The Amount of Time "Vacationing" is Actually Absurd
" LOL you probably think billionaires get a bad rap too. They should have released POE2 in January after the holidays. He's not wrong. |
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friendly reminder that they robbed a lot of people of their vacation by delaying the launch, then the first action they take after release is gon on vacation for multiple weeks
Doesnt matter wether you disagree with OP or not, this does leave a sour taste | |
Each time I think I found the most ridiculous, full of itself, unhealthy, entitled and arrogant doomsday rant, someone new comes and proves me wrong.
This one practically DEMANDS, after lot of various threats about their future, massive YTwide backlash and ofc loosing all players, that they sit down immediately and deliver all his personal wishes and address his personal complaints, REWRITE every single map etc etc On a sidenote How do you know that what you say are flaws are not good design choices that you don't understand and/ or can't play around How do you know the game is bad How do you know adressing your complaints will not bring the audience down from 300k to healthy veteranish 10k concurent (it's more than 3 weeks already after all) I'm not saying the above are true or not, just asking how do you know, especially in the genre where half of this stuff is relative. What is your proof, where are your numbers, except the fact that some people on the forum share your sentiments (and some clearly don't) " Yes the mass hysteria you call feedback was probably in vain anyway, vacation or not, the forum moved at insane pace and was full of philosophical back and forth, circular arguments and pointless repetition, I can't imagine reading it all or doing any changes based on it. There were few constructive threads and some clear themes and were addressed, for better or worse, but I think it needs some structure and certain level of calm to really work. Me, for example, I have my own constructive criticism and suggestions, but didn't see any point in posting those during all that. Last edited by Rabarbar_Lichy#7553 on Dec 29, 2024, 2:51:24 AM
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" Imagine having performance issues from day one (and with an hardware better than recommended requirements) and despite all possible attempts no one has been responding to your emails for 12 days. The choice of timing is completely wrong. It would have been better if they had launched PoE 2 in early January and it would have been easier for everyone. During holidays most people are at home and perhaps would like to play. They are using the excuse of holidays for what? To ignore us? Yes, "us". And I'm not talking about "one shot mehanics" or "end game is boring" because I don't care. Why? Because I can't even see these two things, if they don't improve performance. And it's a bit frustrating if I see any "Big Content Creator" who can play without any issues. Why? Because they have an Nvidia 4090 and an I9 with 128 GB RAM (or whatever High End Hardware). I hope that in the next year the RECOMMENDED requirements will change because at the moment they are a lie. Last edited by Babonzo#0016 on Dec 29, 2024, 3:21:41 AM
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Honestly I feel bad for the team going on vacation, because it's so difficult to wind down knowing that a work slog greets you on return.
That said I think GGG had their live service decision kind of bite back at them. They decided to create "MTX for convenience (currency tabs and such)" in POE1 so the start of EA got delayed as they had to ensure those worked with POE2. I mean there was already people begging for their map tabs to be transferred over as that was somehow missed. Even the valid launch timing was delayed due to live service related issues. The current trade issues and account takeovers wouldn't be an issue as well if this was an offline game. I also think they were too ambitious to where even their initial EA date might have not been enough. There's this ratio of "what works" and "shiny new thing" that you have to consider when making a sequel (even an EA). Adding more "shiny new thing" from a software development perspective is basically saying "more permutations of things that can go wrong". Even more so when you consider "shiny new thing" being major system changes which: 1. Passive skill tree layout 2. Spirit system for permanent effects 3. Revamp of gem levels/no longer needing sockets 4. Skills available 5. Ascendencies available 6. Lab overhaul to be trials for ascendencies 7. Loot/currency drops 9. Campaign length and difficulty 10. New systems for modifying items as well as removal of crafting bench 11. Map generation 12. Flask overhaul (including charm system) 13. Gold as a currency in general 14. Trade as in the effect everything else has on it 15. Dodge rolling as a primary evasion mechanic and whatever else I might of missed. A good portion of these you're going to hit in the campaign. Which is why the decision to switch to endgame focus may not have been the best of decisions (raise specter getting axed close to EA release makes me wonder if they started to hit that realization pre-launch). Kind of why I'm not surprised folks who were pulled in by the endgame hype up pre-launch hitting campaign level issues might be a bit... frustrated in their feedback to say the least. The vacation also pushes back EA progress. Returning devs will need time to ease back into what needs to be worked on. Task prioritization (or re-prioritization) will need to happen. It also means the folks waiting on fixes to continue might get sucked into something else while waiting. January and February do have some pretty major franchise game releases which can delay/cancel player return to EA reducing the amount of testers. |
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" Why? Why on earth is fast updates so important to you that you'd rather wait a whole extra month? It's not like you need to play this game for all of your free time once it launches. If you want an update, just wait for the update, why do you need it instantly? Besides, you wouldn't even get updates earlier if they launched in January. Notice how it's taken a few weeks for people to start giving feedback on endgame. If they launched in January we'd get those concerns addressed in February at the earliest, since they launched in December we're probably getting them in January. You guys are so god damn weird, this drama and impatience around their vacation seems so incredibly short-sighted and poorly thought through. I don't understand how your brain works. |
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" You realize in MOST of the world a company has no option? It cannot let their employees stay more than X months without vacations? I bet they had a creaton of people with due vacations by LAW after their crunch. |
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There is definitely a bit of a weird / pro-corporatism sentiment going through this thread. As an American, I get that foreign work policies often bewilder and surprise us. Because of things like being the only advanced economy that doesn't guarantee paid holiday, one of the very few that doesn't mandate severance pay, and the prevalence of at-will employment we often don't appreciate, and often even belittle, workers in other countries. I can't count the number of times i've seen people complain about how lazy the French are because of their guaranteed leave policies.
I think it is worth remembering that GGG is a New Zealand based company. By law they have to take the 25th, 26th, 1st, and 2nd off. Employees are also guaranteed four weeks of leave per year, many of whom would elect to take time off during the holidays. The company has a choice here, close up shop for a few days, or work with a skeleton crew consisting of those who chose not to take this time off. Hell, it is entirely possible at such a small company (around 100 folks i think?) just a few key contributors taking this time off could have completely cripplled their ability to reliably push the updates some are clamoring for. At the end of the day, I also think it is worth remembering this early access release was a phenomenal commercial success. We can all debate if the EA is a critical success until we are blue in the face, that is not the point I'm making. If I recall correctly, over a million EA keys were sold, which is why day one of EA started hours late. Given that huge financial windfall, after several years of grinding away making this game with no revenue to show for it, why not give the employees a few days off? In those days you will receive feedback, bug reports, etc and come back to a huge backlog of things to do. I see a lot of people saying they should have released it in January. I guarantee the business side of the company would never have let that happen. A December release puts them in position to get a huge number of people gaming over the holiday, and gives people an option for what to spend that Steam gift card stocking stuffer on. Waiting to release a commercial product until AFTER the biggest shopping period in the world has passed would be an insane financial decision. At the end of the day, in less than a month, they have released several patches, and many hot fixes. There is a ton of work still to do, certainly, but an extra week of work over Christmas Holiday wasn't going to get this game to polished release state. Maybe we get one more patch that addresses some concerns, but that's about it. Personally, if I have to pick one extra patch, or letting some people who worked hard to create a game I am personally enjoying take a holiday break, I'll pick the latter. Happy Holidays everyone, I hope we all get some time off to chill and relax. |
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" A GAME designed for leisure robbed people of their vacation? Are you serious? Who was it that told you to take vacation days in November (if you did)? Because it certainly wasn't GGG or the game. YOU made that choice. No one robbed you. And if you are talking about now...how is playing a game during your free time robbing you of vacation? Jesus christ....this is almost WORSE than the OP. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Dec 29, 2024, 8:45:03 AM
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" Actually you are wrong. On Probation Any%
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