Map Sustain
" I agree with you fully. The strangest part is you can have days where the drop rate is proper and then the next will set you back just for playing. No deaths and you can focus on bosses yet receive nothing or one lower tier waystone. There is a serious bug and I suspect its impacting all loot drops right now. The only other possible thing I can think of is that it uses a group drop rate based on all players online. If the market is saturated, they stop dropping specific items. D3 did this exact algo for their auction house and it killed the game until they removed auction house and redid all of the loot drops. Why in the world do we have all of these rares and uniques that are so bad that you may as well just leave them on the ground. It is more exciting to get a waystone so that you can play versus a unique item you are supposed to be grinding for. | |
" Brother, magic find has very little contribution to waystone drops compared to just adding suffixes to the map and juicing the waystone drop chance to 300%. I have 40% rarity on my gear and constantly max out t15 maps and I constantly get 5-8 T15 maps per run I do have to agree with others in that why am I getting t4 drops in a t15 map. It seems like there is a max tier that can drop but not a min tier. I'm not getting t15 maps running a t8 so it seems like its possible for them to set a minimal range if there is a maximum range while progressing to max tiers Last edited by xpose#1651 on Jan 19, 2025, 1:02:23 PM
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" You are correct, there is a cap to what tier can drop (based off the tier you are in) but there is no floor. Those lower level drops are not entirely useless, and can easily be filtered off if you don't see a need for them. There is zero reason to not drop lower level ones, and even if GGG removed the ability to drop lower tiers it would NOT change anything about what you are dropping now. You would still drop the same number of tier X maps, you just wouldn't drop lower level ones (just like using your filter would do). |
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" hmm okay :d |
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Since I have been tracking maps lately (starting just after T9+ quest) here are my results. The first entry is the map tier and after are the results. All are full clears unless I died
9 - 1,2,3,5,7,10,10,10 - good start, lots of drops things look good 9 - 5,6,8,9,tablet - ok, again lots of low maps but at least I got one at the level I need 9 - 10 thats it but at least it's still 9 or higher 9 - 5,9,tablet 9 - none - this was a new tower map and already have a ticket wondering if bug 9 - 3 - things are starting to look bad 9 - none - another tower map though so see previous At this time I had enough 9s done to start doing 10T quest 10 - 6 and died 10 - 2,5,11 at least got one 10 - 6,8,9,10, died 10 - 10, died 10 - 7,9,9,2 tablets 10 - 10,11, tablet So for me the substainability is real tights and made worse from my 3 deaths which were all from vaal factory but needed to do it as it was the only path forward due to a citadel blocking me. Looking at the percentage drops and assumming anything less than -1 below current is useless I get 15 bad drops and 15 good drops. So I will leave it up to everyone here to think on whether 50% usable is a good measure. Also on the flip side, of 13 maps done getting 15 good waystones would be an over 100% growth. |
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