Two hours, and I’ve gained 0 experience!

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the xp loss on death needs to go. it actively discourages people from failing, which is how you learn. if you don't encourage people to learn your game and have an enjoyable experience while doing so, they leave. anyone defending this garbage is brain dead


Go is a bit strong, can't have sunshine and rainbows for failure right? But in diablo 2 you retreived your body and got something like 3/4 of your lost experience back. We do not have that option, so the exp loss should be equalized to take that into account since ggg prides itself on making a diablo like game right?
Fun things, Sad things... We can't share everything, But what we can, we should share... That is what it means to be a guild. A single persons happiness is everyone's happiness. A single persons anger is everyone's anger. And a single person's tears are everyone's tears.
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the xp loss on death needs to go. it actively discourages people from failing, which is how you learn. if you don't encourage people to learn your game and have an enjoyable experience while doing so, they leave. anyone defending this garbage is brain dead


Good, let them leave. We're better off without whiny, entitled, self important crybabies around always crying about something


You really are a typical narcissist! If the death penalty doesn’t affect your group of people, why are you even opposing it? How does it impact you at all? It’s nothing more than wanting to feel superior to others!
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auspexa#1404 wrote:
if you're dying in white maps your build and gear probably suck. I'm running T15/T16 and maybe dying once every 25-30 maps


This is exactly why two groups of people can never really have a productive discussion. You’re already at T15-16, but most people are still at T2-T3. You have to admit that when you talk about T16, your familiarity with the game, your understanding of it, and your way of playing are completely different from others! I just need to ask you one question: since the death penalty doesn’t affect you, what’s the reason you’re against it?
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Avaricta#4758 wrote:
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tinmei#3775 wrote:
Self-made builds are completely fine, if you're getting one shot on T1 maps then it's not "big mean ggg not allowing to experiment!!!!11", it just means that your build is severly lacking and you don't even have basic defenses figured out.


Yet gear drops are terrible and non existent and are basically the necessary element to all builds. The only thing terrible is people's like you attitudes acting as if you are an amazing poe player. Ots quite sad. The POE community is so toxic and you just fall right in line.


I always hate when pointing out simple facts is met with calling someone toxic, entitled, elitists or BS like that.

Just as an real life example. Lets say you want to run a marathon and start training. If you can only run one km before needing a break and someone tells you, that you need to build/train for endurance in order for you to finish the marathon. Would this also be entitled/elitist/toxic? No. It is just a simple logical fact.

Pointing out that your character lacks defenses is not a personal attack.

And this is the real issue. Not the XP penalty. Too many people think they are flawless and their character perfect and simply won't accept any other possibility why they keep failing, while others can progress just fine. In their mind it just has to be the game.

If someone is failing this has absolutely nothing to do with other players. It has absolutely nothing to with an XP penalty. It simply is just on them. And people need to start realizing and accepting this. If they don't they will never be able to improve or progress. Because with this mindset they are only blocking themself.


What kind of fact is this? Let me use your marathon example. If you can run 10 kilometers at once because you've trained for it and don’t need a break, but you need to rest after running just 1 kilometer, then you’re probably a beginner. But if every time you take a break, you have to go back a kilometer, and then you laugh and say, “Haha, you’re bad,” what’s the impact of that? It just means you’re not good enough! This is just the trial-and-error cost in game design. Your reasoning doesn't hold up. If every attempt comes with a high cost, it will only make players feel frustrated!
If you cap your resists, pretty much any build/skill can do white maps. Death penalty isn't really noticeable until level 75 and at that point you should be over leveled for white maps.

I can understand the frustrations trying to make a self made build work in red maps where there damage and defense is a balancing act, but white maps aren't a big jump from the campaign.

Evasion and Energy Shield are much more effective defensive layers than Armor is right now. If you just lean into EV/ES and cap your resists you should have a much better time in white maps with whatever self-build you want.
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What kind of fact is this? Let me use your marathon example. If you can run 10 kilometers at once because you've trained for it and don’t need a break, but you need to rest after running just 1 kilometer, then you’re probably a beginner. But if every time you take a break, you have to go back a kilometer, and then you laugh and say, “Haha, you’re bad,” what’s the impact of that? It just means you’re not good enough! This is just the trial-and-error cost in game design. Your reasoning doesn't hold up. If every attempt comes with a high cost, it will only make players feel frustrated!


I am not sure if you just misunderstood the analogy or if you misconstruing it on purpose.

The fact is, the character at the current state lacks defense or is just too weak.

Once again. Nobody is saying you are bad. Saying a character lacks defense or is too weak for a certain difficulty is no personal attack. It is just stating a fact. My comparison was meant to prove the point, that you would not feel attacked if someone said you needed to train more endurance in order to run a full marathon. Neither should you feel attacked when someone says your character lacks defense.

If you continuously lose XP while trying to farm, you try to farm on too high of a difficulty. Lower the difficulty and you will be able to farm better, earn xp and progress.

If you can't accept this, you are only blocking yourself and you will never be able to improve your character.

Edit:
But I know how this happens. People either see streamers do fully juiced t16 maps with 10 breaches on one of the best builds with the best possible items, see how easy it looks and assume they can just do this with their character. Or people are not used to the fact that at some point most players will have to take a look at their character and think what they can improve in order to progress further. And this multiple times until late endgame. But this is just a natural part of progression.

Many games these days are just dumbed down to a point where there is no more natural progression and going from zero straight to the highest endgame within two hours in magic leveling gear is considered natural progression. There is a reason PoE has 16 map tiers.
Last edited by Avaricta#4758 on Dec 30, 2024, 9:07:59 AM
There are also a lot of content creators that are new to PoE, jumping on the PoE2 hype and are creating a lot of bad videos for clicks. New PoE players are having to wade to a lot of click-bait videos giving bad advice.

PoE community overall is very helpful, ask in a Local or Global channel for help and you'll likely get someone genuinely helpful. Just say you're a new player and ask your question.
Yes, ds lily made a video about this. As a general rule of thumb if a video title sounds like clickbait, like "ULTIMATE ABSOLUTE BEST ONE SHOT EVERY BOSS XYZ BUILD", it is most likely trash.
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Avaricta#4758 wrote:

If you continuously lose XP while trying to farm, you try to farm on too high of a difficulty. Lower the difficulty and you will be able to farm better, earn xp and progress.


Lower the difficulty until the game is no longer challenging and you can progress.

I don't think Avaricta has ever answered the question "How does the XP penalty improve the game?" Everything he says happens will still happen without the penalty. If your character isn't strong enough or the player isn't skilled enough they won't be able to beat the boss. The challenge will gate keep progression. Not the penalty.

But that's not enough. They must be PUNISHED for their insolence. They must be taught "THOU SHALT NOT ATTEMPT CONTENT YOU ARE NOT CERTAIN OF DEFEATING".

The idea of constantly going through content where you might actually die is simply so foreign to him he cannot understand why anyone should be allowed to play that way.

I don't want a game where I can go through a hundred maps without dying. That's not content - that's busy work (and that is EXACTLY what will fund a huge RMT market).
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glixxASU#5165 wrote:
If you cap your resists, pretty much any build/skill can do white maps. Death penalty isn't really noticeable until level 75 and at that point you should be over leveled for white maps.

I can understand the frustrations trying to make a self made build work in red maps where there damage and defense is a balancing act, but white maps aren't a big jump from the campaign.

Evasion and Energy Shield are much more effective defensive layers than Armor is right now. If you just lean into EV/ES and cap your resists you should have a much better time in white maps with whatever self-build you want.


My resistance is over 60+, yet you always overlook one problem: the fault tolerance in POE is extremely low! Let me give you an example. I'm focusing on dealing with a bunch of monsters, I get frozen, and then I die immediately. Or, with six fast projectiles, I get stuck in a narrow passage, and I die instantly. Essentially, it's meaningless! You don't see that one attack kills you in the next second, and your only option is to make all the monsters one-hit kills! This is very hard to achieve in the early stages! When the frequency of such deaths gets too high, you just won’t want to continue playing. This is, in a sense, imbalance. Or, as you said, if you're farming low-level maps, you get little experience, low drops, no sense of achievement, and it's incredibly boring! Essentially, it makes people play conservatively. If you want to try some high-level maps, even dying once every two or three maps is enough to make you feel disgusted!The problem is that it's actually harder in the early stages, but in the later stages, it doesn't really matter.

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