An Open Letter to GGG RE: One Portal

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hboi#6131 wrote:
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There's a game mode that exists for you if you like this style, its called hardcore.


You're character gets deleted if you die in hardcore. Literally not the same issue.

There is a game made for you already if you don't like challenging mechanics. It's called diablo 4


So you're a get gud guy, got it. I've beaten all the uber pinnacle bosses in PoE1 with multiple different builds in different seasons. I've deep delved. Not sure how much get gud you're expecting but your response says a lot.

You're wrong, you just dont know it yet. And thats okay.


I love these responses lmfao

Hands on their ears “lalala nope you’re wrong, because you’re wrong”

Lmfao


Hope 1 portal death stays you can play PoE 1 if you want to be reckless and turn your brain off

Or d4
Last edited by Poe2WarriorMan#6401 on Dec 20, 2024, 9:11:16 AM
I was so confused you guys keep saying it’s one portal when it’s in fact one death. There are still 6 portal limit for porting to town to unload loot and shit.

But yes, I don’t see why devs are completely shutting down the map down after one death when we’re already limited by 6 portals. Makes no sense to me.
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hboi#6131 wrote:
I've got news for you. This isn't poe 1. This is the spiritual successor to Diablo 2. The faster you realize this the better.



Lol poe 2 is the sequel to poe 1, as to where poe 1 is the spiritual successor to D2. Got that a bit backwards.
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Magoraz#6258 wrote:
Just scale the portal numbers with difficulty and rewards. This will provide 'player agency' like so many people are requesting.


This doesn't work, it sounds good on paper but you have players that can't do A seeing what A rewards and complaining about it while they choose B.

It happens every time in every game where a kind of choice like this is presented to players, gone are the days where players can accept less primarily because more is constantly in front of them these days.
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BURNOTOR#1409 wrote:
The one portal decision feels too much frustrating for the game in the long term. However, like some others, I can see a few positive aspects to it. Ideally i would prefer a better option whithouth necessarily returning to the six portals.

The current implementation could work well as part of a "Ruthless" PoE 2 mode, way more challenging than softcore but still less punishing than hardcore.

For maps, perhaps checkpoints could be introduced, maybe two per map and another one in front of map boss. Upon reaching each checkpoint you could use another portal. It could provide three portals total, helping to mitigate random one-shots. This system would still require careful play, particularly at the start of a map when no checkpoints have been found.

The checkpoint system would also help address the layout issues that force players to backtrack through a map because they missed a rare enemy at the start as it was made for campaign.

Three portals per player would also make sense with all the duo couch co-op promotion they are doing for the game. This would offer a fair challenge without being overly punishing.

For boss instances, the obvious solution is to provide six portals but reset the boss's life whenever we die, similar to how it worked in the campaign.

edit : sry if i sound weird i'm not english and used a traductor

+1. I think these are good options to improve the systems.
In particular for bosses. You need a few tries to learn the mechanics in my opinion, otherwise it becomes a numbers game.
I personnaly don't have an issue with that, but many people want the balance to favour skill, but it's contradictory to want to improve and learn the game when you can't practice!
I dont know who at GGG thought this was good. They must be in a small SMALL bubble of players who like things like Ruthless.

The VAST VAST Majority do not like this.

I want to have fun not feel like it would be better to go play something else with my time.
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I think we just need a way for the player to choose. If players want more portals, they should have to give up rarity/quanity on their maps to make it fair to the players that prefer the challenge of one portal. Maybe allow players to start with 6 portals (at T1) and then get rid of portals on their atlas passive tree. For each removed portal, boost the effects of rarity/quant nodes on the tree.

The problem is if people want more portals with no downside. Then I completely disagree and think that ruins the game for people that enjoy the challenge.




This is good! player choice, yes sir!
+1
+1

I don't even need six portal, it could be less, TWO portals would be 40x better than what we have today.

As it stands this 1 portal design KILLS ENDGAME FOR GROUP PLAY.

It fucking kills it. Dead. Deceased.

It blows hot diarrhea ass playing endgame with a buddy where when one dies you're both just kinda fucked. One sitting on the ground for 45 mins while one tries to solo group upscaled mobs. That's the only option, or you both can quit after one dies and lose the map.

It's fucking stupid, I award you no points, we're all dumber for having played it this way and you should feel bad for ever thinking this was a good idea.
All forms of death punishment should be toggleable for additional rewards in forms of xp, quality and gold or something.
Don't like xp loss, waystone loss, map node loss? Disable and sacrifice the extra rewards.
One try too hard? Select "X" tries whatever GGG were to add and receive less rewards.

People with confidence in their build and racing to 100 will play with the risks due to greater rewards, they should be worth it ofc, where as a casual audience can progress at their own pace.

Nothing kills your game faster than making it feel like a stressful job and having the feeling that after a day you lost progress. Why log back in to play?

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