10% exp loss on lvl 95 is 25mln exp
" I mean, if you get a decent tower setup you have like 50 maps, losing 1-2 isn't that big of a deal in terms of lost investment. IDK, also by the time you are doing that you should have a grip on how to play your character, if you don't because you blindly followed a guide without understanding it or you have no sense of danger - guess you will die some more until you do learn Farming salt on the forums since 2024
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Im playing deadeye with 2400 hp 76 evade with acrobatics and rez capped, it still easy to get 1 tapped. And dying in a map sucks balls, too many penatlies for dying.
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try ghostshroud instead of acrobatics. Acrobatics is just rolling on the slot machine every time you get hit. Why would you want that as your main defensive layer. Every time you roll 1-15 on a D100 you are dead.
Farming salt on the forums since 2024
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+1
I'm playing SSF and a non-meta build, self made (which is also broken by mechanics, here's hoping for a patch in the New Year). We're talking craft 19 body armor and get thorns on them all just to get 1 upgrade. None of this "spend 1 div to get BiS uniques and all gear triple resist / HP" stuff. So, actually playing an aRPG, not a "buy best stuff off farmers" "aRPG". Level 85 was my plateau when XP loss, 1 shots and general wall of XP just made me quit the grind. The maps weren't challenging: it is literally either the screen clears *or* 1 second 1 shot and instant death. I've not used a HP flask in 30 levels, that's how boring the actual game play is. Either I'm 100% immune or 1 shot. No inbetween. This is a fundamental failure of the design. The gameplay itself hasn't changed since lvl 70. Exactly the same rotation, exactly the same build type, maybe a few tweaks... and one or two upgrades. But it's identical from the moment I started T1 to T15. Could I get to 90? Maybe. Would I be having any fun doing it? Probably not. Last edited by Nameless_One#4282 on Dec 24, 2024, 10:32:38 PM
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" This mentality of telling people to leave the game isn't for them is going to be why this game ends up with no population at all. Can't win an argument, just say the game isn't for the other person and defend bad mechanics till we fade into obscurity again. |
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" Ding Ding Ding we have a winner: I have played over 300 hours of Elden Ring on a console and have not finished the game. That is ok. I am 51 and have a demanding job. I never felt the punishment for death in Elden Ring was that bad. For two reasons: 1. You can go get your Runes and retreat except for bosses. 2. You as a player can manage your risk by using up all of your runes before going into a boss fight. I quickly learned to manage access to the boss while on low runes to minimize loss. Elden Ring is not an ARPG it is a rhythm game where attacks are telegraphed and there is no screen clutter. POE1 and POE2 are twitchy ARPGs with so much screen clutter it can blind you. This can be mitigated with careful class and build/skill selection, but at T16 in POE1 most boss fights are so frenzied and cluttered you have to be able to survive at least a single if not two boss hits. In POE1 maps are so fast that the experience loss does not feel that bad. The difference is that POE2 maps are such a shit-fest right now with so many twitchy one-shot mechanics and not enough tools to build adequate defenses that the experience loss along with the map and keystone loss is so punishing that it is no longer fun to play. Especially as lower maps are so unrewarding from a player power progression point of view. POE1 has at most 300-400K active players per league with a dedicated base of maybe 50K. The POE2 open access had over a million and has 400-500K active players each weekend. If GGG wants to keep that player base, they better listen to what people are saying. The game is too punishing with too many one-shot mechanics to have a death result in: exp loss, map loss, progression loss, and zero ability to increase player power or progression by replaying lower tier content. I got my early access key for free, because I spend quite a bit of money on this game. If the POE2 endgame stays the way it is at launch, then it is not the game for me and I have no problem with that. However, if GGG and Tencent want to have POE2 be a much bigger game than POE1; they will fix this disaster of an end game as soon a possible. If they do not because of "The Vision", then they will have to be content with POE1 numbers for POE2 and budget around that. Something tells me that is not what GGG and Tencent want from POE2. Either way we will find out in the following months. Last edited by fnsonin#2863 on Dec 24, 2024, 11:47:44 PM
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" XP loss ensures a competitive build market. |
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" It has to do with the relative difference in XP per hour of POE1 versus POE2. It takes 10x longer to gain experience in POE2 than in POE1. Therefore in POE1 the experience loss for death is tolerable. In POE2 it is not. This is compounded by the loss of portals and loot and overall progression in POE2. This makes the punishment for death in POE2 unacceptable for the vast majority of even POE1 players let alone players coming from D4, Last Epoch, or any other ARPG made in the last decade. In Dark Souls/Elden Ring death is nowhere near as punishing and you can salvage your runes after every death. Therefore if you need to learn the fight to progress, you can conceivably not lose any "experience" or progression if you beat the boss. POE2 has ZERO ability to do this on a map. Therefore POE2 is WAY MORE punishing than any Fromsoft game ever made. Last edited by fnsonin#2863 on Dec 25, 2024, 12:07:04 AM
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" That's the funny thing. Kripps one of the most hardcore and best poe players talked about all the extremely punishing stuff a week after release. Several other streamers (not Asmongold the entertainer kind but the serious kind) talked about them. You have multiple players on the top 1000 ladder talk about them here on the forums. You have lots of Souls players like me talk about them. In Elden Ring I play exclusively melee and I am even more aggressive than the bosses, I stay in close range and abuse bosses without getting hit to produce some really cinematic epic boss fight clips. But here in poe2, I won't touch melee and endgame really isn't fun at all. Last night a random 'minion' from a rare hidden in a hut (WHY the hell can't we see the mobs in huts/pavillions etc. until we enter them? they can see us across the screen) that I can't even see jumped out of nowhere Thor style and one shot me. Yeah at this rate I'll be back to making Elden Ring clips pretty soon, since the entire dev team has been on vacation since 0.10e patch on 19th Dec so we're stuck with this excuse of an endgame for at least another week. |
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Getting your earned XP deleted is a giant slap in the face of the player. its unacceptable forces you to feel that you are wasting your time. the most valuable thing a person has. gone.
REMOVE IT NOW |
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