10% exp loss on lvl 95 is 25mln exp

Yeah, i was hoping this BS will be gone in poe2, nope, still here. Welp, im guess gonna play grim dawn instead
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Orion_3T#5225 wrote:


Non sequitur. The gameplay is no more challenging with or without the xp loss.

But it is. One thing is when you can do whathever you want without fearing anything, and completely another — when you have to be careful. It multiplies all the treats and make them much more challenging.
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Orion_3T#5225 wrote:


Non sequitur. The gameplay is no more challenging with or without the xp loss.

But it is. One thing is when you can do whathever you want without fearing anything, and completely another — when you have to be careful. It multiplies all the treats and make them much more challenging.


Wrong, this non-stop 24/7 vigilance and anxiety makes people not want to play the game. You're in a minority of people who enjoy these kinds of stressful games, most of us do not. Being scared of losing your map and your progress and exp constantly is not fun, this is why Hardcore isn't the most popular game mode. The one with the most players is SC Trade, and you can't dispute pure numbers. If GGG don't want this game to die some big changes need to happen fast.
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Zomboden#9869 wrote:
XP loss forces you to add more defensive layers to your build or you will not level up. It's good game design.

Don't plan a build past level 85 or 90 at the most. The leveling curve is insanely high post 90 and it will take a long time to level up. You don't need level 100 to clear all content. All content can be done much earlier. 100 is just something to chase.


up to 95 is basically free, after that the lvl penalty really sets in
Farming salt on the forums since 2024
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Toforto#2372 wrote:
You're in a minority of people who enjoy these kinds of stressful games

It looks like PoE 2 will be the game for stressful games enjoyers like me, I guess Jonathan and some GGG guys who are making decisions are enjoying this kind of games.

But again, I don't see why not add another difficulty for different kind of players, with multiple attempts per map, no big XP loss, easy ascendancy trials, etc. This way, we both can be happy with the same game.
Last edited by Suchka_777#4336 on Dec 25, 2024, 9:31:16 AM
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Zomboden#9869 wrote:
XP loss forces you to add more defensive layers to your build or you will not level up. It's good game design.

Don't plan a build past level 85 or 90 at the most. The leveling curve is insanely high post 90 and it will take a long time to level up. You don't need level 100 to clear all content. All content can be done much earlier. 100 is just something to chase.


up to 95 is basically free, after that the lvl penalty really sets in


I figure by 95 people would have their defenses figured out, or at least have the knowledge or reaction times to log out if things look bad.
If you're afraid of losing a few hours of progress, maybe stop playing like a glass cannon or rushing headlong through locations? I hope GGG sticks to their vision and doesn’t cater to D4 players.

Of course, there are issues with some one-shots in the game, and I hope they fix those, but that’s it.
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If you're afraid of losing a few hours of progress, maybe stop playing like a glass cannon or rushing headlong through locations? I hope GGG sticks to their vision and doesn’t cater to D4 players.

Of course, there are issues with some one-shots in the game, and I hope they fix those, but that’s it.


They will never be fixed. Because GGG forced Archnemesis into the game even though everyone hated it. That's their Vision. Unfair oneshots and combos of modifiers on rare enemies.
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Toforto#2372 wrote:
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Orion_3T#5225 wrote:


Non sequitur. The gameplay is no more challenging with or without the xp loss.

But it is. One thing is when you can do whathever you want without fearing anything, and completely another — when you have to be careful. It multiplies all the treats and make them much more challenging.


Wrong, this non-stop 24/7 vigilance and anxiety makes people not want to play the game. You're in a minority of people who enjoy these kinds of stressful games, most of us do not. Being scared of losing your map and your progress and exp constantly is not fun, this is why Hardcore isn't the most popular game mode. The one with the most players is SC Trade, and you can't dispute pure numbers. If GGG don't want this game to die some big changes need to happen fast.


like poe1 died because of xp penalty doesnt it? xp loss is good for the game and it has to stay. the game is not better if youre 100 and it isnt worse if youre 92. but getting to 100 means something. dying to 100 12000 times means nothing.

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