, oftentimes to its own detriment (nothing like same color enemies on the same color environs with added clutter to further trick the eyes). They ported over Sanctum and Ultimatum, two of the most hated league mechanics from its predecessor. They mangled crafting so badly it's gambling. At every step, it appears they failed utterly at learning from their 12+ years of experience on developing and working on 1.

A lot of folks came for this because, at one point or another, we enjoyed 1 at some point or another. There's the rare player who has done every league and beta included, but a lot of folks are more like myself, who come and go over the years, whether it's back to 2013 or more recently. A huge part of the initial player spike was the sheer excitement of 'Wait, there's going to be a sequel?!' and wanting to get in to experience it. There were also a fair bit of playerbase from Diablo 4 failing to deliver and Last Epoch players not finding quite what they were looking for, all culminating in the massive numbers they saw.

I guess I'm saying all of this to say that the sustain has been higher than I expected, but I don't see much bounce back from the continued decay unless they get their shit straight, and make it not stink. The campaign is literally the only good thing about 2 in its current state, everything else (besides graphics) is a wild step back from all of their experiences developing 1.
"
Honestly, this early access period is such a shit show if I hadn't been signed up for PoE from pretty much Day 1 I would have thought this was their first game. It looks pretty, oftentimes to its own detriment (nothing like same color enemies on the same color environs with added clutter to further trick the eyes). They ported over Sanctum and Ultimatum, two of the most hated league mechanics from its predecessor. They mangled crafting so badly it's gambling. At every step, it appears they failed utterly at learning from their 12+ years of experience on developing and working on 1.


yep i have very similiar feelings
"
"
so if it is the main focus how come we are barely getting any updates?

No balance patch in 2 months, still no map stash, what a meme


Firstly, the pre-production phase itself can take months, even years. This involves conceptualizing the game's world, characters, story, and mechanics. Extensive planning, brainstorming sessions, and design documents are crucial to establish a solid foundation. Game designers must meticulously craft the game's core loop, ensuring it's engaging and rewarding for the player. This often involves prototyping and playtesting various mechanics, iteratively refining them based on feedback. The process is akin to building a complex architectural blueprint before laying a single brick.

Secondly, the actual coding process is far from straightforward. Game development often requires multiple programming languages, each serving a specific purpose. For example, C++ might be used for core game logic and performance-critical elements, while C# or Lua might handle scripting and user interface elements. Each line of code must be meticulously tested and debugged to ensure the game functions correctly and efficiently. A single bug can cause hours of frustration, requiring extensive debugging and testing to resolve. Furthermore, the complexity of modern games often necessitates the use of game engines like Unity or Unreal Engine, which themselves require a significant learning curve and expertise to master.

Thirdly, beyond coding, game development involves a vast array of other disciplines. Artists create stunning visuals, including character models, environments, and animations. Sound designers craft immersive audio landscapes, including music, sound effects, and voice acting. Level designers meticulously construct the game world, ensuring it's both visually appealing and functionally sound. Writers develop compelling narratives and engaging dialogue. All these elements must be seamlessly integrated, requiring constant communication and collaboration between different teams. The coordination alone is a significant time investment.

Finally, testing and polishing the game are crucial steps that often consume a considerable amount of time. Extensive playtesting is necessary to identify and fix bugs, balance gameplay, and ensure a smooth and enjoyable player experience. This iterative process of testing, fixing, and retesting can extend the development timeline significantly. The need for optimization to ensure the game runs smoothly on various platforms further adds to the development time.

In conclusion, the time required to code a game is not solely determined by the lines of code written. It's a complex process involving extensive planning, coding, art creation, sound design, level design, writing, testing, and optimization. Each of these stages demands significant time and expertise, contributing to the overall lengthy development cycle. The image's depiction of a stressed individual highlights the pressure and multifaceted nature of this demanding creative process. The final product, a polished and engaging game, is the result of countless hours of dedicated work across multiple disciplines.


Unless it is a port from the previous game based on a similar engine which cuts production by half.

Polishing what exactly? There is nothing to polish yet.

Preproduction is already 5 years which is plenty.
GolompPL

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