Rarity !! It's actually good for the game !! Change my mind !!!

"
Gkek#1581 wrote:
"



Gonna ignore me and attacck the person that's ESL.
Very cute hon.
I (ME) mentioned ziz and the streamers because surprise surprise not only are they the ones who started this bs, but everyone of you only come in to parrot what ever they said most recently.
People do care about ziz otherwise you lot wouldnt be whinging about rarity all damn day


I don't even know who you are.

You basically solved your own problem. Yes, everyone should get the same drops for the same content. Drops should be based on difficulty of content and mechanics you are running.

Removing MF as a factor enables more effective balancing.

Every "good" part of MF just accelerates the league progression and makes early drops worthless faster. This would happen as more people access higher level content anyway.

It's also unfair as it locks certain builds out of the most rewarding content no matter what their clear speed is.

It's a useless mechanic.



it sounds to me like you`re advocating for Ruthless... you want a slower progression ... less drops !! If that is the case .. I totaly agree !!

Every endagame viable build in the game can run 150 combined rarrity....there's nothing unfair there !! even stat stackers that prioritize all the suffixes towards attributes and only have 3 rare items have more than 150% combined rarrity ... so I don`t know what you are saying ... with unfair towards what ? if a build with 3 rares equiped can do it ... a build with 9 or 10 rares... cand 100% do it without any effort at all !!
"
LineArck#6395 wrote:
Rarity on gear is a stat that fundamentally got backward in term of game design, normaly you build to get stronger to do so you want to farm more item.

Rarity is just the opposite where farming is in itself the end, gear imo should be the mean in which one can get powerful not the end all be all.

That being said despite these shortcoming i don't think rarity is such a big deal and i understand the apeal it can have it's place long has there is content where rarity become a problem for the player, and right now it isn't the case the game is simply to easy.


that`s one way of seeing it .. but actually rarity is worthless if you don`t have a build put toghether .. decent clear ... you always prioritise clear speed and survivability .. rather than rarity, rarity it`s like sprinkles on a cake ! you have your build on you have your build with top tier affixes ... what could you do more ... add some rarity to increase efficency and make more currency
hour it`s trade at the end of the day !! you want them mirror items ... you are not going to get them naturally durring game play .. unless you have a community backing you and investing in you like all the mirror crafters have !!
"
how would the game look if they remove rarrity / quantity bonusses and you get in Tier 18+ the same drop in Act 1 ? wouldn`t that be a problem ?


In T18 you get your T18 drop, not A1 drop, right? Where is the problem here.

"
Now that game is dead and has been for a good number of years. MF had nothing to do with that.


It seems like you don't follow. I said MF was a problem in D3. They removed it, problem was solved. Everyone was happy since then.
Last edited by Azimuthus#1135 on Jan 6, 2025, 9:42:36 PM
"
arreat20#1431 wrote:
"
LVSviral#3689 wrote:
"
I agree. There have already been tests performed with 0, 100, 200, 300+ rarity... once you get to 100-125 rarity the returns significantly decrease. Thats literally obtainable with 2 items. Next people will cry that they are forced into resistance on gear lol.


Funny you should mention resistances...

You might not be aware, but a LOT of people actually think PoE balances resistance poorly and that different damage types and resistances/defences should be reworked.


I notice when I have resist vs when I dont. For me I think resist are in a good spot, the mages that cast the ice ball are annoying bc even with a lot of resist you're frozen instantly.. then again I have hardly any freeze threshold stuff to prevent it so prob just my lack in that department... I will say the thing I dont truly notice is armour.



actually those mages... I may be on the tin foil hat .. but I think they have some form of physical in their spell... i`m not sure ... but i think it`s an attack not a spell and it converts only partially to cold ..
Here are my thoughts on rarity. it is a good thing if properly balanced. What I mean is that if a person with less power but more rarity gets good loot and currency within about the same time as someone without rarity or very little rarity on gear then it is properly balanced. This means that if I wanted to have a rarity (magic find) sorceress as my fantasy because I love Diablo 2 and had a magic find sorceress in that game and wanted to recreate that fantasy here then magic find is a good thing. Plus if I wanted other characters that had no magic find but were high crit melee builds then I can do that and still find good items. Right now I am not sure where Magic Find (item rarity) is at. Do they have it properly balanced or not. I think it might need some number tweaks in order to get it in the right place.
"
"
People have also respectably given tons of concrete reasons in these "magic find/ item rarity" threads that I've seen you in. You keep ignoring valid discussion and focusing in on a few "empty" comments or rude comments and acting like those are the only ones here. That's just toxic and dismissive of actually constructive discussion.

I'm sorry but the only objections I see is of people just saying (you included) that it just doesnt feel right. That isnt justification to remove something that causes no tangeable harm.
Even if you try to reduce it to "Well if it doesnt have the effect we say it does why does it even exist" it still isnt a justification for its remove ale.
It just proves it was never about MF's actual affects and just people wanting it gone on principle
There is no "constructive" discussion there, thats tantamount to a philosophical debate at this point


I'm calling cap on that. You have been active in multiple threads with multiple people going into depth for different ways that magic find is bad for the game that goes far beyong "it just feels bad". "it just feels bad" IS also a valid reason for developers to address something too anyways. A game is supposed to feel fun and engaging. If something "just doesn't feel good" then that is a problem if enough people are saying it.

I'd say people want magic find gone or nerfed on very big and impactful principals. Throughout ALL of PoE's history it has been a force multiplier for loot and reward problems that multiply out of control and has caused constant patches from GGG to be released in a patchwork effort to keep the game's loot and risk/reward system balanced. You SHOULD remember these discussions since I have actively seen you in them throughout these MF threads. It's very odd how your selective memory seems to forget actual valid criticisms and issues that go against your preferred design narrative.
Last edited by LVSviral#3689 on Jan 6, 2025, 9:47:23 PM
"
"
how would the game look if they remove rarrity / quantity bonusses and you get in Tier 18+ the same drop in Act 1 ? wouldn`t that be a problem ?


In T18 you get your T18 drop, not A1 drop, right? Where is the problem here.

"
Now that game is dead and has been for a good number of years. MF had nothing to do with that.


It seems like you don't follow. I said MF was a problem in D3. They removed it, problem was solved. Everyone was happy since then.

"

In T18 you get your T18 drop, not A1 drop, right? Where is the problem here.

Im sorry are you getting ilvl2 gear in t18s?
and I said D3 was a boring slog, they also added sets that only allowed predfined builds, so PoE also do that?
"
LVSviral#3689 wrote:
"
"
People have also respectably given tons of concrete reasons in these "magic find/ item rarity" threads that I've seen you in. You keep ignoring valid discussion and focusing in on a few "empty" comments or rude comments and acting like those are the only ones here. That's just toxic and dismissive of actually constructive discussion.

I'm sorry but the only objections I see is of people just saying (you included) that it just doesnt feel right. That isnt justification to remove something that causes no tangeable harm.
Even if you try to reduce it to "Well if it doesnt have the effect we say it does why does it even exist" it still isnt a justification for its remove ale.
It just proves it was never about MF's actual affects and just people wanting it gone on principle
There is no "constructive" discussion there, thats tantamount to a philosophical debate at this point


I'm calling cap on that. You have been active in multiple threads with multiple people going into depth for different ways that magic find is bad for the game that goes far beyong "it just feels bad". "it just feels bad" IS also a valid reason for developers to address something too anyways. A game is supposed to feel fun and engaging. If something "just doesn't feel good" then that is a problem if enough people are saying it.

I'd say people want magic find gone or nerfed on very big and impactful principals. Throughout ALL of PoE's history it has been a force multiplier for loot and reward problems that multiply out of control and has caused constant patches from GGG to be released in a patchwork effort to keep the game's loot and risk/reward system balanced. You SHOULD remember these discussions since I have actively seen you in them throughout these MF threads. It's very odd how your selective memory seems to forget actual valid criticisms and issues that go against your preferred design narrative.

"cap"
get the hell outta here zoomer, just cause your endorphans are fried doesnt mean everyone has to cede to the same instant gratification as you do.
Dont balance on feelings, balance on data

and if you so recall, when I challenged their thinking it just devolved into vibes.
Last edited by DarkLordOdeo#6686 on Jan 6, 2025, 9:50:53 PM
"
it is a good thing if properly balanced.


It cannot be balanced. It is just one more "must have affix" on your gear. Hack/slash arpgs are about 2 things: killing mobs, getting loot. This is core formula. MF/Rarity affects it directly. You don't have MF - you get less loot, so you simply must MF as much as possible no matter what your build is, no matter if you play Act 1 or deep Endgame.

It has always been that way in D2. No matter how good and expensive your build is - if its MF is low, this build is shit and no one plays it. Unless it does specific things like killing ubers with 100% guaranteed special drop (keys, torches, etc).

So there MF simply does nothing except narrowing the options how you build your character. Which is bad.
"
"
it is a good thing if properly balanced.


It cannot be balanced. It is just one more "must have affix" on your gear. Hack/slash arpgs are about 2 things: killing mobs, getting loot. This is core formula. MF/Rarity affects it directly. You don't have MF - you get less loot, so you simply must MF as much as possible no matter what your build is, no matter if you play Act 1 or deep Endgame.

It has always been that way in D2. No matter how good and expensive your build is - if its MF is low, this build is shit and no one plays it. Unless it does specific things like killing ubers with 100% guaranteed special drop (keys, torches, etc).

So there MF simply does nothing except narrowing the options how you build your character. Which is bad.

Ok, youre talking out your ass. Jazazon didnt run magicfind and people loved that shit, same with hammerdin an any of the uberfarmers.
Get the hell outta here man, really?

Report Forum Post

Report Account:

Report Type

Additional Info