Make XP loss based on CURRENT map XP, not 10% of level XP

Losing more than you could possible gain feels pretty bad.
But losing less than you can gain undermines the whole idea of xp loss.
I'd say we should lose twice the amount of XP gained from current map on death, but that's about it. Combined with waystone loss it feels like good enough incentive not to die. But it won't make you rage quit.

Why twice the amount? Cause it will compensate for picked up loot. If you die early on, you gonna miss all the possible drops, but you won't lose as much xp. Which is kind of bitter-sweet feeling that makes you learn from your mistakes without crushing your soul. And if you die later in the map, you gonna lose a lot of xp, but you will keep everything you dropped, which again would not feel as bad.
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
Problem is that current XP loss makes you lose multiple hours of previous gameplay (plus waystone, map bonus, eventual boss, stuff not yet looted, your towers setup, and the fact that you may have to re-run a blank map).
I'm at level 90 running only T15 maps, I die rarely, but it feel so awful to lose so much because sometime of an error and sometime of a lag, that I tend to run more and more uninteresting content (less rippy mods, less rituals, less breaches) ...
Well I actually stopped playing, mostly because of that.
Na, just don't die.
"You're wrong"

"You're naive"

"Give up"

"just do this or that"

"Go diablo 4"

A lot of "trust me bro"s from some patronizing randos who are not game designer, nor GGG employees.

If GGG has been keeping this XP penalty over years, they probably have a good reason, granted. Let them explain it themselves instead of playing the condescending spokeperson.
"
"You're wrong"

"You're naive"

"Give up"

"just do this or that"

"Go diablo 4"

A lot of "trust me bro"s from some patronizing randos who are not game designer, nor GGG employees.

If GGG has been keeping this XP penalty over years, they probably have a good reason, granted. Let them explain it themselves instead of playing the condescending spokeperson.


Duh. It is there to punish you for dying. Trust me bro. By the way, you don't come off as condescending at all, you hypocrite.
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arandan#3174 wrote:
If you consider playing games to be wasting your life, I suggest you either see a psychiatrist and/or look for a different hobby.

There is a difference between playing a game for leisure and practically spending all your waking hours doing it.

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arandan#3174 wrote:
Because this franchise requires some effort on your part in order to progress.

It practically requires the same effort without the XP loss, because if your build doesn't work, you can't complete maps since they're one-death only now (which I personally think was a reasonable choice).

You simply can't progress if you fail too many maps, because you don't get waystones or the currency to buy them from other players. 10% flat XP loss on top of that is just adding insult to injury. Losing the XP from the map only like OP suggest would be more than enough.
Last edited by C4Guy#0918 on Dec 31, 2024, 5:47:08 AM
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arandan#3174 wrote:
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TKz#3711 wrote:

Well I actually stopped playing, mostly because of that.


Good.
Diablo 4 is that way -->>
Don't let the door hit you on your way out.

You think a reply from a random no-lifer on the internet is going to trigger me ? xD
I have played D4, it's bad.
I'd like to play more PoE2, and I think that actively punishing multiple times a player for playing (or worse, experimenting) is not the way.
I have a life, a job, a family. My time is precious, maybe yours is not ?
A game can be hard without being uselessly punishing (I played Souls games too).
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C4Guy#0918 wrote:

It practically requires the same effort without the XP loss, because if your build doesn't work, you can't complete maps since they're one-death only now (which I personally think was a reasonable choice).

You simply can't progress if you fail too many maps, because you don't get waystones or the currency to buy them from other players.


We are discussing two different things.
You're outlining a very narrow case scenario, in which someone is so inept at playing the game that they'd practically need to start over. And that is exactly what they should be doing if they can't clear low tier maps at all.


On the other hand, the effort required to progress your character past 90 would be vastly different if the xp loss penalty was to be removed/modified/whatever. At that point you have the diablo 4 paragon system, in which everybody gets to the cap eventually and it has no meaning whatsoever.
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TKz#3711 wrote:
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arandan#3174 wrote:
"
TKz#3711 wrote:

Well I actually stopped playing, mostly because of that.


Good.
Diablo 4 is that way -->>
Don't let the door hit you on your way out.

You think a reply from a random no-lifer on the internet is going to trigger me ? xD
I have played D4, it's bad.
I'd like to play more PoE2, and I think that actively punishing multiple times a player for playing (or worse, experimenting) is not the way.
I have a life, a job, a family. My time is precious, maybe yours is not ?
A game can be hard without being uselessly punishing (I played Souls games too).


Good. Now try to use your brain for a second. You want the game to conform to your expectations, however are those expectations the same for every player? Are there games that are more at your level of engagement/difficulty? Yes? You know what to do then.
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arandan#3174 wrote:

Good. Now try to use your brain for a second. You want the game to conform to your expectations, however are those expectations the same for every player? Are there games that are more at your level of engagement/difficulty? Yes? You know what to do then.


PoE 1 and diablo 2, this way ------>

Don't let the door hit you on your way out.

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