10% exp loss on lvl 95 is 25mln exp

If no-lifers with 16-18hours playtime per day, with unlimited rmt currency, with best items and best builds in the world could not reach lvl 100 in 500 hours, what is there to talk about EVERYONE else?

I am not saying a casual dad playing 2hr a weekend should reach lvl 100 within a league season, but there is certainly a design problem here.

As well as a design problem with atlas, with maps, with maps layout, with unrewarding league mechanics and many other things.
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Which is around 2-3 hours of playtime on endgame mapping. You will only get around a million from 79 map, and about 2-3 million from 82 map if doing full clear (that takes time).

People complaining about loss of loot, loss of map, loss of portals, this is a much bigger loss by far. This game is prone to give you sudden death, by random explosions, random mobs and other stuff.


XP loss ensures a competitive build market.


Are you a troll or what? I am playing the most meta/competetive build out there, and sitting on 250+ divines investment into the build, and this problem is real bad.

It was not nearly as bad in poe 1, hell you had special activities to safely and securely level up like Legion, and it would take only few hours per last levels to get 100.

In this game you need 10-15 hours of grind to progress one level, i think more like 20-30 hours of grind to progress 98 -> 99 -> 100, and all this will be destroyed by a single death encounter.

As someone who clears endgame content and juiced maps, there are just too many things that can go wrong, almost every rare mob has some aoe on death effect, things are lagging on screen, lots of weird affixes stacking together.


I believe there is little complaining about EXP loss because most people did not even get where the problem is really severe, like 95+


Wow calm down. No point in raging at me because you're dying, say's more about your build than anything else and probably your skill level. There are players at 99 and nearly level 100. It's designed that way to keep the ladder in tact. Investment means nothing if you're not smart with it
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Toforto#2372 wrote:
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Waiden#9514 wrote:
This is not Diablo 3 or 4.

In POE, level 100 is not the goal.


Nobody here is talking about reaching level 100, also all the d3/d4 arguments are getting stale af

People just hate losing literal hours of progress over a stupid death. That's all. Exp loss is an archaic mechanic that should be forgotten and left in the early 2000s. It doesn't belong in any modern game, at least not as a baseline. If it's an optional challenge that players can opt-into that's fine. But don't force this kind of stuff on all players lol


"stupid" death is an understatement, this is the darwin awards after all. PoE ain't like other games, the XP loss is to maintain the ladder and give people something to work toward. It's not the goal but it says more about your build and skill level than anything else.
The answer here is pretty obvious:

Stop playing.

Speak with your wallet.

They left exp penalties, flipped assets, force campaign runs for leagues, etc. in the first POE because people still played it and still paid (I'm guilty of this too) to support them.

So they changed nothing.

It's time to start boycotting until they figure out this is a game and people play it to have fun.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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The answer here is pretty obvious:

Stop playing.

Speak with your wallet.

They left exp penalties, flipped assets, force campaign runs for leagues, etc. in the first POE because people still played it and still paid (I'm guilty of this too) to support them.

So they changed nothing.

It's time to start boycotting until they figure out this is a game and people play it to have fun.


This! (just account name alone had me convinced, lol)

For years it's been like this. Holding QOL and progress hostage to keep people needy is classic GGG MO. Get some dignity. If u don't like it, just log out and move on.
Last edited by blombaklats#5298 on Dec 25, 2024, 6:53:27 AM
The problem with XP loss on death is that it makes you actually go backwards. You could be carefully working your way towards the next level and be on 90%, then a run of bad luck or maybe a session where you want to relax with a beer or two sets you back to 0%, potentially.

So, unless you only just levelled (I am assuming you can't actually lose a level) all this does is punish players for trying to engage with challenging content. So if you made it to 50%, you become extremely risk aversed and avoid engaging with the game.

Much better way to preserve death being meaningful is to give rewards for not dying. Better reward for no death runs. An increasing XP bonus for every 10% of a level without dying up to 10% or 20% or whatever.

It is going backwards, potentially a long way backwards, which feels awful and like it's a waste of time playing because you could lose it all. So get rid of that and reward people for remaining death free for a long time.
Last edited by Orion_3T#5225 on Dec 25, 2024, 7:15:34 AM
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People play ARPGs to grow stronger, to progress, to beat challenging content. What does EXP loss do?

Ensures that there are some actual challenges.
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People play ARPGs to grow stronger, to progress, to beat challenging content. What does EXP loss do?

Ensures that there are some actual challenges.


Non sequitur. The gameplay is no more challenging with or without the xp loss.

Furthermore there are plenty of ways to challenge players without making people go backwards. The game already manages that before this even kicks in.

Heavily punishing failure just discourages players from even trying.

Lots of other games have challenges without making people go backwards.

For those few who really want death to be punishing and find the game too easy, the anwer is already there as the option to play hardcore.
Last edited by Orion_3T#5225 on Dec 25, 2024, 7:26:46 AM
XP loss forces you to add more defensive layers to your build or you will not level up. It's good game design.

Don't plan a build past level 85 or 90 at the most. The leveling curve is insanely high post 90 and it will take a long time to level up. You don't need level 100 to clear all content. All content can be done much earlier. 100 is just something to chase.
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Toforto#2372 wrote:
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Waiden#9514 wrote:
This is not Diablo 3 or 4.

In POE, level 100 is not the goal.


Nobody here is talking about reaching level 100, also all the d3/d4 arguments are getting stale af

People just hate losing literal hours of progress over a stupid death. That's all. Exp loss is an archaic mechanic that should be forgotten and left in the early 2000s. It doesn't belong in any modern game, at least not as a baseline. If it's an optional challenge that players can opt-into that's fine. But don't force this kind of stuff on all players lol


"stupid" death is an understatement, this is the darwin awards after all. PoE ain't like other games, the XP loss is to maintain the ladder and give people something to work toward. It's not the goal but it says more about your build and skill level than anything else.


You can get off your high horse there buddy, nobody cares about ladder. And nobody will care if you reached 100 unless you did it in HC SSF without pausing. Exp loss in PoE 1 exists yet people hit 100 day 1 in groups. Your "challenging" game is an illusion that you'll never have because making PoE a "souls-like" is impossible as long as GGG infects this game with their Vision and has things like Archnemesis in the game. The fact that they put ritual,delirium and breach in as one of the first league mechanics says it all. Those are like some of THE worst offenders for pushing the zoom meta lmao

You can keep spamming your little "skill issue" "your build is bad" arguments all day if you want, the fact remains right now there are only 3 lvl99 people in the entire world. 2 Stormweavers 1 Invoker, giga-meta players with probably insane gear. Not only is exp gain slow in this game because of empty maps but the death penalty makes it all that much worse than it is in PoE 1 because gaining levels is way slower.

This is almost 3 weeks into EA btw, when there are already multiple solved meta builds in the game.

And before all the "xp loss makes you build defenses" andies come, no you don't need some punishing mechanic to force you to play the game in a certain way. That's cringe. If you die a few times in a map and lose some portals, or die 6 times to a juiced up map/boss in PoE 1 you just either don't try it again or get more defensive stats on your build. Or some people literally reroll into a tankier build. Exp loss is nothing more than a slap to the face, a big middle finger from GGG every time you die. Same for 1 portal per map. It's the most horrendous game design ever, exp loss is just outdated and should be left in the past.

You people have no clue just how many are quitting over these death penalties because guess what: people play games to have fun, getting your time investment and rewards deleted is not fun. People would rather go play a different game that actually respects their time instead of trying to punish them every 2 seconds lmao

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