Who is not doing their 3rd trial? I'm not until they change it.

Also...

Even if it is possible to do for everyone, it does not mean the experience was good and fun.

Being able to do something does not mean that something is fine.



As it is, I just assume I got 4 ascendancy points. I dont even think of the rest. They dont exist.

That causes me to be weaker and not being able to progress? Ok. I'll just quit when I feel I hit a wall. I dont need to prove myself being able to do some terrible mechanic.
The thrill of making new characters is gone for me if ascendancy stays the way it is. These trial mechanics are just not fun. I could see them being implemented in a different kind of optional way but not to progress my character. Have me do something else then this Indiana Jones stuff.
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I did the third trial pre-nerfs.


Unlike you I took 10 minutes to undertand the mechanics, farmed a few relics, unlocked my Relic slots by doing the 2nd trial (instead of crying and not doing any of this content).

I did it at lvl 69.

Was I over-levelled? Debatable, the 3rd boss is really a lot of bullshit unless you have heavy CC / freeze.

Did I walk into the 3rd boss fight with 6.9k honor after losing almost none on prior levels? Also yes.



Did I do it pre-nerfs?


Yes.

~


Did you do any of this? No.


yea with 75 honor res at least 1 hour to reach final (not even talkign about totally RNG and unfair debuff system u must grind agian and again if u get a gamekiller affliction bcs it is RNG) boss and getting 1 shotted bcs it took 1 god damn hour to reach there and there was tons of other mobs with litteraly no way to restore honor if ur RNG is bad so yea good game desing RNG.
Last edited by Hustong#6307 on Dec 30, 2024, 12:52:45 AM
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Morae#1328 wrote:
Also...

Even if it is possible to do for everyone, it does not mean the experience was good and fun.

Being able to do something does not mean that something is fine.



As it is, I just assume I got 4 ascendancy points. I dont even think of the rest. They dont exist.

That causes me to be weaker and not being able to progress? Ok. I'll just quit when I feel I hit a wall. I dont need to prove myself being able to do some terrible mechanic.



You do know all you need is 2 relics that are like 1 exalt each to basically make the trails so easy its laughable....right?
Who says I dont have full honor resistance?


I have. I have done it.


I did not like the experience the slightest bit.


Its doable for everyone, I think. Its just not fun. I dont want to do it and so I will not do it.
Last edited by Morae#1328 on Dec 30, 2024, 1:01:40 AM
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Morae#1328 wrote:
Who says I dont have full honor resistance?


I have. I have done it.


I did not like the experience the slightest bit.


It doable for everyone, I think. Its just not fun. I dont want to do it and so I will not do it.



IDK my third one took me about 15 minutes. It didn't bother me that much so I dealt with it. Kind of the same feeling for labs in POE 1. IN poe1 i just ran through the entire thing without killing anything just to fight the boss.
I don't have the slightest doubt that GGG will not remove this utterly blown up and disencouraging mechanic. Why? Because they're lead by a person who thinks punishment sells in 2024 as well as game mechanics from 2013. As long as GGG's head is living in the past and not acknowledging rewarding instruments of competitors and thinks it's 'motivating' to swiftly delete any time players have invested, this game will be the same niche as PoE1 in terms of player count.

The trials need to be drastically changed as well as other insanely punishing mechanics that don't contribute to players having fun. But this won't happen with a lead stubbornly fighting for his playtime stretching 'vision'.
"
"
They took two of the least favorite game modes of poe 1 and made everyone have to do them in poe 2. Is ggg the cable company from South Park that gets off on the suffering of their customers? yes. yes, they are.


I'm a melee HCssf andy who didn't enjoy Sanctums in Poe1 but I actually like the Trials of Sekhemas and Trials of Chaos (please don't flame me), and will probably like the 3rd option. I admit that the Trials of Chaos most likely needs balancing.

I'm very surprised that so many people either hate it or have trouble completing the trials. The first 3 floors of Sanctum seem to be fairly balanced and I'm playing one of the worst classes, surely the slowest. I've read for the floor 4 boss you can stack the stat "Reduced potency of slowing debuffs on you" to help with the hourglass phase.


The problem is that your ability to complete or not complete either trial is pure luck. Both have mechanics like, "Your defensive layers are gone," with absolutely no wind-up, you have 100% or 0%. Sekhema has ways to be stonewalled into those penalties. Minor Afflictions that are far from Minor and are often ridiculous, like "You don't go to the map you choose," basically guaranteeing you to land on debuffs that are awful for you.

Then in the Trial of Chaos, you are effectively forced to take the ones that either make enemies significantly stronger or you significantly weaker, because taking multiple of the area effects is guaranteed death. Between Shaper Donuts, Guaranteed Stun Field, and "If it touches you a few times you just lose," shades, the options that don't directly nerf you or buff the enemy are ridiculously overtuned. And since you only get three choices per trial, sometimes you have three distinct, "You're basically going to lose if you choose this," options.

This is the problem with both. You don't actually have any control, because so many options are catastrophically bad for you. So you're forced to choose the one you hope is least likely to end your run instantly, but even a few of those eventually results in the same thing.

Also the third trial isn't so bad. The fourth requires you to pass these things at their worst multiple times to have the ability to *attempt to* fight the actual boss that unlocks the last ascendancy points. Fail that fight for any reason and you have to go back through the trials again.

PoE2 has a major problem with its time expectations of players, between trials and the Citadels, they need to stop treating us like we all have 60 hours of free time a week to burn on this game.
Last edited by Polantaris#1920 on Dec 30, 2024, 1:48:08 AM
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Morae#1328 wrote:
Also...

Even if it is possible to do for everyone, it does not mean the experience was good and fun.

The game can't be for everyone.
"
"
"
They took two of the least favorite game modes of poe 1 and made everyone have to do them in poe 2. Is ggg the cable company from South Park that gets off on the suffering of their customers? yes. yes, they are.


I'm a melee HCssf andy who didn't enjoy Sanctums in Poe1 but I actually like the Trials of Sekhemas and Trials of Chaos (please don't flame me), and will probably like the 3rd option. I admit that the Trials of Chaos most likely needs balancing.

I'm very surprised that so many people either hate it or have trouble completing the trials. The first 3 floors of Sanctum seem to be fairly balanced and I'm playing one of the worst classes, surely the slowest. I've read for the floor 4 boss you can stack the stat "Reduced potency of slowing debuffs on you" to help with the hourglass phase.


The problem is that your ability to complete or not complete either trial is pure luck. Both have mechanics like, "Your defensive layers are gone," with absolutely no wind-up, you have 100% or 0%. Sekhema has ways to be stonewalled into those penalties. Minor Afflictions that are far from Minor and are often ridiculous, like "You don't go to the map you choose," basically guaranteeing you to land on debuffs that are awful for you.

Then in the Trial of Chaos, you are effectively forced to take the ones that either make enemies significantly stronger or you significantly weaker, because taking multiple of the area effects is guaranteed death. Between Shaper Donuts, Guaranteed Stun Field, and "If it touches you a few times you just lose," shades, the options that don't directly nerf you or buff the enemy are ridiculously overtuned. And since you only get three choices per trial, sometimes you have three distinct, "You're basically going to lose if you choose this," options.

This is the problem with both. You don't actually have any control, because so many options are catastrophically bad for you. So you're forced to choose the one you hope is least likely to end your run instantly, but even a few of those eventually results in the same thing.

Also the third trial isn't so bad. The fourth requires you to pass these things at their worst multiple times to have the ability to *attempt to* fight the actual boss that unlocks the last ascendancy points. Fail that fight for any reason and you have to go back through the trials again.

PoE2 has a major problem with its time expectations of players, between trials and the Citadels, they need to stop treating us like we all have 60 hours of free time a week to burn on this game.


Trial of Chaos is heavily influenced by luck, but Sekhma is 80% skill. Knowing how to path, utilizing relics correctly, learning which room types to avoid, etc are all skill. Don't let yourself get locked into a path that doesn't give you choices.

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