Boots - Make movement speed on boots implicit

yes, most boots/builds require MS to feel better.

but that logic also applies to damagemods on weapons, +skills on staffs/wands/amulets and so on.

removing MS from boots makes the game simpler, one less stat to get, one more prefix open for life/mana/def.
don't forget the boss is designed for 0 MS while making dogging easier with more MS, so if the game gives you +30% MS base and bosses get designed for that speed you all would cry for the stat back on top of the 30%.

at the moment MS is a value increasing defensive and QOL mod, if you want to save a little you dont go for boots with 35% but 20-25% and save quite a few divines.

The issue in PoE2 is that without the movement skills the MS on the boots (ignoring temporalis/QutF) is the only real way to increase mapclear, so a lack of MS feels even worse than in PoE1
Isn't dodge roll faster anyway
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NeoCyrus#3728 wrote:
+1

Boots which don't have movespeed aren't an option under any realistic scenario.


I played attribute stacker tempest flurry and u know how fast is that build. I never needed movespeed on my boots vs any encounter on any difficulty.
Dont make absolute statements.
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ekader1#7483 wrote:
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NeoCyrus#3728 wrote:
+1

Boots which don't have movespeed aren't an option under any realistic scenario.


I played attribute stacker tempest flurry and u know how fast is that build. I never needed movespeed on my boots after having this much of a attackspeed vs any encounter on any difficulty.
Dont make absolute statements.
If it aint got move speed it is vendor trash nuff said really.

All the anti implicit prob make a killin on crafting 35% speed boots. Heck that is my mainstay... That said I still prefer boots to always have a speed value. Then all boots can be viable.

I guess the same debate could exist for every other piece of gear however not to the degree of boots being worthless without a speed mod.
Last edited by rhalbhub#0570 on Mar 26, 2025, 2:37:10 PM
+2

If they still have monsters that are speedy, despite them saying "we want to slow the gameplay down", WE should be speedy too, to counteract!
If the movement in this game feels so slow, that everyone wants all boots to have movement speed.

Why not just give a quest that gives players.. more movement speed? Sometime after act 1. And then maybe again at the end of act 3.

+10% and +10%?

Boots can still have the movement speed. But then it's a choice. You could build around it. It's optional. Not a necessity on items.

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