An Open Letter to GGG RE: One Portal
" I love these responses lmfao Hands on their ears “lalala nope you’re wrong, because you’re wrong” Lmfao Hope 1 portal death stays you can play PoE 1 if you want to be reckless and turn your brain off Or d4 Last edited by Poe2WarriorMan#6401 on Dec 20, 2024, 9:11:16 AM
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I was so confused you guys keep saying it’s one portal when it’s in fact one death. There are still 6 portal limit for porting to town to unload loot and shit.
But yes, I don’t see why devs are completely shutting down the map down after one death when we’re already limited by 6 portals. Makes no sense to me. |
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" Lol poe 2 is the sequel to poe 1, as to where poe 1 is the spiritual successor to D2. Got that a bit backwards. |
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" This doesn't work, it sounds good on paper but you have players that can't do A seeing what A rewards and complaining about it while they choose B. It happens every time in every game where a kind of choice like this is presented to players, gone are the days where players can accept less primarily because more is constantly in front of them these days. |
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" +1. I think these are good options to improve the systems. In particular for bosses. You need a few tries to learn the mechanics in my opinion, otherwise it becomes a numbers game. I personnaly don't have an issue with that, but many people want the balance to favour skill, but it's contradictory to want to improve and learn the game when you can't practice! |
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I dont know who at GGG thought this was good. They must be in a small SMALL bubble of players who like things like Ruthless.
The VAST VAST Majority do not like this. I want to have fun not feel like it would be better to go play something else with my time. |
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" This is good! player choice, yes sir! |
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+1
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+1
I don't even need six portal, it could be less, TWO portals would be 40x better than what we have today. As it stands this 1 portal design KILLS ENDGAME FOR GROUP PLAY. It fucking kills it. Dead. Deceased. It blows hot diarrhea ass playing endgame with a buddy where when one dies you're both just kinda fucked. One sitting on the ground for 45 mins while one tries to solo group upscaled mobs. That's the only option, or you both can quit after one dies and lose the map. It's fucking stupid, I award you no points, we're all dumber for having played it this way and you should feel bad for ever thinking this was a good idea. |
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All forms of death punishment should be toggleable for additional rewards in forms of xp, quality and gold or something.
Don't like xp loss, waystone loss, map node loss? Disable and sacrifice the extra rewards. One try too hard? Select "X" tries whatever GGG were to add and receive less rewards. People with confidence in their build and racing to 100 will play with the risks due to greater rewards, they should be worth it ofc, where as a casual audience can progress at their own pace. Nothing kills your game faster than making it feel like a stressful job and having the feeling that after a day you lost progress. Why log back in to play? |
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