10% exp loss on lvl 95 is 25mln exp

XP loss forces you to add more defensive layers to your build or you will not level up. It's good game design.

Don't plan a build past level 85 or 90 at the most. The leveling curve is insanely high post 90 and it will take a long time to level up. You don't need level 100 to clear all content. All content can be done much earlier. 100 is just something to chase.
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Toforto#2372 wrote:
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Waiden#9514 wrote:
This is not Diablo 3 or 4.

In POE, level 100 is not the goal.


Nobody here is talking about reaching level 100, also all the d3/d4 arguments are getting stale af

People just hate losing literal hours of progress over a stupid death. That's all. Exp loss is an archaic mechanic that should be forgotten and left in the early 2000s. It doesn't belong in any modern game, at least not as a baseline. If it's an optional challenge that players can opt-into that's fine. But don't force this kind of stuff on all players lol


"stupid" death is an understatement, this is the darwin awards after all. PoE ain't like other games, the XP loss is to maintain the ladder and give people something to work toward. It's not the goal but it says more about your build and skill level than anything else.


You can get off your high horse there buddy, nobody cares about ladder. And nobody will care if you reached 100 unless you did it in HC SSF without pausing. Exp loss in PoE 1 exists yet people hit 100 day 1 in groups. Your "challenging" game is an illusion that you'll never have because making PoE a "souls-like" is impossible as long as GGG infects this game with their Vision and has things like Archnemesis in the game. The fact that they put ritual,delirium and breach in as one of the first league mechanics says it all. Those are like some of THE worst offenders for pushing the zoom meta lmao

You can keep spamming your little "skill issue" "your build is bad" arguments all day if you want, the fact remains right now there are only 3 lvl99 people in the entire world. 2 Stormweavers 1 Invoker, giga-meta players with probably insane gear. Not only is exp gain slow in this game because of empty maps but the death penalty makes it all that much worse than it is in PoE 1 because gaining levels is way slower.

This is almost 3 weeks into EA btw, when there are already multiple solved meta builds in the game.

And before all the "xp loss makes you build defenses" andies come, no you don't need some punishing mechanic to force you to play the game in a certain way. That's cringe. If you die a few times in a map and lose some portals, or die 6 times to a juiced up map/boss in PoE 1 you just either don't try it again or get more defensive stats on your build. Or some people literally reroll into a tankier build. Exp loss is nothing more than a slap to the face, a big middle finger from GGG every time you die. Same for 1 portal per map. It's the most horrendous game design ever, exp loss is just outdated and should be left in the past.

You people have no clue just how many are quitting over these death penalties because guess what: people play games to have fun, getting your time investment and rewards deleted is not fun. People would rather go play a different game that actually respects their time instead of trying to punish them every 2 seconds lmao
Yeah, i was hoping this BS will be gone in poe2, nope, still here. Welp, im guess gonna play grim dawn instead
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Orion_3T#5225 wrote:


Non sequitur. The gameplay is no more challenging with or without the xp loss.

But it is. One thing is when you can do whathever you want without fearing anything, and completely another — when you have to be careful. It multiplies all the treats and make them much more challenging.
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Orion_3T#5225 wrote:


Non sequitur. The gameplay is no more challenging with or without the xp loss.

But it is. One thing is when you can do whathever you want without fearing anything, and completely another — when you have to be careful. It multiplies all the treats and make them much more challenging.


Wrong, this non-stop 24/7 vigilance and anxiety makes people not want to play the game. You're in a minority of people who enjoy these kinds of stressful games, most of us do not. Being scared of losing your map and your progress and exp constantly is not fun, this is why Hardcore isn't the most popular game mode. The one with the most players is SC Trade, and you can't dispute pure numbers. If GGG don't want this game to die some big changes need to happen fast.
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Zomboden#9869 wrote:
XP loss forces you to add more defensive layers to your build or you will not level up. It's good game design.

Don't plan a build past level 85 or 90 at the most. The leveling curve is insanely high post 90 and it will take a long time to level up. You don't need level 100 to clear all content. All content can be done much earlier. 100 is just something to chase.


up to 95 is basically free, after that the lvl penalty really sets in
Farming salt on the forums since 2024
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Toforto#2372 wrote:
You're in a minority of people who enjoy these kinds of stressful games

It looks like PoE 2 will be the game for stressful games enjoyers like me, I guess Jonathan and some GGG guys who are making decisions are enjoying this kind of games.

But again, I don't see why not add another difficulty for different kind of players, with multiple attempts per map, no big XP loss, easy ascendancy trials, etc. This way, we both can be happy with the same game.
Last edited by Suchka_777#4336 on Dec 25, 2024, 9:31:16 AM
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Zomboden#9869 wrote:
XP loss forces you to add more defensive layers to your build or you will not level up. It's good game design.

Don't plan a build past level 85 or 90 at the most. The leveling curve is insanely high post 90 and it will take a long time to level up. You don't need level 100 to clear all content. All content can be done much earlier. 100 is just something to chase.


up to 95 is basically free, after that the lvl penalty really sets in


I figure by 95 people would have their defenses figured out, or at least have the knowledge or reaction times to log out if things look bad.
If you're afraid of losing a few hours of progress, maybe stop playing like a glass cannon or rushing headlong through locations? I hope GGG sticks to their vision and doesn’t cater to D4 players.

Of course, there are issues with some one-shots in the game, and I hope they fix those, but that’s it.
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If you're afraid of losing a few hours of progress, maybe stop playing like a glass cannon or rushing headlong through locations? I hope GGG sticks to their vision and doesn’t cater to D4 players.

Of course, there are issues with some one-shots in the game, and I hope they fix those, but that’s it.


They will never be fixed. Because GGG forced Archnemesis into the game even though everyone hated it. That's their Vision. Unfair oneshots and combos of modifiers on rare enemies.

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