10% exp loss on lvl 95 is 25mln exp
before 95 you get like 10% per map, so death hardly matters unless you die in more than 20% of your maps, which I would call a skill issue.
Past 95 I allrdy summed it up. Use Omen of Amelioration - YOU SHOULD KNOW WHAT YOUR BUILD CANT DO, if you cant deal with eternal knights and you see them, quit the map. esc+respawn at checkpoint is your friend. ESC alone made dying SO unlikely -edit- Also I got no clue what you are doing to be sub 30m exp/hour at lvl 95 - don't you run breach? Farming salt on the forums since 2024 Last edited by Toaru_Majutsu_no_Index#1288 on Dec 24, 2024, 8:20:17 PM
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" This is also a great point. You can use an omen to avoid 75% of the exp loss. And if your dying so often that you cant afford the omens theb yes I agree its just completely 100% a skill issue | |
" I'm not saying you can't do it. But you need more than 'other games do it' as an argument. And like I said. Most games don't use this. Yet people have no issues feeling accomplished in it, reaching max level. So how does having it, give it more value? I'd argue more people give up and quit because of it. That's unhealthy for a game. " If I start dying often. I always take a look at my build/gear in any game. That's how games work. You can't progress if you're dying constantly. It starts taking longer and longer, more and more deaths. Even if you do manage to kill a boss that keeps killing you. The next one is harder. " It's not easy and free. It requires a significant time investment. The only way that I can see you making this argument, is if you don't value your time at all. Hitting max level is weeks of play for your average player. Why does it need to be more? Okay, and for you. It feels good. So, lets make it optional. You can choose to put it on. Everyone else can choose to turn it off. And yes. Except in my case. More games don't use XP loss on death, than do. Yours is the outlier. How many can you name off the top of your head that have xp loss on death? " I mean, you're straight up saying nothing will convince you. Seems to me you're arguing from emotions. You like it. That doesn't mean it's a good mechanic for everyone. " GGG has a lot of questionable mechanics. Xp loss on death is a mechanic from D2. But for most, it doesn't bring value. They could just add paragon levels or similar. Let people hit max level, and then let the tryhards get super high levels. Win win. Or they could add in the option to have xp loss, or turn it off. Win win. Can be both. Fromsoft doesn't make you lose xp on death. You lose souls. The mechanic is similar, but not nearly as punishing. You can beat the entire game without any levels. You cannot do that in Poe. Different games. PoE is significantly more punishing with XP loss on death. Fromsoft also lets you repeatedly try bosses without losing further souls after the first death. You don't lose XP either. It's not the same system. You can beat the entire game without souls if you wanted to. This is not possible in PoE. So, If I can spam a boss in Darksouls, or Elden Ring. And progress that way. Then.. how is that the same? You're using it as an example of a game that doesn't let you progress by dying over and over. Yet it's exactly that type of game. Last edited by Akedomo#3573 on Dec 24, 2024, 9:03:13 PM
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Play the hand you are dealt, GGG implemented those mechanics, and while some might dislike them, all I hear is the crying of people which aren't even using the tools they give to cope with them.
Farming salt on the forums since 2024
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" People are allowed to express displeasure on something. Exp Loss on death is not a good feeling mechanic. Tools or not. Very few people find value in it. Make it optional, everyone wins. |
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" Oh I am not talking about being mad at people voicing displeasure, thats completely fine. I just wonder why its always the people voicing displeasure which never really combat the problem they are dealt by the game with the tools given by the game. Thats why I mentioned how you can basically mitigate xp loss in my earlier post. People just hit a wall and instead of experimenting or finding a way to solve the problem, they all just come crying. Farming salt on the forums since 2024
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To those saying that the souls like argue won't and can't exist.
It almost did, the acts and bosses are amazing they almost nailed it. Elden ring is my favourite game of all time and I deeply enjoyed this game and thought it was game changing until the end game. As a souls player I can tell you that this end game is nothing like elden ring or souls. This is a monstrosity all on its own. I dont know wtf these mechanics are but its not souls lol |
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Also if you dislike the EXP loss so much, play a game which doesn't have it.
D2 had it which lead to poe having it forever and its not gonna change in PoE2. If you dislike that so much, save yourself the time and find a different game. Farming salt on the forums since 2024
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" This kind of mentality is what's gonna lead to PoE 2 being a dead game. But that's fine, if that's what has to happen for the devs to fix their game and make it fun then so be it. GGG should really make an official statement on this, just say "we're keeping it" or "we will change it" so people for whom its a dealbreaker can quit now and save themselves a lot of time. |
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I 99.999% doubt they are gonna change the stance they had for 13years. I can see the reverting the 1portal policy for pinnacle encounters featuring a reset of the boss. But I doubt they change the EXP penalty, in fact I do hope they keep it. It means deaths have impact when trying to push towards lvl 100.
In PoE1 100 aint an achievement since breachstones/4ways - as long as they don't implement those here in the exp farming way I do hope they keep the penalty. If they however introduce a way to make pushing to lvl 100 as free as it is in poe1, they might as well remove the penalty as it serves no purpose Farming salt on the forums since 2024
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