GGG desperately trying to reinvent the wheel and ending up with a square.

I thought hurricane season was over!
PoE2: A good, giving game
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It really does feel like playing a stripped down version of poe1, I really wanted a poe1 update and then we got poe2. I am at lvl 86 and it feels like a slog fest. I hate the crafting system, I hate how slow I am in maps, Not a huge fan of the gem system, the passive tree is meh, and I really hate the Ascendancy system, not a fan of the 1 portal death lockout. Looking forward to the next poe1 season.



This. And trade site is still an awful experience.
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Why do you keep pretending like the clearspeed gameplay of PoE is not immensely popular by the huge majority of PoE players? Even you know what you are saying is a lie.

PoE was not a popular game back in its early years when it was slow gameplay. It was the powercreep turning it into a fast paced game that made it so hugely popular. Most of us love it.


POE1 started growing in popularity when they started doing 3 month leagues long before Backedchicken's Vaal Fireball and the start of the dumb clear speed. Clear speed meta was a raging flame war on reddit (recall the projectPT and Mors days in the middle years of POE's history) for years before it actually cemented in and GGG gave up trying to nerf it.

But without POE1's clear speed POE2 is more popular in week 3 than any POE1 league ever and its a paid beta test LOL. If that doesn't suggest that a lot of ARPG gamers have been waiting for a less silly version of POE to play I don't know what to say.

Lots of ARPG gamers bounced off of POE due to the dumb ultra simple ultra fast, ultra repetitive gameplay. Most of the Diablo 2 category tried POE1 at one time or another called its gameplay dumb and went back to D2. Literally people who speed run sorc think POE1's gameplay was silly. And I do mean literally go search for MrLlamaSC's review of POE.


D2 had 10 second LK runs, 1 minute AT runs, 2:30 minute baal runs. It was ultra simple, ultra fast and extremely repetitive. Mrllamasc might not like POE1 but that's his preference. Him farming ancient tunnels 12 hours a day is no different than mapping in the end lol. Idk why I'm replying but that paragraph you wrote is kind of contradictory.


Its self explanatory if you play that game, the people who think D2 is just like POE are always just making up a narrative where they magically farm (RMT) Enigma every reset.

I can't count how many people who have apparently no D2 experience try to say its got POE1 speed. It doesn't. Not even close in an overall sense, and not even in the edge case of Sorc or forum gold.

If you want to argue with me thats one thing, but also wont accept the words of the games most well known player then its time to assume bad faith and stop wasting my time.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Abandoning PoE1's mechanical and systematic success and merits seems unwise, agreed.
You can't achieve perfection without curtailing every positives of the genre and beyond.
I can bet any amount of money that when they do a league launch during EA, in like a month or something, this game will be reaching around 450-500k easily every day only on steam, there will be standalone client and console players as well.

Game already found the success, and as base game majority of people loving it. They need to change some stuff and make improvements which will be indeed POSSIBLE to do in a year easily. They have already released 2 big patches since game came out and if it wasn't holiday season, we would see total of 4 big patches so far and we are only a month in.

I trust the developers completely, this game will be 4 times bigger than poe1 in terms of content and playerbase. PoE 1 will always be there, you can always play that game whenever you want. Stop trying to make PoE 2 a PoE 1 with graphical upgrades.

I hope they just make the end game a bit more slower, it's fun seeing your character using skills, seeing what's going on. In PoE 1, check all the meta builds and how they are playing in end game. It feels like you have enabled dev cheat codes, full speed 5 fps gameplay spamming one skill and ending the map in 30 seconds or something. Nah thats not many people like my friend.
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Waiden#9514 wrote:

Hey, what did you say about attack and movement speed stacking?

https://youtu.be/XuMdq67lTbQ?si=VcV_k1T4kaaPxU7S

Don't be fooled. POE 2 endgame combat is the same as POE 1 with same or even worse visual clarity.


exceptions test the rule. Its also EA and there's bound to be some unintended stuff to be found. They've already nerfed the piss out of multiple instance of that. Its to be expected if you have any experience gaming. Right now IMO the end game is the weakest and least interesting part of POE2 and I know I'm not alone in saying that. Partly because they can't scope their games and always let things get out of hand and dumb looking and feeling because of that.

Now if they don't reign in some of the dumb things then thats a degree of failure of game design its on them for not having the spine or perhaps expertise to stick to a creative vision. But its early days. If thats the case the POE1 types will be happy they have some mindless options that are fitting for their skill levels.

I'd prefer they actually realize the design intention of the game rather than pander to the clear speed lowest common denominator types and let the games meta distort and turn into another loot dumpster fire like POE1. But that doesn't mean I have high confidence they'll manage that. Its GGG they've already made a clear speed meta bed (so to speak) with POE1 and now they're laying in it (the expectations of POE1 players of a fast and vapid lawn mowing game). I wouldn't put it past them to lose control and then not have the balls to nerf the game back under control as they did with 1. But it'll probably still be a pretty damn good game in any case.

I mean I tear into POE1 for being dumb all the time but at heart there's still a good game hiding under the landfills of loot and bad mathematical scoping. Its more of a space ship shoot em up than a fantasy hack and slash, but its still a fun game.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Dec 27, 2024, 9:47:56 AM
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Kage#1250 wrote:

I hope they just make the end game a bit more slower, it's fun seeing your character using skills, seeing what's going on. In PoE 1, check all the meta builds and how they are playing in end game. It feels like you have enabled dev cheat codes, full speed 5 fps gameplay spamming one skill and ending the map in 30 seconds or something. Nah thats not many people like my friend.


That is inevitable for this game. They'd have to continually nerf builds in seasons (which they said they wouldn't do) for that to not happen. The very nature of this type of game is efficiency, which means farm as fast as possible with as little effort as possible, even breaking the game.
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Kage#1250 wrote:
In PoE 1, check all the meta builds and how they are playing in end game. It feels like you have enabled dev cheat codes, full speed 5 fps gameplay spamming one skill and ending the map in 30 seconds or something. Nah thats not many people like my friend.


But... why do you choose to play that way if it bothers you?

That's something I don't understand about so many of these complaints. People write "in PoE 1 you have to..." No you don't.
If you feel that you have to, that's just your own FOMO.

I've never played that way. I've never in years of playing PoE 1 experienced any of this.

The way this reads to me is that you're demanding GGG change what PoE is, because you have no self-control, and because of your own obsessive competitiveness, you end up playing the game in a way that you actively detest.
You didnt have to. I feel there were more options than right now.

Funny i found this statement:
I can't count how many people who have apparently no D2 experience try to say its got POE1 speed. It doesn't. Not even close in an overall sense, and not even in the edge case of Sorc or forum gold.

Runspeed in poe1 and 2 can be scaled higher. On average with teleport and enigma it can be to extent a comparable feeling. In d2r most ppl which grind to 100 quicker rely on teleport.. also not best design. If you are not fast, and want to group and lack teleport and it is no baal room group (for 100 you need terror zones of d2r or diablo kills.. 1000 runs), you either play alone or are just slower than average. You can complaint now.. but this was already the case for d2.. thats why barb required in early days 20h speedrun vs 6-7h sorce.

I played it for a decade.

I dont have a bad feeling about scaling movement speed. There were use cases fpr that and you have to sacrifize other things for it.
Last edited by Storylyne#1859 on Dec 27, 2024, 10:22:38 AM
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Climet#7103 wrote:
Abandoning PoE1's mechanical and systematic success and merits seems unwise, agreed.
You can't achieve perfection without curtailing every positives of the genre and beyond.


You also can’t expect copying something from a game that peak less than 300k concurrent players to have more than 300k concurrent player by being an inferior product. It’s a clear sign whatever was done differently from 1 is the lighting in the bottle.

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