GGG desperately trying to reinvent the wheel and ending up with a square.

"
Teleport, 1 button spam.. enigma playstile, sorce playstile -> and you could port through walls. I dont dislike it but its like it is.

In poe1 you could with sacrifizing offense or defense reach 450%+ runspeed.. and there were use cases for it to which development agreed.

In poe2 you can have a high% runspeed also whereas i found you had easier access to different movement options and how to reach 100%+ in poe1.

If you think you cant scale in poe2 dont post. You know.. im not sure if youvreached maps. Sometimes single boss mobs are overlooked and you have to walk back.. depending on dps its same duration of fight and buttons i press in poe1, d2 or poe2.. it just takes longer to walk back through emptiness without the key items.

Related to:
I agree. PoE 1 was just TOO fast. Last Epoch and D2 aren't slow games but PoE1 was 3x faster than those easily.

Ah and the best... you complant about limiting players in their playstyle rather than offering options. In poe1 you could be as slow as d2.. if you want.


It is a double edged sword. If you allow players to move and kill screens of monsters in less than 2 seconds then the slower playstyles will never be viable and 1-skill spam will always be 3x better.

I never said people can't go fast, but there has to be a limit. It's not a problem when a playstyle is 2x faster than other different playstyle, but when it is 5x faster then naturally the balance of the game will be tailored to the 5x and you'll be forced to play that playstyle forever if you want to get somewhere in the endgame.

I'm also not talking only about movespeed. I'm talking more about killing speed.
Last edited by Gordyne#2944 on Dec 27, 2024, 11:31:31 AM
"
I personally needed a few days to experience the game and form an opinion to make the decision not to log in. It was new.. that attracts as usual.

Add graphic , campaign , wasd, pause to poe1, add a new season.. lets see.

Dont get the slight critizism wrong.. overall poe2 is not a bad game.. i had fun testing it on 2 consoles and pc. Still.. i miss the first part and the options/flexibility/ mechanics/ crafting.
I dont want to login into poe2 in its current form.

I hear here people complaining about poe1 crafting... with so many options they dont need to use but can use.. vs. Slamming exalts and deleting the item if it doesnt hit. (Circle -> square) current form is unfavourable. I could list so many more..

Wasnt the combination of poe1 with 2 not at some point offered and than skipped? Content of 2 could be well playable in poe1 also.. with dash instead roll.. its just telegraphed chain movements.. we have that in 1 also.


I always see people talk about crafting.

That's one thing I think doesn't even have to be in the game.

Crafting makes it so that you don't need to do one of the main things in ARPGs and that is: to farm/chase loot.

BUT on the other hand the loot drops and rarity need to be better to compensate. Atm too few items are dropping.

EDIT: Sorry, I though you were talking about crafting bench, nvm
Last edited by Gordyne#2944 on Dec 27, 2024, 11:37:26 AM
"


450k are literally playing right now on POE 2 on steam alone. wtf are you smoking


lol what a weird lie to say....and completely detached from the point of my post.
Starting anew....with PoE 2
"
Gordyne#2944 wrote:
"
I personally needed a few days to experience the game and form an opinion to make the decision not to log in. It was new.. that attracts as usual.

Add graphic , campaign , wasd, pause to poe1, add a new season.. lets see.

Dont get the slight critizism wrong.. overall poe2 is not a bad game.. i had fun testing it on 2 consoles and pc. Still.. i miss the first part and the options/flexibility/ mechanics/ crafting.
I dont want to login into poe2 in its current form.

I hear here people complaining about poe1 crafting... with so many options they dont need to use but can use.. vs. Slamming exalts and deleting the item if it doesnt hit. (Circle -> square) current form is unfavourable. I could list so many more..

Wasnt the combination of poe1 with 2 not at some point offered and than skipped? Content of 2 could be well playable in poe1 also.. with dash instead roll.. its just telegraphed chain movements.. we have that in 1 also.


I always see people talk about crafting.

That's one thing I think doesn't even have to be in the game.

Crafting makes it so that you don't need to do one of the main things in ARPGs and that is: to farm/chase loot.

BUT on the other hand the loot drops and rarity need to be better to compensate. Atm too few items are dropping.

EDIT: Sorry, I though you were talking about crafting bench, nvm


The crafting is also just looting with extra steps due to how much rng is involved in the "crafting"
"
Crafting makes it so that you don't need to do one of the main things in ARPGs and that is: to farm/chase loot.


You still have to farm and trade loot to get crafting materials.
The main difference is in poe1, i can farm for 20 hours then work towards an upgrade with the resources i acquired.
But in poe2 if you farm for 20 hours, you either got lucky and won the gambling rng to find an upgrade, or you got no closer to an upgrade and need to keep pulling the slot machine.

and at the most base level having no crafting at all, no flexibility on items at all.. it makes upgrading any piece almost require changing multiple gear items.

coming from poe1, every item in poe2 might as well be corrupted since its either good or bad, with no reasonable way to alter it.

The omens are not a reasonable solution with their current rarity. You can easily farm for 200 hours without seeing a single good omen. Theres very little incentive for any player at any level in the economy to ever interact with crafting passed wasting exalts slamming bad rng.
Last edited by iadapt#7831 on Dec 27, 2024, 11:58:59 AM
Re:
---
If you allow players to move and kill screens of monsters in less than 2 seconds then the slower playstyles will never be viable and 1-skill spam will always be 3x better.

>>This playstile exists in poe2, poe1 and d2. If you feel lesser viable while having more fun with moving slower that is your decision but should not drive development and restrict others. If you opt-in for higher movement or killspeed you sacrifize other stats

Walking through an empty map back to a mob feels just slow without runspeed..and it doesnt matter in which of the games like poe1 or d2 or poe2 ->you can kill packs of mobs quickly.

If you complaint that d2 was better for grouping..no it wasnt. Think on teleport. Could i play in groups..yes..daily with friends -> if i wanted or open groups also which did baal runs, didnt use teleport or farmed an enigma, teleport amulets etc, runspeed paladin. Barbarians were slow but had leap..poor amazons which needed teleport than.

Could i play in poe1 in groups? Yes.. and if they were fast? I sacrifized dps or whatever for runspeed..-> did i have specific builds for runspeed -> yes (heist/beastfarm). Could noobs come along -> ya with pots.


Last edited by Storylyne#1859 on Dec 27, 2024, 12:11:30 PM
Once i noticed we have poe 1 monsters with archnem nonsense and breaches and rituals bum rushing you with our slow fluid skills and maybe 2 useable ones per weapon class i cringed and threw my hands up almost. I wanted slow from end to end not slow toons and insane monsters
"
iadapt#7831 wrote:
"
Crafting makes it so that you don't need to do one of the main things in ARPGs and that is: to farm/chase loot.


You still have to farm and trade loot to get crafting materials.
The main difference is in poe1, i can farm for 20 hours then work towards an upgrade with the resources i acquired.
But in poe2 if you farm for 20 hours, you either got lucky and won the gambling rng to find an upgrade, or you got no closer to an upgrade and need to keep pulling the slot machine.

and at the most base level having no crafting at all, no flexibility on items at all.. it makes upgrading any piece almost require changing multiple gear items.

coming from poe1, every item in poe2 might as well be corrupted since its either good or bad, with no reasonable way to alter it.

The omens are not a reasonable solution with their current rarity. You can easily farm for 200 hours without seeing a single good omen. Theres very little incentive for any player at any level in the economy to ever interact with crafting passed wasting exalts slamming bad rng.


Crafting in PoE2 is easier simply because you don't have to spam HUNDREDS of currency to get gems slots, colors, and links. The rest of the crafting got adjusted accordingly.
Re:
I wanted slow from end to end not slow toons and insane monsters.

What is slow from end to end? Ever walked without runspeed from one side of map to the other? Noticed some class use a leap skill and others dont? Feel free to configure your toon like you like it but give me options.
Last edited by Storylyne#1859 on Dec 27, 2024, 12:18:58 PM
Re:

Crafting in PoE2 is easier simply because you don't have to spam


->> in poe2 you collect and buy bases like 100 rings, smash augs... to hit in 5% something useful. Regal it.. if it is fine you exalt. Or use the weaker recomb. Version.

I hear so many voices..remove complexity and options and flexibility.. what is the fear here?

In poe1 i could determine the direction of the craft with so many options.. where poe2 feels like heartless exalt spamming and delete.
Last edited by Storylyne#1859 on Dec 27, 2024, 12:22:46 PM

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