poe 2 sucks the fun out of gaming

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KuroSF#6521 wrote:

10. I prefer the one-death maps. One of the things I most hate about POE1 is the ability to use multiple-lives during a single boss fight without a reset. I actually prefer hard mechanics. I like POE2.

one-death maps isn't a "hard mechanic." it's not a difficulty you overcome. it's a punishment. but that's not the part i have a problem with. the league mechanics on map nodes are the only things that make them interesting. don't take that away from me when i die. or give me all my portals and take them away if i can't complete it in the given number of portals. or just make end game more interesting than clearing elites over and over. i don't mind losing experience. i don't mind bosses resetting. i just want the thing i'm doing to be fun... mapping isn't fun.
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the league mechanics on map nodes are the only things that make them interesting. don't take that away from me when i die.


If they did this, people would die before completing a juiced map to perma-farm it for items.



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KuroSF#6521 wrote:


This is the pattern of most every PVE game. Why do you expect differently?

On steam:

POE1 Kingsmarch:
1. launched June 2024 with 228k daily active
2. July 2024 it was down to 163k
3. September it was down to 65k

POE2:
1. Launched December 12 with 450k daily active
2. Janurary 10th it has 250k daily active

Considering that POE2 is probably played 2x more than POE1 on console, I estimate that POE2 daily playerbase is 3-4x the size of POE1. That's a big improvement.

It's not near Diablo 3/4/DI level, but from everything Jonathan from GGG says in interviews, they don't seem to be intending to make the gameplay compromises to get all the way to that level of mainstream acceptance.


it doesn't matter if it's a pattern, all this says is "it's been this way forever so we're not changing." being stagnant isn't something to praise.

https://steamdb.info/app/2694490/charts/#max

players are leaving in troves and this isn't really excusable when it's a brand new game in early access. at least call it for what it is, bleeding players and not retaining.
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KuroSF#6521 wrote:
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the league mechanics on map nodes are the only things that make them interesting. don't take that away from me when i die.


If they did this, people would die before completing a juiced map to perma-farm it for items.

Why is that a problem? Also, I'm not suggesting letting you keep the waystone.

But seriously, why would it be a problem if people can do something they enjoy to farm rather than being forced to endure tedium? If you want people to get less stuff, adjust drop rates.
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drkekyll#1294 wrote:
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KuroSF#6521 wrote:
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the league mechanics on map nodes are the only things that make them interesting. don't take that away from me when i die.


If they did this, people would die before completing a juiced map to perma-farm it for items.

Why is that a problem? Also, I'm not suggesting letting you keep the waystone.

But seriously, why would it be a problem if people can do something they enjoy to farm rather than being forced to endure tedium? If you want people to get less stuff, adjust drop rates.


this exactly. i hate to not being able to run the maps i want with the content i want as long as i want in poe2.
in poe1 i can roll 20 maps of a certain layout, specialize my skilltree for certain mechanics and have fun. now im searching for fun maps in the endless random atlas and thinking about the most effective way to not have to run useless maps i dont like the whole evening in order to get there.
Last edited by Pl4t1numX#4325 on Jan 10, 2025, 12:10:24 PM
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Karr285#4892 wrote:
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johnjdk#5382 wrote:

Uhhhhh what retention are you looking at? Everything indidicates a massive drop in players. Its oh shit this is a fire bad level of player drop. Not a single person i know has continued once they hit the endgame. All quit. Sooooooooo

I cant even logically come up with a lie to even help support your argument.

Would you like to elaborate? I am geniuely curious to hear this one.


Personal anecdotes are irrelevant.

I still play the endgame, there you now know 1.

200k retention (just counting steam) in an EA is pretty massive. Don't know the ggg client, consoles or epic store.

So it's safe to assume it's somewhere in the 250k-300k player range and they sold over a mil keys. Even if it's down 75% total, what's the point?

It's not a finished game, nobody expects it to garner a 50%+ retention.

Even leagues don't ever retain for the full cycle, it's understood. You play the game have fun, when your done you move on and wait for the next league.

This idea you must play 1 game for your entire life is not healthy...


I am very confused by your statement. If a game drops 75% of the player base for an online game, thats bad. Thats really really really bad. That means the designs in the game clicked with pretty much no one. You think those people are coming bak after early access, you think those people got to maps? Lol funny.

My guy you need to take a MASSIVE step back and realize who these players who are leaving. They are not your neckbeard basement dwellers. These are people with jobs and careers. They aint coming back.

Personal anecdotes are irrelevant so you can say youre entire point is irrelevanlt, its all personal.

You can try to argue math man, but trying to say a 70% drop in something in less than a month is fine is just hiliarious.


Last edited by randomly_generated#1195 on Jan 10, 2025, 12:12:22 PM
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KuroSF#6521 wrote:
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the league mechanics on map nodes are the only things that make them interesting. don't take that away from me when i die.


If they did this, people would die before completing a juiced map to perma-farm it for items.






What am I reading. did the light stop spinning half way through? You mean like in poe1? With scarabs? You mean what you already did the entire time in poe 1?

It sounds like you really are to scared to go play hardcore. You should be good enough right? You do know everything about the game.
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johnjdk#5382 wrote:
If a game drops 75% of the player base for an online game, thats bad. Thats really really really bad.


I haven't read the whole thread, but this caught my eye, because it is literally not true. To prove this to yourself, you could look at numbers for any other early access opening in the last 10 years. PoE 2's numbers are among the best ever -- and are the best, by some metrics.

There's a lot currently lacking in the game. I agree with a lot of concerns I've seen on the forum. But you lack perspective. This game is going to be in an advanced open beta for about a year, during which lots of things will get balanced and tuned. Then it will launch as a free game. Player numbers will be higher than PoE's player numbers, and PoE has been profitable for a long time.
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It's EARLY ACCESS

Good f*cking god.

Yes, great, ea with some fucking stupid mechanics.
They never listen to players.
Maybe the patch will bring Fun back, its not realy Fun atm. Upgrades are 100s Divine and the drop rates are just trash. Death Effekts and one Shoot and Ground dmg is just Bad adjustet.

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