Why no one speaks about the optimization ?
Its Early Access. *shrugs*
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" Same experience minus the Linux part (I'm only playing on Windows). Campaign performance is fantastic up until Act 3, specifically some point in A3 I haven't narrowed down yet. Goes back to being fantastic in A4 (A1 Cruel), then falls off a cliff again in A6 (A3 Cruel). Then tanks into the ground with maps. Operating System: Windows 10 Home 64-bit (10.0, Build 19045)(19041.vb_release.191206-1406) Language: English (Regional Setting: English) Processor: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 CPUs), ~2.6GHz Memory: 16384MB RAM DirectX Version: DirectX 12 Card name: NVIDIA GeForce RTX 2070 with Max-Q Design Manufacturer: NVIDIA Display Memory: 16147 MB Dedicated Memory: 8006 MB Shared Memory: 8141 MB Driver File Version: 32.00.0015.6636 (English) Driver Version: 32.0.15.6636 | |
There for sure is room for improvements; however there is a lot you can do on your own end too, to optimize your game's performance.
Rule 0. make sure you meet the minimum requirements! 1. Look up the known issues -> such as the 24h2 windows 11 update impacting performance in some cases. -> Note I do have the update and my game runs quite smooth (after some other changes I did). 2. Make sure GPU drivers are updated; same for any other hardware drivers/firmware. 3. (Nvidea only) Increase your shader cache size in your 3D settings to 100GB. Not sure if you (still) can on AMD. 4. Make sure you're not overclocking your system when playing either POE1 or 2. GGG's game-engine can't handle OC's spikes and simply crashes/freezes when it happens. -> most games can't handle it. 5. Do not run the game on settings your system can't handle. Lower your graphics' setting to improve your performance. 6. Make sure you don't have any gaming overlays running in the background. (Nvidea, Steam, Windows gamebar, etc.) -> Windows gamebar was crashing my game - I turned it off in regedit - no crashes so far. 7. Try DX11 or Vulkan for a somewhat older system. 8. Disable multithreading if you still have issues after changing the above. ------------ My game rarely drops below 50-60FPS when I'm playing with my Ice-strike Herald of Ice/thunder shatter monk and farming breaches on T14-15+ maps. Most of the time it runs at 70-100 fps on maps and 120 in hideout on an Ultra wide screen. (3840x1200) All settings on high or ultra; with the exception of bloom (25%) and Nvidea reflex turned off. my specs: Geforce RTX 4070 Ti Super (TUF) Intel i7 - 14700K SSD 980 Pro (2TB) Samsung 32GB ram (5600mhz) (underclocked at 4800mhz for games aka base speed) Asus TUF Z790-Plus (Wifi) Last edited by FutureFear#3386 on Jan 3, 2025, 9:35:31 AM
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" I have similar specs and fps is good basically everywhere. I do not need to use upscaling, dynamic resolution or low settings. There are some places fps go down noticeably, but that's very specific. E.g. some hourglass trials. But content where you'd expect it, like breaches, run fine. If you have a good PC the game runs fine. Sure, it could be better, like better effect culling if too much is going on, also too improve visual clarity, but there is no general optimization problem I can see with my setup. |
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I expect some serious improvement over the next few months, when they gather all the stats from various systems running the game. It's not bad for a beta, but it should definitely be more stable. Now whenever I open breach, delirium, ritual or even strogbox (basically anything that spawns mobs and fills the screen with visual effects) everything turns to shit.
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
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" Change to Vulkan it works far better. The game still leaks memory and has too many threads that make the OS slugish... but vulkan helps a bit. |
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Think the only issues optimization right now people are having trouble with is just the loading screens on menus. Like the map and what not.
Everything for the most part... is running pretty smoothly. I dont have an amazing computer or anything either. Mash the clean
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Ryzen 4600G playing on onboard graphics (Vega 7) with stable locked 30 fps on Debian linux.**
**conditions apply: after textures have been loaded. Really long loading times. |
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+1
The current state is not horrible for early access, but there are definitely issues. My Conf: Win11 / AMD R5 7600X / AMD RX 7900XTX / 32GB of 5600 RAM / Samsung 980 Pro NVMe (2TB) I run the game through D12, at 4K all maxed out, HDR on, no upscaling, it usually runs 100-120 fps, which is ok. I ended up capping it at 60 fps because it's good enough for me and keeps the GPU cooler. The issues: - Big FPS drops (like down to 10fps) with some bosses, the rare monster death animation in maps, and during some Rare fight, I suppose it's due to some specifics monster mods - Some specific maps have stutter. I'm thinking about the one with the witch boss, the sort of maze like suspended village with the wooden bridges. I forget the name. - Articfacts: tower ranges don't display, some animations are bugged when HDR is on and display as a black box (node allocation in passive tree, when maps are upgraded with tower, some swirlies around the Ritual shop display as black spirals for me) Never had any crashes or technical game braking issues. So all in all it's ok FOR AN EARLY ACCESS. This has to be fixed for release though in my opinion. Last edited by Maldosam#3663 on Jan 3, 2025, 11:07:06 AM
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i14700, 4070 super
No problem with frame drops at 4k but the fans sound like they're taking off into the stratosphere when there's burning ground or ritual, the only other game to make as much noise as this is cyberpunk |
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