Why no one speaks about the optimization ?

Its Early Access. *shrugs*
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kovarniypidor#7136 wrote:
Game optimized well. Your PC probably not tuned or AMD/Intel or amd/nvidia setup just suck ass, as well as windows drivers, as well as h/w drivers. (I don't deny that PoE developers can't somehow influence this and fix it, but nevertheless this is a global problem that is present not only in PoE.)


Go here first:
https://www.pathofexile.com/forum/view-thread/2730973
Or here as well (I know its Pillars of Eternity 2 thread, but it's just "global/wide" Graphics settings for GPU which can fix bunch of problems)
https://forums.obsidian.net/topic/100913-ive-finally-found-a-way-to-stabilize-framerate-and-stutter/


If you search the forum, you'll find a significant number of people experiencing issues with the 3060 and 5600 Ryzen, as well as with 4080 and 7xxx/9xxxx setups. Most of these problems seem to be related to AMD CPUs, which also related to some windows drivers on W10 or W11. (Fun fact is that on W8, "being W8 not fast system comparing to W10/W11", the game was working better for me)

Path of Exile isn't the only game running on DX12 that causes these issues on AMD CPUs; there are many others, and it’s unclear why this is happening. I started with 80 FPS in Act 1, but then experienced stuttering and 30-50 FPS in Act 2. Some tweaks helped, but when I reached Act 3, my FPS dropped to nearly 10. After some additional tweaking and using different software to diagnose the problem, I was able to stabilize my performance at 60 FPS in Tier 15 without any stutters.

The only issue that remains is Delirium; it's still not well-optimized and consumes hardware resources excessively.


Cool story, but I run this game on both linux and windows. Ryzen 7600x and Radeon 7800XT. Vulkan on Linux, DX12 on Windows to make sure that's not a concern either. Same performance issues on both OS.

The game performs like ass in red tier maps. The amount of shit on the screen is exponentially higher than the campaign.

I recently replayed the campaign. 144fps throughout. Same in hideout.

The moment you open a map with more than one ground effect, fps tanks.

Don't have this problem in ANY other game, including PoE1. Have run several benchmarks, stress tests and re-tweaked my bios to make sure EVERYTHING is in order.

This is GGG's garbage code all over again. It took years to fix this in PoE1, and it undoubtedly will take years to fix here.

And you have no clue what you are talking about.



Same experience minus the Linux part (I'm only playing on Windows).
Campaign performance is fantastic up until Act 3, specifically some point in A3 I haven't narrowed down yet.
Goes back to being fantastic in A4 (A1 Cruel), then falls off a cliff again in A6 (A3 Cruel).
Then tanks into the ground with maps.

Operating System: Windows 10 Home 64-bit (10.0, Build 19045)(19041.vb_release.191206-1406)
Language: English (Regional Setting: English)
Processor: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 CPUs), ~2.6GHz
Memory: 16384MB RAM
DirectX Version: DirectX 12
Card name: NVIDIA GeForce RTX 2070 with Max-Q Design
Manufacturer: NVIDIA
Display Memory: 16147 MB
Dedicated Memory: 8006 MB
Shared Memory: 8141 MB
Driver File Version: 32.00.0015.6636 (English)
Driver Version: 32.0.15.6636







There for sure is room for improvements; however there is a lot you can do on your own end too, to optimize your game's performance.

Rule 0. make sure you meet the minimum requirements!

1. Look up the known issues -> such as the 24h2 windows 11 update impacting performance in some cases.
-> Note I do have the update and my game runs quite smooth (after some other changes I did).

2. Make sure GPU drivers are updated; same for any other hardware drivers/firmware.

3. (Nvidea only) Increase your shader cache size in your 3D settings to 100GB. Not sure if you (still) can on AMD.

4. Make sure you're not overclocking your system when playing either POE1 or 2. GGG's game-engine can't handle OC's spikes and simply crashes/freezes when it happens. -> most games can't handle it.

5. Do not run the game on settings your system can't handle. Lower your graphics' setting to improve your performance.

6. Make sure you don't have any gaming overlays running in the background. (Nvidea, Steam, Windows gamebar, etc.)
-> Windows gamebar was crashing my game - I turned it off in regedit - no crashes so far.

7. Try DX11 or Vulkan for a somewhat older system.

8. Disable multithreading if you still have issues after changing the above.

------------

My game rarely drops below 50-60FPS when I'm playing with my Ice-strike Herald of Ice/thunder shatter monk and farming breaches on T14-15+ maps.
Most of the time it runs at 70-100 fps on maps and 120 in hideout on an Ultra wide screen. (3840x1200)
All settings on high or ultra; with the exception of bloom (25%) and Nvidea reflex turned off.

my specs:
Geforce RTX 4070 Ti Super (TUF)
Intel i7 - 14700K
SSD 980 Pro (2TB) Samsung
32GB ram (5600mhz) (underclocked at 4800mhz for games aka base speed)
Asus TUF Z790-Plus (Wifi)



Last edited by FutureFear#3386 on Jan 3, 2025, 9:35:31 AM
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Dxt44#4050 wrote:
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Darosius#3984 wrote:
WQHD always 145-165 FPS ultra settings

Sure buddy. In hideout I guess.


I have similar specs and fps is good basically everywhere. I do not need to use upscaling, dynamic resolution or low settings.

There are some places fps go down noticeably, but that's very specific. E.g. some hourglass trials. But content where you'd expect it, like breaches, run fine.

If you have a good PC the game runs fine. Sure, it could be better, like better effect culling if too much is going on, also too improve visual clarity, but there is no general optimization problem I can see with my setup.
I expect some serious improvement over the next few months, when they gather all the stats from various systems running the game. It's not bad for a beta, but it should definitely be more stable. Now whenever I open breach, delirium, ritual or even strogbox (basically anything that spawns mobs and fills the screen with visual effects) everything turns to shit.
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
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tsofras#5712 wrote:
Well hello there

I see everyone speaking about trading , mapping , end game , difficulty , loot etc.

Ok i get it all the youtubers play with 4090 and computers that cost more than 3K .

Is anyone over there at GGG that looks how to optimize the game ?

Ryzen 7700 | 32G DDR5 CAS 30 | RX 6750XT and i had played more than 200 hours in 2K with everything full .

ACT 1 + 2 stable 60 fps with VSYNC and dynamic resolution on
ACT 3 and end game 20 - 60 fps , all time fps drops , artifacts etc

I know it is an early access game , but i sold my pc to build a new one with 7800XT and i see videos on youtube with people having the same issues even with this card .

I stopped playing the game , i can't read the forum so don't bother to ask me of something.

I just created the post for GGG and i hope someone will take care of that.
What to do with all the gameplay fixed if we can't play normally the game , i had played every AAA last gen game with this setup at 60 fps and i am struggling to keep more than 30fps in POE2


Change to Vulkan it works far better. The game still leaks memory and has too many threads that make the OS slugish... but vulkan helps a bit.
Think the only issues optimization right now people are having trouble with is just the loading screens on menus. Like the map and what not.

Everything for the most part... is running pretty smoothly. I dont have an amazing computer or anything either.
Mash the clean
Ryzen 4600G playing on onboard graphics (Vega 7) with stable locked 30 fps on Debian linux.**



**conditions apply: after textures have been loaded. Really long loading times.
+1

The current state is not horrible for early access, but there are definitely issues.

My Conf: Win11 / AMD R5 7600X / AMD RX 7900XTX / 32GB of 5600 RAM / Samsung 980 Pro NVMe (2TB)

I run the game through D12, at 4K all maxed out, HDR on, no upscaling, it usually runs 100-120 fps, which is ok. I ended up capping it at 60 fps because it's good enough for me and keeps the GPU cooler.

The issues:
- Big FPS drops (like down to 10fps) with some bosses, the rare monster death animation in maps, and during some Rare fight, I suppose it's due to some specifics monster mods
- Some specific maps have stutter. I'm thinking about the one with the witch boss, the sort of maze like suspended village with the wooden bridges. I forget the name.
- Articfacts: tower ranges don't display, some animations are bugged when HDR is on and display as a black box (node allocation in passive tree, when maps are upgraded with tower, some swirlies around the Ritual shop display as black spirals for me)

Never had any crashes or technical game braking issues. So all in all it's ok FOR AN EARLY ACCESS. This has to be fixed for release though in my opinion.
Last edited by Maldosam#3663 on Jan 3, 2025, 11:07:06 AM
i14700, 4070 super

No problem with frame drops at 4k but the fans sound like they're taking off into the stratosphere when there's burning ground or ritual, the only other game to make as much noise as this is cyberpunk

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