Trading... do we all really need to suffer this?

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Good news! SSF mode = no trading. It's a great mode and I suggest you try it out.


You know, the point of the OP was exactly that, or I think it was. Why is the entire game balanced around trade? 'cause, you know, SSF has the same loot mechanics and they have to suck a whole basket of onions if said mechanics are designed around trade.

I'm pretty sure that a lot of us that don't like trading for the bandaid that it is will be more than happy to roll SSF if that mode would be balanced around not having a trade mechanic. Which it isn't.

So your good news are as bad as they come these days, just as bad as some people's arrogance, I'd say.


I understand this is a good talking point that is on repeat non stop by everyone who DOESN'T play SSF, but the game is fine on SSF, the value of each currency/item is completely different though. Plenty of us are playing SSF and doing fine. My suggestion - actually try the mode and avoid reddit for 2 weeks. You're welcome.


SSF is really not fine. Drops are crap, no deterministic crafting and no way to target farm items for myself. It's just pure misery.
The amount of people wanting easy-mode and think SSF should be a boosted game mode are completely out of touch. Do you want GGG to add a feature where if you fail a boss three times, you get a free upgrade to your gear to help you out? Would you like a free boss-skip token? How about a vendor that sells you gear specifically tailored to your build?

You play SSF by your own choice. You know what you're getting into when you create those characters. Yes, I agree that deterministic crafting options should be added in the game and loot needs to be refined, but not just for SSF. For the entire game across all modes.

The literal only difference between standard/trade and SSF is you don't have to suffer through this game's shoddy trade economy. For the love of God stop saying SSF needs to be its own super special game mode that holds your hand because "the game isn't tailored for the mode I'm playing".
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Trade is a crutch, get good at a game and you won't have any issues. Want an easier game, try D4. You might get a good week out of it before you're bored flying around the map, 1-shotting uber pinnacle content.


"get good"

I'm betting POE 1 village is missing you.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
The game is trade-oriented as it is the way the company found to monetise a "f2p" game. We have two games in one: "monopoly and monster killing". People claim that the SSF works. On what basis? The ratio of hours played x rewards is crazy for those who decide to play SSF, no It works for the overwhelming majority of players and I'm talking for the majority. Okay, if we have to trade, then the company should have a near-perfect market, but they are miles away from that goal. This is a market created with ideas from the financial markets. Financial markets work with an order book, bid and ask. They are fast and efficient (in the execution of orders). If I want to buy something I accept to pay the seller's offer and vice versa, end. This is how markets have worked for hundreds of years. What does PoE 2 do? It forces the player to trade on two different platforms (website and game) generating a redundancy of player actions and, what is worse, price spoofing.

"Spoofing is a disruptive algorithmic trading activity employed by traders to outpace other market participants and to manipulate markets. Spoofers feign interest in trading futures, stocks, and other products in financial markets creating an illusion of the demand and supply of the traded assets".

Players who don't want to trade their items are spoofing. These players just want prices to be reduced by offering the same or similar items for less value should be banned from the trade (at least for a few days). These players make a bad mechanic much worse. Dozens of unfilled offers causing that we players waste time.

In general, in a few months most players will give up as someone said above. The players' time should be respected and what I feel is the opposite. My time is disrespected every time I need to negotiate. Enter the site, return to the game, repeat. Most players just want to make their endgame content without having to play another type of game for that and even though that never changes the slightest that the The company should do is make the process of negotiating as efficient as possible.

I am quite OK with current trading.

If there was an auction house, I would loose quite a lot of currency because I do not always price my items correctly and instead of getting whispered by 10 bots instantly, making me realize the value is higher, one of them would buy it out of the auction house without me even realizing I lost currency. Unfortunatelly, bots are serious issue in POE trade and I am not sure if that will ever change.

I find current trading somewhat more ''personal'' than auction house would be, even if I don't really speak to the sellers or buyers (yes, it sounds weird).
Last edited by Waiden#9514 on Jan 10, 2025, 9:57:44 AM
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Waiden#9514 wrote:
I am quite OK with current trading.

If there was an auction house, I would loose quite a lot of currency because I do not always price my items correctly and instead of getting whispered by 10 bots instantly, making me realize the value is higher, one of them would buy it out of the auction house without me even realizing I lost currency. Unfortunatelly, bots are serious issue in POE trade and I am not sure if that will ever change.

I find current trading somewhat more ''personal'' than auction house would be, even if I don't really speak to the sellers or buyers (yes, it sounds weird).


If you're changing your prices based on the number of players whispering to you about the items you list for sale, then you're half the problem with why the trading system doesn't work anyway.

Good job on that. If there was a block feature on here you'd land in about 30,000 lists right now.

Look guys, it's one of the people that never respond...

Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
Last edited by Bacon_Overlord#1834 on Jan 10, 2025, 9:59:22 AM
TRADE: I have given up on trying to sell things less than 5ex in my trade league characters. It's just not worth the hassle, crashes, leaving maps, etc. I wish they wold implement "auto trade", where players could just buy things directly from my stash when they are fix-priced.

SSF: I'm pretty happy with the state of SSF on average. The main issue I see with SSF is that RNG is RNG, and there is *alot* of it in POE. In a group of 200k SSF players, there is going to be at least one player with perfect luck, and one player who gets perfectly bad luck and always rolls snake eyes.

My 86 Monk is SSF, and I've been able to both craft decent weapons and Polskiren ring (2nd chaos orb, lucky). I'm probably slightly better than average at strategies to work with the RNG (as a computer engineer / mathemetician), but even if one uses every one of these strategies, repeated bad rolls is a possiItbility RNG will always produce for a small number of players.

I don't like the idea of POE2 fixing this by adding buffed loot like Circle of Fortune, because (a) this does not stop a small percentage of players from STILL getting awful bad RNG, and (b) it make the rest of us feel like loot is falling from the sky and of no value.

I would prefer to see more crafting determinism, especially during campaign... either in the form of *massively* increased essence availability, and/or crafting omen ability. Having to wait for juiced maps to get these in even modest quantities, when they only remove a *small* amount of RNG from crafting, is pretty lackluster.

I have so far received nothing of value from essence crafts. Nothing.

I have only been able to craft a few good pieces through the sheer magnitude of attempts to get great rolls with magic affixes only. My strategy is to pick up *every* white/blue base I care about, do the first two magic crafts, and if it does not get killer rolls of the stat i want (aka high % phys dmg on weapon, or whatever), disenchant and don't bother.... only *very* occasionally break this rule to do a hopeful regal if the first two affixes are great but not my key requirement.

Last edited by KuroSF#6521 on Jan 10, 2025, 10:09:44 AM
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Hilariously the lead developer claimed the broken, band-aid mechanic they added to POE 1 to allow trading was MEANT to cause "friction", lol.
Correction on that. It is meant to "have friction", not cause it. By which they mean that it should be enough of a hassle that you don't want to default to trading all the time.

I'd say that's failed pretty badly in PoE2 so far. The benefits of trading far outweigh the friction.
So basically all the SSF people who are telling people to "Git Gud" are not actually good themselves because they are complaining that SSF is too hard and are wanting increased drop rates to... wait for it.... waaaiiiittttt... git gud?
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The amount of people wanting easy-mode and think SSF should be a boosted game mode are completely out of touch. Do you want GGG to add a feature where if you fail a boss three times, you get a free upgrade to your gear to help you out? Would you like a free boss-skip token? How about a vendor that sells you gear specifically tailored to your build?

You play SSF by your own choice. You know what you're getting into when you create those characters. Yes, I agree that deterministic crafting options should be added in the game and loot needs to be refined, but not just for SSF. For the entire game across all modes.

The literal only difference between standard/trade and SSF is you don't have to suffer through this game's shoddy trade economy. For the love of God stop saying SSF needs to be its own super special game mode that holds your hand because "the game isn't tailored for the mode I'm playing".


You're misrepresenting my opinion if you're referring to me.

If the game is balanced around trade league(and it is), the more mechanics you add will make the scale from ssf to trade league worse every league. Then whenever ggg wants to add a cool mechanic to make ssf more enjoyable (necropolis crafting, albeit a bit ridiculous was 100x more balanced in ssf) If you couldn't trade corpses there would have been a lot less people making crafting attempts to the tune of 10x items that had 6 perfect mods on them. You simply wouldn't have had the corpses to flood the entire league with perfect gear in trade. Same with old harvest and jun. If trade league players weren't in literal tears over getting scammed on tft we would still be able to craft clusters in ssf without it being a nightmare in comparison. Then you could also craft good boots once you found your 2d and pray for ms.

At the moment trade is already too powerful. Play a fresh start with ssf and trade league. The sheer amount of power you get just by being able to get over 30 ele res for early maps is pretty imbalanced. In poe1 in ssf you can be res capped in act 2. Is it too much to ask for more tools to at least get close to res cap at lvl 65 in poe2. The game doesn't feel balanced around having 30 res to me, at least in maps.

Removable runes or a crafting bench could help out a ton but we dont have that atm.

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