An Open Letter to GGG RE: One Portal

Ya I truly hate this design for so many reasons; just unnecessary punishment....

I think its good if the boss regains life but upon death but I'm not playing until they change this design... sad because the game is beautiful but I have zero incentive to deal with this design
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Ya I truly hate this design for so many reasons; just unnecessary punishment....

I think its good if the boss regains life but upon death but I'm not playing until they change this design... sad because the game is beautiful but I have zero incentive to deal with this design


I agree 100%. I'm the guy that has played PoE1 for hours/days at launch. I've taken days off for league starts.

PoE2 is beautiful, a lot of the changes they made are amazing and I love the bones of the game. However, I didnt barely log in for 3 days cause i just didnt have the desire to, it shouldnt be this way for the new launch
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It would be more punishing for a glass cannon build to get 6 portals in a juiced map to die 6x and lose 60% xp if they had it. The xp is slow enough in this game that the 10% xp loss is plenty of a loss when you play glass cannon. you will never hit lvl 80 that way


I’m pretty sure that’s the point they don’t want you building some all out offense delete things builds anymore as it doesn’t engage with things they WANT you to engage with

ie: rares
Bosses

And their abilities/mods

It’s probably why they are quick to squash things that are over tuned offensively as they would stand out EVEN more if they just went full/mostly glass cannon

I also think the devs want you interacting more with the balance between offense and defense not having a catch all in offense for something that can just off screen clear and what not


Even in PoE1 you were expected to max out resist and thus were not an all out offense build. Currently, the best builds for maps are the all out offense ones that can one shot mobs and sometimes even bosses, though since you can die so easily even high defenses
Yea personally I hope they keep it will still play if they cave into it but the game is so much better with it.

When you don’t die in a map it’s that much more rewarding
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Nothv13#0740 wrote:
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It would be more punishing for a glass cannon build to get 6 portals in a juiced map to die 6x and lose 60% xp if they had it. The xp is slow enough in this game that the 10% xp loss is plenty of a loss when you play glass cannon. you will never hit lvl 80 that way


I’m pretty sure that’s the point they don’t want you building some all out offense delete things builds anymore as it doesn’t engage with things they WANT you to engage with

ie: rares
Bosses

And their abilities/mods

It’s probably why they are quick to squash things that are over tuned offensively as they would stand out EVEN more if they just went full/mostly glass cannon

I also think the devs want you interacting more with the balance between offense and defense not having a catch all in offense for something that can just off screen clear and what not


Even in PoE1 you were expected to max out resist and thus were not an all out offense build. Currently, the best builds for maps are the all out offense ones that can one shot mobs and sometimes even bosses, though since you can die so easily even high defenses


Yea and hopefully that stuff gets tuned


I’m about to send them a video of hammer of the gods being broken and needing damage reduction cause it’s hilarious that I swap to my 2h warcry and hammer, the boss is dead. And then I get an RnG aftershock that hits air lol


Stuff just needs more tuning and that’s what ea is for
As a player that generally jumps into glass cannons, I really appreciate the one portal on death mechanic.

In POE1, I've never been able to make it to pinnacle bosses, because I'm always struggling in maps after a certain point into red maps with 2 waystones. I've overinvested so much into damage, that I can't fix my defenses without completely bricking my build, and being forced to run much lower tier maps while doing so. Being forced back several difficulty levels feels much worse than taking a single step back to fix your build in POE2. Death on these maps has meaning, and forced me to really stop and think about how to build defenses and offense at the same time.

Granted, I've run a few leagues in POE1, so players completely new to POE2 are going to have a rough time. The difference here is I'm able to understand the game without needing too much help. I used to follow build guides exactly, and just couldn't figure out how to adjust things myself.

Forcing a harsh penalty on death plays a similar effect to how we play Fromsoft games, wherein it forces the player to either try a different location (or in POE2 a different mechanic, eg trials), or consider respeccing your build somehow either by changing your gear, spells, etc until you find a solution that works. It doesn't mean POE2 is a souls-like, it just means that death has meaning, it's not as harsh as Hardcore, which is a single death for an entire character.

Granted, I've never lost a Div or worse (inb4 Mirror of Kalandra death).
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zshift#7251 wrote:
As a player that generally jumps into glass cannons, I really appreciate the one portal on death mechanic.

In POE1, I've never been able to make it to pinnacle bosses, because I'm always struggling in maps after a certain point into red maps with 2 waystones. I've overinvested so much into damage, that I can't fix my defenses without completely bricking my build, and being forced to run much lower tier maps while doing so. Being forced back several difficulty levels feels much worse than taking a single step back to fix your build in POE2. Death on these maps has meaning, and forced me to really stop and think about how to build defenses and offense at the same time.

Granted, I've run a few leagues in POE1, so players completely new to POE2 are going to have a rough time. The difference here is I'm able to understand the game without needing too much help. I used to follow build guides exactly, and just couldn't figure out how to adjust things myself.

Forcing a harsh penalty on death plays a similar effect to how we play Fromsoft games, wherein it forces the player to either try a different location (or in POE2 a different mechanic, eg trials), or consider respeccing your build somehow either by changing your gear, spells, etc until you find a solution that works. It doesn't mean POE2 is a souls-like, it just means that death has meaning, it's not as harsh as Hardcore, which is a single death for an entire character.

Granted, I've never lost a Div or worse (inb4 Mirror of Kalandra death).


Respectfully i disagree. I've killed pinnacle bosses on many seasons with many different builds. I've deep delved. IMO this was a player agency choice that you had the ability to overcome in PoE1 but you chose not to. That's not the game's fault.

Forcing you to change your build was only something you've recently discovered and that's okay. But that option was always available to you but you chose not to explore it.

Right now GGG has removed that player agency from us. Let people play the way they want to play, it's what made PoE1 what it is. If they want to play a glass cannon 6 portal build, let them, thats okay.
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Love the one portal if you die change. Death needs to have weight and they landed in something fair


There's a game mode that exists for you if you like this style, its called hardcore.


You're character gets deleted if you die in hardcore. Literally not the same issue.

There is a game made for you already if you don't like challenging mechanics. It's called diablo 4
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hboi#6131 wrote:
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Love the one portal if you die change. Death needs to have weight and they landed in something fair


There's a game mode that exists for you if you like this style, its called hardcore.


You're character gets deleted if you die in hardcore. Literally not the same issue.

There is a game made for you already if you don't like challenging mechanics. It's called diablo 4


So you're a get gud guy, got it. I've beaten all the uber pinnacle bosses in PoE1 with multiple different builds in different seasons. I've deep delved. Not sure how much get gud you're expecting but your response says a lot.

You're wrong, you just dont know it yet. And thats okay.
I've got news for you. This isn't poe 1. This is the spiritual successor to Diablo 2. The faster you realize this the better.

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