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toxiitea#5772 wrote:
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Says a guy that has only played one league in PoE1.


poe2 feedback section btw


you can play both and compare them btw
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Last edited by Leonemeaeus#0087 on Jan 20, 2025, 10:31:25 PM
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Gkek#1581 wrote:
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toxiitea#5772 wrote:
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Says a guy that has only played one league in PoE1.


poe2 feedback section btw


you can play both and compare them btw


apples and oranges mate.

marketed as a different game. probably might want to read up about it

saying your opinion doesn't matter because you played 1 league isn't what you're poorly attempting to say haha
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Last edited by Leonemeaeus#0087 on Jan 20, 2025, 10:37:53 PM
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Design is schizophrenic in being poe2 at start and the moment you get to maps it turns into a worse poe1 with harder timegating than ever before


This is something I don't really understand yet. Yes, interview showed like... GGG are fine with how game looks like at the moment.

And yet they worked for so long and so hard on those POE-2 specific things like combos, different "long" animations, even such stuff as raising shield, dodgeroll, shooting/casting while you move with brand new WASD.. but.. what for? Just for campaign? (because all these become useless later as players simply stop using all of that due to powercreep and game speed). I'd understand if Blizzard did that - because they are making 90% of revenue on selling campaign-only for people who make it to final cinematic and uninstall right after (and then boast about all those tens of millions of players who never show up in the game). But this is not the case with POE as the game is free (and even EA key is cheap).

Yes, I understand that you can't attract new people by showing them endgame gameplay (which always looks stupid and terrible from above - in all arpgs). All promo vids are always slow, methodical, clean, beautiful, with minimal UI. But was that the only reason to put so much effort in PoE2? Just to make an expensive ad of what is actually PoE1? Hm...
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However, after playing the game (a lot) and following community feedback, it’s become increasingly clear that while GGG has succeeded in some areas, many core issues remain unresolved.


Unresolved? You expect core issues to be "resolved" 5 weeks from EA release, while also being fully aware that the majority of GGG's staff have been on vacation for 4 of those 5 weeks? Am I reading that right? Or am I reading too much into that?

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Simply put, POE2 is not the successor I, and I believe a large amount of the community hoped for, at least, not in its current iteration.

The promise of a fresh start seems to have fallen flat, and I find it hard to believe that GGG will be able to deliver on the vision they’ve presented without an overhaul or scrapping of many of the designs they have already implemented, especially the endgame, class, crafting, trade systems, and item balancing.


This is understandable. However, one thing to remember is that end-game was barely tested before release (which we were well informed of prior to release). Then couple this with a huge amount of missing content. Since weapons are more closely tied to classes, half the classes missing means half of the weapons, which also means half of the uniques (probably well over half of the uniques, as I'm sure there are still more to be added for the existing weapons and armors); not to mention that the existing uniques are quite underwhelming (which they are somewhat addressing). This cuts back the use of crafting orbs to reroll said uniuques. I'm using this as an example to show that the missing content trickles down and affects other existing systems in the game currently.

And, I think some of it is that they may want to try out some new things. PoE1 isn't in a state in which they can try out new core gameplay mechanics, but PoE2 is the perfect place to test these out. I don't have a problem with them trying to do something different, so long as they're willing to roll things back if they don't pan out.

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After closely following the POE2 community and analyzing the feedback, it’s evident that GGG is out of touch with the players needs. The first patch preview and Jonathan’s responses in the DarthMTX/Ghazzy interview further confirmed this disconnect. GGG seems unaware of, or unwilling to address, the real issues the community is facing, or, at the least, I am hoping, refusing to acknowledge them, presumably to maintain face and give them time to fix these short-comings.


I think some of this is genuinely that they aren't ready to comment on things that they need to look into. There were plenty of times in which they said, "Yes, this is an issue, we are aware of it, but we haven't had the time to look into that yet, so we don't feel comfortable talking about it." Which is entirely understandable. While other stuff is slated for a future release and they're trying to keep that under wraps; For example, they tried talking about crafting without directly talking about whatever it was they were working on. Which, again, is understandable.

Now, I'm not saying the game is perfect. Far from it. There are balance issues, there are issues with drops, there are issues with armor and the Warrior class, there are lists of issues with Maps and the end-game, there is a disconnect between Campaign gameplay and Maps gameplay almost as if they were designed by two different teams, there are issues with Ascendancies, Crafting feels bad, etc. But, the foundation is solid. The moment-to-moment gameplay is solid. The boss fights are (mostly) very solid. The campaign gameplay is solid. With the core gameplay being really good, I'm confident that the other issues can be fixed over time.
as long as RMTers keep buying EA and premium stashes they can be as lazy as they want. They'll never make the game rewarding for the average player because RMTers are the ones funding it.
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the biggest strenght of poe1 is that i can build what i want the way i want. i can run the map i want with the content i want. i have freedom in every way possible, the freedom to build insane stuff, and also the freedom to fail. in poe2 it feels like the freedom is gone for the sake of nothing.


I feel exactly the same way. PoE2 endgame just feels shallow and tedious atm. I'm confident that it will be better when it releases, but there's some major work that needs doing.

My biggest issue is with the fundamental design of the endgame atlas. That's a big problem because the atlas is the very foundation of the game. It's just so tedious to get to a point where you can actually do the content you want and enjoy. All the agency that made PoE1 so rewarding and satisfying is simply not there.

The current endgame atlas gameplay loop consists of the following:
- Path to a broad area with multiple Towers in close range of each other
- Path to all Towers via undesirable map layouts and complete them
- Run all undesirable map layouts within range of all Towers
- Socket tablets
- Congratulations you can now start having fun

It's just too much.

Hopefully it will be recognised and addressed.
Last edited by Z3Ngg#1832 on Jan 14, 2025, 5:53:18 PM
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Last edited by Leonemeaeus#0087 on Jan 20, 2025, 10:32:57 PM
There is no doubt in my mind PoE2 will be a financial success, but hey D4 is also a financial success so take that how you will.

They are 100% investor owned at this point.
R.I.P. my beloved P.o.E.

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