GGG desperately trying to reinvent the wheel and ending up with a square.

If they just added WASD to path exile 1. I would much rather play that and wait till they finish reinventing the wheel if ever.
I take optional wasd, graphic update, optional campaign and pause function in poe1 too - that would be nice.
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I take optional wasd, graphic update, optional campaign and pause function in poe1 too - that would be nice.


So you want a wheel that has four side and edges. Understood.
after all the complaining on the forums this is what gets attention from the staff. fix ya game ggg
I can live without..
The promise to extend poe1 with a new campaign came from ggg. That idea was just discontinued.

A group downscaling option exists.. a pause function could exist .. but i dont mind if it doesnt; it would be just optional. I see sometimes the value if something abrupt and unforseen happens in real life.

Wasd is not uncommon.. i didnt use it in poe1 obviously but it was recently patched also in d2. Think its a minor thing. Would probably not disturb if tested.

A graphic update? If its optional why not.. alltogether not really altering the experience.
Last edited by Storylyne#1859 on Dec 27, 2024, 12:57:33 PM
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Re:
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If you allow players to move and kill screens of monsters in less than 2 seconds then the slower playstyles will never be viable and 1-skill spam will always be 3x better.

>>This playstile exists in poe2, poe1 and d2. If you feel lesser viable while having more fun with moving slower that is your decision but should not drive development and restrict others. If you opt-in for higher movement or killspeed you sacrifize other stats

Walking through an empty map back to a mob feels just slow without runspeed..and it doesnt matter in which of the games like poe1 or d2 or poe2 ->you can kill packs of mobs quickly.

If you complaint that d2 was better for grouping..no it wasnt. Think on teleport. Could i play in groups..yes..daily with friends -> if i wanted or open groups also which did baal runs, didnt use teleport or farmed an enigma, teleport amulets etc, runspeed paladin. Barbarians were slow but had leap..poor amazons which needed teleport than.

Could i play in poe1 in groups? Yes.. and if they were fast? I sacrifized dps or whatever for runspeed..-> did i have specific builds for runspeed -> yes (heist/beastfarm). Could noobs come along -> ya with pots.




You're oversimplifying what I said and only taking small parts of my arguments. I never said there can't be faster playstyles.

But INSANELY faster playstyles will always screw the balance of the game. Those deinitely needed to be toned down

You can oversimplify that as "restricting others" all you want.

Example: Let's say GGG now adds a skill gem that deals literally 100x more damage than every other gem.

A lot of people will play it and then if GGG takes the right decision of nerfing it to the ground then it could also be called "restricting others"

I'm not saying the pace of the game is good right now or that it is perfect. It seriously needs a lot of tuning still but that's to be expected.

PoE 1 also wasn't a marvel right at launch
Insanely faster playstyles exist in poe2.. and come also in poe1 with a huge invest and had to some extent somewhat restricted areas of usage.. you would maybe not go bossing with a maxspeed pathfinder but maybe to heist.

Please understand that the complete character had to be equipped and skilled accordingly.. some didnt have real attack skills (crowd control focus/ draw away skills), some used items to build around like queen of forest, comes all with a sacrifize, options and ability to tailor your experience.

And your argument.. wait.. i dont like if you reduce your dps and defense to be faster than me..

I prefer options.
Last edited by Storylyne#1859 on Dec 27, 2024, 1:23:56 PM
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Insanely faster playstyles exist in poe2.. and come also in poe1 with a huge invest and had to some extent somewhat restricted areas of usage.. you would maybe not go bossing with a maxspeed pathfinder but maybe to heist.

Please understand that the complete character had to be equipped and skilled accordingly.. some didnt have real attack skills, some used items to build around like queen of forest, comes all with a sacrifize, options and ability to tsilor your experience.

And your argument.. wait.. i dont like if you reduce your dps and defense to be faster than me..

I prefer options.


I also prefer options, but what really happens is that PoE devs see builds running at the speed of light deleting screens and then buff monsters and bosses to high heavens severely hurting other kinds of builds in the process.

PoE 2 for sure isn't balanced, but not allowing such insane speeds is the first step to solving this problem.
Re:
I also prefer options, but what really happens is that PoE devs see builds running at the speed of light

We discussed and elaborated on group play and sacrifizes for runspeed. Now you like to elaborate on clearspeed which is high in poe2 - if you want. You may sacrifize defense for it.
You dont need to balance bosses based on runspeed. Please be on the point.

As you notice ggg is usually constantly nerfing and buffing skills. Acceptable to me.. i have a task to find a class and playstyle i like based on patchnotes (..smile) .. but usually i found alot/ many viable .. hc endgame 100 viable options per character class. I liked that.. dont see it as a downside as i moved sometimes from class to class ( learn something new they said.. k fine.)
Last edited by Storylyne#1859 on Dec 27, 2024, 2:08:32 PM
PoE1 is better than PoE2 in almost every regard except graphics, sound and storytelling.

PoE2 is a one show pony - complete it once and move on.

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