Two hours, and I’ve gained 0 experience!

I was doing perfectly fine for the first ten hours, running T1-T2 maps. But in the past two hours, I’ve died over 20 times! It’s the same playstyle, so where’s the reasonable explanation? How does it suddenly become an endless chain of one-shots? Two hours and not even a single level gained—my experience is at zero! Hours of grinding gone in one random death! And the deaths are completely inexplicable! So, what, people aren’t allowed to explore on their own? We’re only supposed to copy other builds and one-shot everything to play the “right way”?
Last bumped on Dec 30, 2024, 11:35:46 AM
Yes and that is not all one shot will never stop , Poe was always like this , but they took away a lot of power at mid game , and also they made mobs even more deadly so enjoy
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damir21#1543 wrote:
Yes and that is not all one shot will never stop , Poe was always like this , but they took away a lot of power at mid game , and also they made mobs even more deadly so enjoy


Actually, this isn't my first character. The first two were fine—copying a build and buying some gear made the experience decent. But when you keep copying builds the whole way through, it gets boring. There's no thinking involved. So, I created a new character to explore and discover different playstyles on my own.

But what I found was disappointing—ridiculously low drop rates, almost no usable gear, no flexibility to respec talents, and extremely low damage. Unless you go for the dev-intended "one-shot everything" meta, you can't play effectively at all! The result? You start thinking about quitting the game entirely.

This makes rolling feel useless! You get stuck on random objects, trapped by mobs, and overwhelmed by chaotic visuals. Monsters can push you around unpredictably, even when you’re not in their direct path. The hitboxes and mechanics feel completely off!

Rolling doesn’t provide meaningful escape because you’re either locked into animations, stuck in terrain, or surrounded by enemies that keep staggering you. Without massive damage to clear everything quickly, you’re doomed to die repeatedly. It feels like rolling is just there for show—it doesn’t actually save you in critical situations.

To sum up, the late-game is simply too chaotic, completely unsuited to the precise reactions required in action gameplay. Stagger mechanics exist purely to make the experience uncomfortable and frustrating! Under intense attacks, you simply can't afford to get hit even once! Otherwise, it inevitably leads to death!


This is the reason that the

Omen : "Omen of Sinistral Alchemy" is 7 exalts right now. All 3 good mods and only 1 downside dont corrupt them if you try this OO

Also are you running white maps because if you are dying you should be and if you are still dying your build lacks some defenses to prevent it. It gets better when you decide. Dead DPS is 0 dps. Not being elitist here.

You must fix your defenses if this is the problem. If it's lag or not rolling out of effects that is a skill issue.
One sad Exile
definitely a skill issue.. try getting some resists, maybe some kinda defenses? my last character (deadeye using spark) made it to 81 on hardcore before i died.. so.. theres definitely something you can do better..
"
Two hours, and I’ve gained 0 experience!


Reminds me of when I hit 100 in Settlers. Life goes on.
I stopped unaliving so often when i put a shield on.

Blocking 65% of all hits is pretty neato.
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
This is the problem with their game design that they and most of the die hard POE 1 community of players don't understand.

By making the game soooo incredibly difficult for new players who don't understand the complexities of how skills, gems, and the different nodes on the passive tree work, by making the game soooooo punishing in end game with the constant 1 shots, lose your maps and lose your progress and lose hours of XP farming, they are basically deterring people from actually playing the game and trying to make their own builds.

Reality is people in general don't like to have their time wasted, don't like constant dying, don't like playing for 12 hours with 0 meaningful progress and some stupid 1 shot out of nowhere resets hours of grinding.

So what does this mean? It means majority of the player base will ALWAYS follow proven build guides, and will seek out the most overpowered builds created by others to guarantee they can actual play the game. This is why the entirety of early access EVERY person I run past is either
- Lightning Ranger
- Infernalist Summoner

There is 0 build diversity for the simple reason the game is way too punishing for people to want to experiment. Most people will play the campaign the first time and build something of their own, get to maps and realize its dog, then reroll a build guide off Mobalytics or Maxroll. GGG has created this game style with their dumb punishing mechanics.

TLDR point of post.....

Go to Mobalytics, look up one of the 5 top tier builds, reroll it and play the game. That's all you can do.
"
JpPoe2#4703 wrote:

So what does this mean? It means majority of the player base will ALWAYS follow proven build guides, and will seek out the most overpowered builds created by others to guarantee they can actual play the game.


That just how the world works. Majority of people are NPCs whith heard mentality who gets anxious when having to figure things out that is not just doing simple math or geometry.

I can't stand these people "I need to be told what to do otherwise I can't figure it out and that means the game is bad".
Feel the love of GGG

the stupid xp loss on death mechanic

because they only want to make a game for players that play 20 hours a day and for the streamers.


for the so called "Elite's"

they launch a game and then go on holiday :)


They dont care about there customers

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