poe2 player ego are deeply hurt , player doesn't like to be challenged because dying
No one has issues with the challage what people have an issue from what I see is the xp penalty VS the reward right now one bad group can wipe off an hour of gaming that stacks up when unlucky mechanics, bad modifiers, buggy mechanics...
bosses you die, you loose completely you get a single chance to fight and if anything goes wrong that instance is gone period which would be great if you had the 6 attempts at it, but then your punished again because that same death resets the portals and then your punished again with the xp penalty sorry to say that's not just hardcore that's insanity and that's not even the hardcore difficulty that can be in public groups or standard gameplay |
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i just reroll a warrior and are 86 , i also die sometime, all my fault and lost xp , no big deal , i keep pushing , d2 poe1 you also lost xp ? idk i see nothing new here . not sure what reward you expect from a game 1 month in early access that have 1/3 of is content , do you expect the dev too give you excalibur or Sword of a Thousand Truths
play my first rpg on the intellivision :) Chris Wilson"I want to make sure that melee classes are as good as they can be" Last edited by charley222#3935 on Jan 11, 2025, 5:30:47 PM
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" Isn't that the point? where's the innovation? if everything was going to be the same why create poe2? if they only wanted to cater towards that crowd instead of the broader arpg crowd Last edited by toxiitea#5772 on Jan 11, 2025, 5:34:47 PM
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" "to be high warlord in wow you have to play around 16 to 20 a hour a day for 3 1/2 month to 4 month and only 60000 (0.1%) use to be crown" Hello Charley, I was that guy. WOW Vanilla: 1. Server: Oceanic/AUS "Firetree" 2. Class: Enhancement Shaman; Windfury Totem spec. 3. Name: Ragingbeaver (I was immature) It took me 6 months to reach HWL on the Horde. In the end, it got so political because big guilds were controlling who got it that particular week, so I had to play with their premades, farming only three battlegrounds: Alterac Valley, Arathi Basin and Warsong Gulch... over and over... over and over. I look back on those days with a bit of shame because I was young. I had no life. I had no relationships. I had no job other than to play the game. That achievement pales in comparison to anything I've ever achieved in life. Your opinion is valid; it's your opinion and you're entitled to it... but as someone who did "achieve" HWL on the Horde... I don't think I was "hard". In fact, I was soft. I was the one holed up for 16hrs a day -I guess I was too soft to play 20hrs a day- xD instead of living. Whatever happens on Jan 12's announcement, I wish you the best. But one day, you might grow to find that these videogame achievements really mean nothing in the grand scheme of things. If you can one day understand what I mean, I'll be happy for you, truly. And if you think we, as people with lives, are "soft" because we no longer want to sacrifice living a real life in order to achieve a videogame feat, then... to you I say, with love: "Never change." |
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" I have a feeling you play Softcore... Try HC and see if random 1 hit mechanics are "challenging" enough for you. |
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Bro if English is your first language you shouldn't be allowed to play video games until you get that cleaned up holy f balls.
Listen the game has challenging parts but this game right now is do enough DPS or get one shot on a lot of bosses and one in particular seems to be fine with having an instagib mechanic that 35% MS boots wont allow you to get into, that's just poor design if you're not giving us movement skills it has nothing to do with challenge. In Maven's Memory Game it is very clear where you are supposed to be stepping or not, and while I dont like these kind of mechanics which are similar to traps at least it was clear where you were supposed to go and if you fail you have 6 attempts it allows you to learn the fight. I go fight Arbiter and want a fresh take on it so I have limited what I've seen of the fight and it honestly with the time given to get in the circle which is minimal you have to realize oh this part of the floor looks slightly less hazardous lol? That's just bad design through and through- it takes days of farming to get these keys and you get one shot.. Also challenging is not really what you're even talking about because if I can just do 80 million dps and one shot a boss that doesn't mean I was challenged. I'm having trouble getting a better weapon and my monk cruises through T15+ but +4 bosses of citadels have moves I've never seen before either because they genuinely have a new move or I never got to that part of the fight cause I froze them in campaign. Part of the job of the developers is to let you learn on the way to it or if not at least let you learn by playing the fight. What did I learn from the Arbiter 1 shotting me within 20 seconds because I didnt know where to stand and honestly wouldn't have been able to get to the next circle in time anyway he put it so far away. I dont know what any of his normal moves are and thats days of playtime wasted this has nothing to do with ego. If you wanna talk about player retention someone like me and my friends who have 20k+ hours of arpg experience finding something too punishing after playing s7 HC when Lizard Squad killed my character every other day in D3 and I keep going.. most casual to fairly avid gamers are going to think its Elitist BS - in PoE there's always been this random 1 shot mechanics that are annoying because a lot of time you dont see them but PoE 1 gives you a chance to go agane learn from it learn the fight. I dont even think there should be multiple portals for maps but for the end game bosses if you want them to actually be challenging and not just punishing you need to either make it more accessible or you need to give the player a chance to learn it. Games should be challenging, I don't even mind if they are punishing as well but they should never be more punishing then they are challenging. |
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"solo https://youtu.be/RZgxg294WmM?si=V1gmh6O5cdxiGrY3 play my first rpg on the intellivision :)
Chris Wilson"I want to make sure that melee classes are as good as they can be" |
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"solo https://youtu.be/RZgxg294WmM?si=V1gmh6O5cdxiGrY3[/quote]"
Hi Charley, thanks for the reply. So we were once both High Warlords of the Horde. <tips fedora> I wish you the best. Leave some maidens for the rest of us! |
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if you need help with some content just msg me np play my first rpg on the intellivision :) Chris Wilson"I want to make sure that melee classes are as good as they can be" Last edited by charley222#3935 on Jan 11, 2025, 6:58:43 PM
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" I did find some feedback in the middle of the longwinded personal attack. |
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