GGG desperately trying to reinvent the wheel and ending up with a square.
" It is a double edged sword. If you allow players to move and kill screens of monsters in less than 2 seconds then the slower playstyles will never be viable and 1-skill spam will always be 3x better. I never said people can't go fast, but there has to be a limit. It's not a problem when a playstyle is 2x faster than other different playstyle, but when it is 5x faster then naturally the balance of the game will be tailored to the 5x and you'll be forced to play that playstyle forever if you want to get somewhere in the endgame. I'm also not talking only about movespeed. I'm talking more about killing speed. Last edited by Gordyne#2944 on Dec 27, 2024, 11:31:31 AM
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" I always see people talk about crafting. That's one thing I think doesn't even have to be in the game. Crafting makes it so that you don't need to do one of the main things in ARPGs and that is: to farm/chase loot. BUT on the other hand the loot drops and rarity need to be better to compensate. Atm too few items are dropping. EDIT: Sorry, I though you were talking about crafting bench, nvm Last edited by Gordyne#2944 on Dec 27, 2024, 11:37:26 AM
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" lol what a weird lie to say....and completely detached from the point of my post. Starting anew....with PoE 2
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" The crafting is also just looting with extra steps due to how much rng is involved in the "crafting" |
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" You still have to farm and trade loot to get crafting materials. The main difference is in poe1, i can farm for 20 hours then work towards an upgrade with the resources i acquired. But in poe2 if you farm for 20 hours, you either got lucky and won the gambling rng to find an upgrade, or you got no closer to an upgrade and need to keep pulling the slot machine. and at the most base level having no crafting at all, no flexibility on items at all.. it makes upgrading any piece almost require changing multiple gear items. coming from poe1, every item in poe2 might as well be corrupted since its either good or bad, with no reasonable way to alter it. The omens are not a reasonable solution with their current rarity. You can easily farm for 200 hours without seeing a single good omen. Theres very little incentive for any player at any level in the economy to ever interact with crafting passed wasting exalts slamming bad rng. Last edited by iadapt#7831 on Dec 27, 2024, 11:58:59 AM
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--- If you allow players to move and kill screens of monsters in less than 2 seconds then the slower playstyles will never be viable and 1-skill spam will always be 3x better. >>This playstile exists in poe2, poe1 and d2. If you feel lesser viable while having more fun with moving slower that is your decision but should not drive development and restrict others. If you opt-in for higher movement or killspeed you sacrifize other stats Walking through an empty map back to a mob feels just slow without runspeed..and it doesnt matter in which of the games like poe1 or d2 or poe2 ->you can kill packs of mobs quickly. If you complaint that d2 was better for grouping..no it wasnt. Think on teleport. Could i play in groups..yes..daily with friends -> if i wanted or open groups also which did baal runs, didnt use teleport or farmed an enigma, teleport amulets etc, runspeed paladin. Barbarians were slow but had leap..poor amazons which needed teleport than. Could i play in poe1 in groups? Yes.. and if they were fast? I sacrifized dps or whatever for runspeed..-> did i have specific builds for runspeed -> yes (heist/beastfarm). Could noobs come along -> ya with pots. Last edited by Storylyne#1859 on Dec 27, 2024, 12:11:30 PM
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Once i noticed we have poe 1 monsters with archnem nonsense and breaches and rituals bum rushing you with our slow fluid skills and maybe 2 useable ones per weapon class i cringed and threw my hands up almost. I wanted slow from end to end not slow toons and insane monsters
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" Crafting in PoE2 is easier simply because you don't have to spam HUNDREDS of currency to get gems slots, colors, and links. The rest of the crafting got adjusted accordingly. |
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I wanted slow from end to end not slow toons and insane monsters. What is slow from end to end? Ever walked without runspeed from one side of map to the other? Noticed some class use a leap skill and others dont? Feel free to configure your toon like you like it but give me options. Last edited by Storylyne#1859 on Dec 27, 2024, 12:18:58 PM
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Crafting in PoE2 is easier simply because you don't have to spam ->> in poe2 you collect and buy bases like 100 rings, smash augs... to hit in 5% something useful. Regal it.. if it is fine you exalt. Or use the weaker recomb. Version. I hear so many voices..remove complexity and options and flexibility.. what is the fear here? In poe1 i could determine the direction of the craft with so many options.. where poe2 feels like heartless exalt spamming and delete. Last edited by Storylyne#1859 on Dec 27, 2024, 12:22:46 PM
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