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" poe2 feedback section btw |
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Last edited by Leonemeaeus#0087 on Jan 20, 2025, 10:31:01 PM
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" Actually curious on at least the few top concerns you have on the basic design. They might not align with mine or be something I didn't think about. I'll kick off with my few personal points: 1) Design is schizophrenic in being poe2 at start and the moment you get to maps it turns into a worse poe1 with harder timegating than ever before 2) There seems to be no expectation of defenses being impactful enough in the end-game boss fights to even build for them, leaving the main part of the formula to solving the issues with enough damage to delete the boss before it moves. This is amplified by the single portal attempt on a boss that might take hours to days to farm back up to. 3) No currency sinks at all means that even SSF is going to swim in currency in no time no matter how hard you divine your Goldrim. |
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This is what you are saying in 4 words: Please fix bad things.
Do you realize you don't address any specific problem? How could anyone improve anything when all of the 10 pages of criticizm is about this: Something or everything is bad and GGG has to fix it. The humor of this is that I agree that endgame is nowhere near finished or even good... but dude, you wrote an essay about nothing. |
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" i swear, "vision" is my personal most hated word in the last weeks. this gating and railroading isnt good for the game. i dont want ggg to "balance" my numbers, i want to be given the tools to fix them by myself. i dont want ggg to balance everything around the same, because if all is the same, i cant figure out the best by myself. i dont want ggg to fix and gate every possible fail away from me. without fails there wouldnt be things for me to overcome. it feels like every single bit of the game right now is controlled by ggg, every single bit of progress is given to me the moment ggg wants me to have it. it feels like my actions doesnt matter anymore, thats terrible. |
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" Well now it's also competing against its predecessor, which doesn't feel very healthy for game like this. We don't really know how either fares until we compare the player spikes at new leagues. I think it exacerbates the problems, if it fails to differentiate itself from poe1 then you'll end up with no new audience just the old one split across two games. If it goes too far away from poe1 maybe the old audience doesn't come over to the new game, and then they're hoping that the new audience will return, though that's still to be determined. If poe2 like Poe1 ends up with a tonne of balancing issues, bad melee, visual clarity ect. Well what was the point of Poe2 if not to specifically fix the problems that were too embedded to fix in the first game? GGG are now competing against themselves paying the upkeep of both games whilst doing so. But not really having a very clear idea of how both games are supposed to exist simultaneously. All of the live service disappearences over the last few years are basically the result of too much competition, people simply don't have the spare time or desire to play that many games as second jobs, and anything that doesn't stand out or immediately attract a large audience just fizzles out. With that in mind why would a studio think it would be a good idea to have only two games, both appealing to a similar audience, both requiring constant upkeep, both aiming for a more or less "second job" position in the market? |
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To the people saying you have only played one or two leagues in POE 1 and your opinion is invalid. This is a POE2 feedback discussion forum.
POE1 is boring second monitor brain off game. Its boring. The reason why poe2 is beating poe1 in every single metric of popularity is because its a different game. Lets keep poe2 the way it is and not turn it into poe1 'chill' second monitor game please. | |
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Last edited by Leonemeaeus#0087 on Jan 20, 2025, 10:31:14 PM
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" Looks like someone use AI. Not one specific issue but writes a novel full of hot air. |
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honestly, even if this post is vague, I kinda agree and have similar worries.
Scaling is my biggest concern. A ton of different systems have super inconsistent scalings, loot rewards and progression. I hope GGG takes the time to actually balance the baseline scaling systems that the rest of the game is going to be built on top of. A sturdy foundation is insanely important for a seasonal game like PoE where players constantly reset and restart from zero. I'll share a few of my own posts covering problems and potential solutions to a few scaling problems I've noticed: Armour: https://www.pathofexile.com/forum/view-thread/3667538 Resistance: https://www.pathofexile.com/forum/view-thread/3629096 Light Radius (let me cook): https://www.pathofexile.com/forum/view-thread/3693422 |
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