poe 2 sucks the fun out of gaming
" one-death maps isn't a "hard mechanic." it's not a difficulty you overcome. it's a punishment. but that's not the part i have a problem with. the league mechanics on map nodes are the only things that make them interesting. don't take that away from me when i die. or give me all my portals and take them away if i can't complete it in the given number of portals. or just make end game more interesting than clearing elites over and over. i don't mind losing experience. i don't mind bosses resetting. i just want the thing i'm doing to be fun... mapping isn't fun. |
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" If they did this, people would die before completing a juiced map to perma-farm it for items. |
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" it doesn't matter if it's a pattern, all this says is "it's been this way forever so we're not changing." being stagnant isn't something to praise. https://steamdb.info/app/2694490/charts/#max players are leaving in troves and this isn't really excusable when it's a brand new game in early access. at least call it for what it is, bleeding players and not retaining. |
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" Why is that a problem? Also, I'm not suggesting letting you keep the waystone. But seriously, why would it be a problem if people can do something they enjoy to farm rather than being forced to endure tedium? If you want people to get less stuff, adjust drop rates. |
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" this exactly. i hate to not being able to run the maps i want with the content i want as long as i want in poe2. in poe1 i can roll 20 maps of a certain layout, specialize my skilltree for certain mechanics and have fun. now im searching for fun maps in the endless random atlas and thinking about the most effective way to not have to run useless maps i dont like the whole evening in order to get there. Last edited by Pl4t1numX#4325 on Jan 10, 2025, 12:10:24 PM
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" I am very confused by your statement. If a game drops 75% of the player base for an online game, thats bad. Thats really really really bad. That means the designs in the game clicked with pretty much no one. You think those people are coming bak after early access, you think those people got to maps? Lol funny. My guy you need to take a MASSIVE step back and realize who these players who are leaving. They are not your neckbeard basement dwellers. These are people with jobs and careers. They aint coming back. Personal anecdotes are irrelevant so you can say youre entire point is irrelevanlt, its all personal. You can try to argue math man, but trying to say a 70% drop in something in less than a month is fine is just hiliarious. Last edited by randomly_generated#1195 on Jan 10, 2025, 12:12:22 PM
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" What am I reading. did the light stop spinning half way through? You mean like in poe1? With scarabs? You mean what you already did the entire time in poe 1? It sounds like you really are to scared to go play hardcore. You should be good enough right? You do know everything about the game. |
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" I haven't read the whole thread, but this caught my eye, because it is literally not true. To prove this to yourself, you could look at numbers for any other early access opening in the last 10 years. PoE 2's numbers are among the best ever -- and are the best, by some metrics. There's a lot currently lacking in the game. I agree with a lot of concerns I've seen on the forum. But you lack perspective. This game is going to be in an advanced open beta for about a year, during which lots of things will get balanced and tuned. Then it will launch as a free game. Player numbers will be higher than PoE's player numbers, and PoE has been profitable for a long time. |
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" Yes, great, ea with some fucking stupid mechanics. They never listen to players. |
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Maybe the patch will bring Fun back, its not realy Fun atm. Upgrades are 100s Divine and the drop rates are just trash. Death Effekts and one Shoot and Ground dmg is just Bad adjustet.
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