One of the shocking things for me as a poe1 player was that poe2 was designed around some concepts that modern gamers aren't willing to budge on.
But look at what they delivered.
Stuff like extreme scarcity solved by rarity is archaic. Like 1990s stuff that didn't work then.
Then you have accuracy, get rid of it. Spells don't use it.
Skills that do less damage than auto attacking, get that out of here.
Trading with instabt messenger and going through 4 load screens and an internet tab. Nonsense.
Respec costs, bad tooltips. Come on ggg.
Like think of all the mods would do to modernize and patch poe2. Almost every system would be reworked because so much of the friction is frankly unnecessary.
Last edited by roundishcap#0649 on Jan 14, 2025, 12:09:27 AM
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Posted byroundishcap#0649on Jan 14, 2025, 12:08:54 AM
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Jonathan is not trustworthy.
Already proven that most things he say are straight out of HR guidebook.
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Posted byAlivkos#3986on Jan 14, 2025, 12:33:36 AM
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One of the shocking things for me as a poe1 player was that poe2 was designed around some concepts that modern gamers aren't willing to budge on.
But look at what they delivered.
Stuff like extreme scarcity solved by rarity is archaic. Like 1990s stuff that didn't work then.
Then you have accuracy, get rid of it. Spells don't use it.
Skills that do less damage than auto attacking, get that out of here.
Trading with instabt messenger and going through 4 load screens and an internet tab. Nonsense.
Respec costs, bad tooltips. Come on ggg.
Like think of all the mods would do to modernize and patch poe2. Almost every system would be reworked because so much of the friction is frankly unnecessary.
Once new big games launch next month this game will be forgotten if it does not blow everything out of the water by then, GGG really take it for granted that "d4 bad" is a thing and even that game is getting better each update lol.
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Posted byBK2710#6123on Jan 14, 2025, 12:34:07 AM
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I don't think Jonathan and Mark intended to deceive or dismiss. My optimistic guess is that Jonathan and co. have spent most of their time fine-tuning the campaign, and that's probably why they seemed so caught off-guard when the hosts asked them so many questions about the endgame.
However, Jonathan and Mark did come off as very tonedeaf. I appreciate how their responses were very frank and honest, but they did not make much of an effort to assure players that they're paying attention to the playerbase's concerns. Their responses painted them as distant from the community, holed up in their ivory towers while so many are unhappy with the state of the endgame. Simply put, they're not media-trained.
I've said it before, but Bex leaving GGG did a number on GGG's community relations. Hopefully, they can get their act together in the coming months.
Last edited by Gwonam#5505 on Jan 14, 2025, 1:46:52 AM
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Posted byGwonam#5505on Jan 14, 2025, 1:46:05 AM
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I don't think Jonathan and Mark intended to deceive or dismiss. My optimistic guess is that Jonathan and co. have spent most of their time fine-tuning the campaign, and that's probably why they seemed so caught off-guard when the hosts asked them so many questions about the endgame.
However, Jonathan and Mark did come off as very tonedeaf. I appreciate how their responses were very frank and honest, but they did not make much of an effort to assure players that they're paying attention to the playerbase's concerns. Their responses painted them as distant from the community, holed up in their ivory towers while so many are unhappy with the state of the endgame. Simply put, they're not media-trained.
I've said it before, but Bex leaving GGG did a number on GGG's community relations. Hopefully, they can get their act together in the coming months.
They genuinely came off as very arrogant to me.
"We don't know, we don't care, and we don't care to know" was the vibe I got.
Especially during the Rarity + Warrior questions.
The embodiment of the ¯\_(ツ)_/¯ emoji for 2h straight.
Last edited by Fae_Lyth#6750 on Jan 14, 2025, 7:23:28 AM
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Posted byFae_Lyth#6750on Jan 14, 2025, 7:17:48 AM
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DM and Ghazzy asked many amazing questions, yet all of them were dodged.
"We will need to investigate"
"Soon"
"We haven't checked"
People defend GGG with "GGG has the data, they know what they're doing".
According to them in this interview, they have no data about anything.
So that doesn't really hold up anymore.
The worst part was them defending Rarity.
Droprates are balanced around Rarity. Rarity is a mandatory stat. You will get absolutely no Orbs without Rarity.
Implying that blue orbs are as exciting a drop as Exalts was wild.
They were completely clueless about how their own game mechanics work (Rarity, CI), and even when Ghazzy explained it to them, they still dismissed it, alongside all the other feedback they straight up dismissed for the few cases their answer wasn't "I don't know":
Rarity and droprates being balanced around it is a problem? Dismissed.
Movement speed being more common or implicit? Dismissed.
Lower tier affixes being too common when rolling higher tier items? Dismissed.
Crafting = slot machine? Dismissed, because "deterministic not good"?
So what was all the hype for? To tell us you can replace Runes now? Okay.
The whole interview was Ghazzy and DM talking to a wall.
It's giving "Do you not have phones?"
It is bewildering to me how anyone would find this interview positive.
Yeah, the level of nonchalant admission of utter mismanagement of resources, man hours and incompetence was pretty telling.
If I was Ten Cent I would be hitting the "sell" button right about now.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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The Ironclad stance of not giving players what is asked is the problem for me.
and its not like they need to code something crazy just change two numerical values .
exp on death loss :0
Map portals : 6
also after so much asking for an auction house they just kinda ignored the question , shoved it to the side .
honestly every point that i was interested was ignored " yeah maybe in the future we will see " " dont know" even some straight up "no"
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Posted bydamir21#1543on Jan 14, 2025, 8:15:08 AM
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I don't think Jonathan and Mark intended to deceive or dismiss. My optimistic guess is that Jonathan and co. have spent most of their time fine-tuning the campaign, and that's probably why they seemed so caught off-guard when the hosts asked them so many questions about the endgame.
However, Jonathan and Mark did come off as very tonedeaf. I appreciate how their responses were very frank and honest, but they did not make much of an effort to assure players that they're paying attention to the playerbase's concerns. Their responses painted them as distant from the community, holed up in their ivory towers while so many are unhappy with the state of the endgame. Simply put, they're not media-trained.
I've said it before, but Bex leaving GGG did a number on GGG's community relations. Hopefully, they can get their act together in the coming months.
They genuinely came off as very arrogant to me.
"We don't know, we don't care, and we don't care to know" was the vibe I got.
Especially during the Rarity + Warrior questions.
The embodiment of the ¯\_(ツ)_/¯ emoji for 2h straight.
I'm willing to give them the benefit of the doubt, but I also got those vibes. To new players, their responses were one step removed from the dev videos Blizzard puts out for D4 (and those at least have stock PR speak to smooth over complaints). Sounding clueless about your own game and out-of-touch with your playerbase - on your own devstream - is not a good look.
Last edited by Gwonam#5505 on Jan 14, 2025, 8:17:12 AM
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Posted byGwonam#5505on Jan 14, 2025, 8:15:11 AM
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Dev's working at a 150+ employee company can not possibly be omniscient gods nor are they always the person who makes decisions about an aspect of the game they are talking about GGG has 3 to 4 other lead designers.
They should bring someone else for the interview then. I'm a product owner and if I did not know the product like those two did, I would be jobless. Not knowing the core mechanics of your game is quite alarming and that's why POE 2 seems like a mash of multiple ideas that doesn't fit. No one is leading the boat,
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Posted bysirbow#3053on Jan 14, 2025, 8:17:44 AM
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Dev's working at a 150+ employee company can not possibly be omniscient gods nor are they always the person who makes decisions about an aspect of the game they are talking about GGG has 3 to 4 other lead designers.
They should bring someone else for the interview then. I'm a product owner and if I did not know the product like those two did, I would be jobless. Not knowing the core mechanics of your game is quite alarming and that's why POE 2 seems like a mash of multiple ideas that doesn't fit. No one is leading the boat,
It's definitely a mishmash of different design philosophies. Hell, it's a mishmash of entirely different games. PoE2 was meant to be a fork of PoE1, initially, and it shows through during the campaign and the endgame.
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Posted byGwonam#5505on Jan 14, 2025, 8:23:24 AM
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