Do all the XP penalty complainers just body brigade through the game? Honest question

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dwqrf#0717 wrote:



The problem at hand is exactly the same. Nobody is asking anybody to reach level 100 for anything. Only the player force himself to do so. Only the players impose that onto himself as some mandatory content to reach and unlock. The game doesn't ask you to do it. The game offers you the opportunity to do it, if you really want, but that's it.


i get your pov. you know my pov. we've said our piece. theres no reason for us to try and convince each other.

you prefer the game one way others prefer the game another way.

its as simple as that. and despite me wanting xp penalties to be removed and no matter what everyone says about it and asking it to be removed, ggg still has not removed it.

what i can say is ggg did make effort to alleviate it a little via omens, so i would say its on ggg's radar of considerations.

lets just wait and see.

and to all forummers lets not be mean to each other. its ok to have differing opinions.
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If you're butting up against the XP penalty a lot: its because you're not playing the ARPG correctly. You're intentionally losing; Stop that. You'll enjoy the game a lot more if you stop intentionally losing.

Your instinct as a gamer playing a hack and slash ARPG when you die to often should be to go back to a previous or optional zone and farm a bit. Get some upgrades, maybe a level. Why do you think you're supposed to just steamroll ahead until the last boss dies or you reach a leveling equalibrium because you lose XP throwing your face at it faster than you gain XP? Thats not the intent of the game or genre.

Playing well in an ARPG mostly means killing things for loot until you're powerful and not dying. Unlike a souls game or a platformer or a strategy game, here the entire goal of the game is to outscale the content with a powerful character. NOT puzzle solving acumen, 4d chess, thinking 20 moves ahead, not precise flinch jumping skills at the pixel edge of a platform and not pattern recognition of what moves the enemy always does on repeat. (though ofc POE2 is weaving a bit of this in, again though its still mostly outscalable as it should be using the ARPG gameplay loop)

Imagine this mindset in a strategy game: I'll just keep using the same tactic and hope for a different result via some RNG; sounds like the definition of insanity right? Its sure as hell not gaming.

I know this seems obvious to some but the amount of complaining about XP penalty suggests that a LOT OF PEOPLE CLEARLY NEED TO HEAR IT.

Stop losing intentionally.


I think it's way easy to solve this situation.
Split the game in leagues:
POE League players (like POE1)
Hardcore League
Casual League (without EXP penalties, no ranks)

You can only trade with people from the same league. Let's see if EXP penalty is that important or not. If it's that good, just test it and let this new space for bring new players to the game.
Both players can exist together and enjoy the game. It's easier than telling people how they want to play a game or insulting about their builds or not meta oriented.
I think is boring build your character only main oriented for surviving and ranged safe builds. If you want variety and discover the game EXP penalty it's not good.
Stop crying about people's opinion and just let them express whatever they think.
XP penalty sucks... plain and simple.

And don't bring D2 into the discussion because:

1) It's an early 2000's game. Different times.

2) No BS deaths because of random sh1t you can't control or can't predict or can't even see. D2 deaths are, usually, 100% on you. Also, you can get most of it back by collecting your dead body.

Create your own, separate, elitist gatekeepers league if you think XP penalty is so exciting. Toss in the 1 death per map in that league also. It's not fun game design, you're just a glutton for punishment who have 0 care for your own time.
XP penalty and many of the other negatives, like trade basically being required to progress your character at anything beyond a glacial pace, suck.

If GGG wants to make POE1 again, they are more than welcome to, its their game, but they won't expand the audience by doing the same thing all over again in POE2.
The real question should be: why can't it be configurable?
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The real question should be: why can't it be configurable?


The realer question is : why should it be configurable ?
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Valsacar#0268 wrote:
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Asylph#7752 wrote:
Its not about gear or anything its about respecting peoples time when grinding in the game at endgame. i myself have a very good gear but as an example i once died because of a stupid bug where your left click wont work and mobs swarmed and killed me. now after that i got -10% xp where i achieved atlease about an hour grinding t15+ maps at level 95. if they really dont want to remove the penalty im fine with it but keep in mind that the game is in early access state where it has several bugs and flaws and i think they should atlease remove or tweak it and later on add it into the full release where the game is actually polished and you dont die to some BS you have no controll over.


"Respecting people's time" is the most bullshit phrase I think I've ever heard.

This is a game, either you find the playstyle enjoyable or not. If you don't, then you don't play it.

You choose what to do with your time, so the only person that isn't respecting it is you.


100% agree. I'm so tired of hearing that excuse. "the game blah blah.... respect my time... blah blah"

Xp penalty is also a gear check. It gives you the sense of reward when you level up, or does me. I died probably 15 times in 91. I could clear a t15 map fine 4...6..8 times. Then just die on the next one.. or two. I ended up crafted a new chest and weapon. Changed a couple passive points. Blew right through to 92 without any more deaths.. felt good and rewarding breaking that threshold.
Last edited by Lewtz#3630 on Jan 6, 2025, 8:23:43 AM
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dwqrf#0717 wrote:
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The real question should be: why can't it be configurable?


The realer question is : why should it be configurable ?



For the same reason you can select hardcore or not. SSF or not. Having a game mode that levels to your dedication.

Should a game mode exists for everybody ? most likely not. The point is to know how many people you target with your game mode. And this nobody knows here.
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dwqrf#0717 wrote:
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The real question should be: why can't it be configurable?


The realer question is : why should it be configurable ?



For the same reason you can select hardcore or not. SSF or not. Having a game mode that levels to your dedication.

Should a game mode exists for everybody ? most likely not. The point is to know how many people you target with your game mode. And this nobody knows here.


What if the actual Softcore was already the easiest league GGG wants us to play ?
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dwqrf#0717 wrote:


What if the actual Softcore was already the easiest league GGG wants us to play ?


Then I guess Softcore it is !

It's up to GGG to decide if it's worth it.

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