GGG desperately trying to reinvent the wheel and ending up with a square.

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Waiden#9514 wrote:

Hey, what did you say about attack and movement speed stacking?

https://youtu.be/XuMdq67lTbQ?si=VcV_k1T4kaaPxU7S

Don't be fooled. POE 2 endgame combat is the same as POE 1 with same or even worse visual clarity.


exceptions test the rule. Its also EA and there's bound to be some unintended stuff to be found. They've already nerfed the piss out of multiple instance of that. Its to be expected if you have any experience gaming. Right now IMO the end game is the weakest and least interesting part of POE2 and I know I'm not alone in saying that. Partly because they can't scope their games and always let things get out of hand and dumb looking and feeling because of that.

Now if they don't reign in some of the dumb things then thats a degree of failure of game design its on them for not having the spine or perhaps expertise to stick to a creative vision. But its early days. If thats the case the POE1 types will be happy they have some mindless options that are fitting for their skill levels.

I'd prefer they actually realize the design intention of the game rather than pander to the clear speed lowest common denominator types and let the games meta distort and turn into another loot dumpster fire like POE1. But that doesn't mean I have high confidence they'll manage that. Its GGG they've already made a clear speed meta bed (so to speak) with POE1 and now they're laying in it (the expectations of POE1 players of a fast and vapid lawn mowing game). I wouldn't put it past them to lose control and then not have the balls to nerf the game back under control as they did with 1. But it'll probably still be a pretty damn good game in any case.

I mean I tear into POE1 for being dumb all the time but at heart there's still a good game hiding under the landfills of loot and bad mathematical scoping. Its more of a space ship shoot em up than a fantasy hack and slash, but its still a fun game.


Prohlem is, there are dozens of exceptions like this and the endgame maps do promote this kind of gameplay.

Why else would you have delirium, breach, etc? Those are league mechanics that require you to kill as many mobs as possible, quickly. They are not about skill.

Also, it takes hundereds of hours at endgame to reach pinnacle bosses. If you want to play slow builds, majority of players would not even see or attempt any pinnacle bosses.
Last edited by Waiden#9514 on Dec 27, 2024, 10:30:49 AM
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Sutopia#6937 wrote:
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Climet#7103 wrote:
Abandoning PoE1's mechanical and systematic success and merits seems unwise, agreed.
You can't achieve perfection without curtailing every positives of the genre and beyond.


You also can’t expect copying something from a game that peak less than 300k concurrent players to have more than 300k concurrent player by being an inferior product. It’s a clear sign whatever was done differently from 1 is the lighting in the bottle.


Marketing and social media hype. People are on the game because it’s something new and it’s being talked about. That doesn’t mean there aren’t some major design and implementation flaws compared to PoE. The troubling thing for me is that they copied things and made them worse instead of taking the chance to fix PoE issues.
If the combat feels fine it can attract if the graphic is nice. It doesnt need to be super.. see d4 success.it had good graphics though.

See - quite good players of d4 compare that game with last epoch in favour of epoch..

And i wouldnt even bother to play epoch.

Poe1 is a bit unique.

It feels like poe2 is a graphic uodate which changes alot of its core and cooks down content and mechanics so it can be easier understood.. still .. loosing options and complexity ( see crafting , tree, defense layers).

Feels ok on console though but dont attract me for another decade in its current form. A bit dull?

Last edited by Storylyne#1859 on Dec 27, 2024, 10:40:44 AM
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Waiden#9514 wrote:

Hey, what did you say about attack and movement speed stacking?

https://youtu.be/XuMdq67lTbQ?si=VcV_k1T4kaaPxU7S

Don't be fooled. POE 2 endgame combat is the same as POE 1 with same or even worse visual clarity.


exceptions test the rule. Its also EA and there's bound to be some unintended stuff to be found. They've already nerfed the piss out of multiple instance of that. Its to be expected if you have any experience gaming. Right now IMO the end game is the weakest and least interesting part of POE2 and I know I'm not alone in saying that. Partly because they can't scope their games and always let things get out of hand and dumb looking and feeling because of that.

Now if they don't reign in some of the dumb things then thats a degree of failure of game design its on them for not having the spine or perhaps expertise to stick to a creative vision. But its early days. If thats the case the POE1 types will be happy they have some mindless options that are fitting for their skill levels.

I'd prefer they actually realize the design intention of the game rather than pander to the clear speed lowest common denominator types and let the games meta distort and turn into another loot dumpster fire like POE1. But that doesn't mean I have high confidence they'll manage that. Its GGG they've already made a clear speed meta bed (so to speak) with POE1 and now they're laying in it (the expectations of POE1 players of a fast and vapid lawn mowing game). I wouldn't put it past them to lose control and then not have the balls to nerf the game back under control as they did with 1. But it'll probably still be a pretty damn good game in any case.

I mean I tear into POE1 for being dumb all the time but at heart there's still a good game hiding under the landfills of loot and bad mathematical scoping. Its more of a space ship shoot em up than a fantasy hack and slash, but its still a fun game.


I agree. PoE 1 was just TOO fast. Last Epoch and D2 aren't slow games but PoE1 was 3x faster than those easily.

However, packs of mobs need to be more interesting. It is boring fighting so few and the Rare monster modifiers aren't that interesting. Need a bit more density + some spice in the blue/rare mobs.

And by spice I don't mean a mod that just bricks builds or fun killing ones like temporal bubble.

Just my 2c
Last edited by Gordyne#2944 on Dec 27, 2024, 10:38:22 AM
Poe 1 has so many QoL and improvement that has been perfected over the years.

They went backward with PoE 2. I get it, you want to slow it down. But don't make it frustrating and annoying to play your identity crisis game.

You can't choose your map. Able to choose your map is one of the QoL in Poe1. I don't mind not choosing my map if GGG actually design "GOOD" map and not some maze/ bad layout/overly useless large map, weird tangled map that doesn't even make sense. But the map is horrible and only a few good map exist. It's just a chore at this point to even play a map because your content you juice is forced onto that map.

Map (Waypoint) 1 portal only. if you die due to lag/bug/off-screen/stupid on-death effect like drowning orb (sometimes you just don't know if you're in it if you're blasting music and don't even look at your char because you just one-shot everything but somehow that orb just stays), deli/beyond monster spawn can't be damage until after 1 second, good bye your juicy map that you spent 30minute juicing to get 4-5 juicy maps. It's just so stupid. It's not even a challenge but rather frustrating and annoying. I don't play game to be annoyed.

Goodbye Poe2 until they actually do something about that dumb 1 death entire portal/map gone.
Teleport, 1 button spam.. enigma playstile, sorce playstile -> and you could port through walls. I dont dislike it but its like it is.

In poe1 you could with sacrifizing offense or defense reach 450%+ runspeed.. and there were use cases for it to which development agreed.

In poe2 you can have a high% runspeed also whereas i found you had easier access to different movement options and how to reach 100%+ in poe1.

If you think you cant scale in poe2 dont post. You know.. im not sure if youvreached maps. Sometimes single boss mobs are overlooked and you have to walk back.. depending on dps its same duration of fight and buttons i press in poe1, d2 or poe2.. it just takes longer to walk back through emptiness without the key items.

Related to:
I agree. PoE 1 was just TOO fast. Last Epoch and D2 aren't slow games but PoE1 was 3x faster than those easily.

Ah and the best... you complant about limiting players in their playstyle rather than offering options. In poe1 you could be as slow as d2.. if you want.
Last edited by Storylyne#1859 on Dec 27, 2024, 10:52:50 AM
PoE 1 is most definitely NOT faster than D2...you must be kidding. Teleport alone invalidates that argument. And the fact that every class has access to it via Enigma means every class and build is just as fast. The areas in D2 are bigger than the average map (or at least comparable), and yet take a fraction of the time to traverse via teleport. Fully buffed cast speed sorceress, or fully buffed attack speed paladin dwarfs any "speed" you can get in PoE 1. I don't understand this blind and blatant lie being told...who is it serving?

Not everyone in PoE 1 is running around with a full buffed HH max level of speed.

The ACTUAL difference is the mob density of PoE 1. It FEELS faster because you are killing hundreds of thousands of more monsters in the same span of time. But the actual speed of play is MUCH slower on average, even with an above average speed character.

But 200+ movement speed, heck 400+ movement speed is STILL SLOWER than instantaneous teleporting through walls that was D2. Not to mention crushing blow and static shock allowing for near-instant kills of pretty much any boss the game could throw at you. Even running a teleporting autobomber in PoE 1 doesn't net you the same speed as D2.

Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 27, 2024, 10:54:59 AM
Completely agree with the OP. Game is dreadful, skill tree needs total overhaul just to be balanced with the current state of the game, let alone the fact that the current state of the game also needs a complete overhaul.
Have you seen empyrian re runspeed poe2 [one random streamer i can remember who posted that].. its fast. I dont see yet exactly same use cases as in poe1 (beast farming, heist etc.), but that invalids several pages of poe1 was too fast.. unzip your boots if its too fast and skill dps :).. and dont use leap or teleport in d2
Last edited by Storylyne#1859 on Dec 27, 2024, 11:04:50 AM
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Sutopia#6937 wrote:

You also can’t expect copying something from a game that peak less than 300k concurrent players to have more than 300k concurrent player by being an inferior product. It’s a clear sign whatever was done differently from 1 is the lighting in the bottle.


You are incredibly clueless, you are actually harmful to the game. Stick to the game, don't engage with forums, and let the adults handle this.
Last edited by Climet#7103 on Dec 27, 2024, 11:03:41 AM

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