An Open Letter to GGG RE: One Portal
" Just how do you expect players to achieve that without any Res/Life nods in the tree? Praying to the rng Gods for good drops? In the state is today, it just feels sadistic and counterproductive. The XP loss was enough, this is just a slap in the face to new-comers and casual players. People play games to have fun after a long day, not to experience even more frustration. They said they wanted to bring new players to the community, well they did but they won't retain them with design choices like this. If a guy wants to die 5 times in a map in order to clear it he's gonna lose 50% xp anyway... is that not punitive enough? I think we can all agree it is. |
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" it does not MATTER to a MF build which is at 0% experience in the first place. If you chose to run at high speeds with 2k ehp trying to offscreen with high MF that is a choice to accumulate value fast. Not having any risk to that playstyle devaulates ALL other playstyles. Now GGG actually added a risk to MF min maxing which I do like Farming salt on the forums since 2024
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" This guy gets it. |
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" The MF player is not what this is about. The overwhelming bulk of players do not play this way. New players especially. There's other ways to balance MF. You're still missing the point. |
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Also the bulk of players:
Stuff on trade is too expensive, now guess what happens if MF gets boosted - which that bulk of players doesn't play. Farming salt on the forums since 2024
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" Early access, MF is a knob that can be turned and adjusted. One portal is a core design decision. Apples and oranges. |
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" It is a design decision which I very much like after using portals as a defensive layer for a decade Farming salt on the forums since 2024
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The main problem of all defenders of one portal - they dont whant to listen to anybody with different opinion. I'll try to make it simple. All of us can do a one portal run, it's not something for pure elitists. For the most of us, it's just not brings any enjoyment, only needless annoying. There's many game modes in poe for tryharders - hardcore, ssf etc, so if you whanna bigger challenge, there's always a place for that. I really like poe2 (espetially campain), but with current flaws - overall character clumsyness, absence of movement skills, no +hp mod in passive tree, insane speed of all monsters in maps - a one-life system feel not "play carefully" but "How can we makes your game experience more awfull". And in multyplayer problem becomes even worse, most time i play with my wife and when somebody dies, second mate forced (by game) to abandon map, becouse there's no ressurections and no second portals. I dont have too much time for games atm and i whant spend that time for playing together, not soloing map or waiting in hideout for my partner.
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Agreed, it's awful.
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One portal is great, the game is just not balanced for it currently. Enemies swarm you too much in ways you can't handle often, such as in the tiny enclosed spaces of ritual. Even if the ritual has optimal terrain around it, it's still too small, and most of the time you get body blocked by some fucking tree or a rock and enemies move way too fast anyway.
White mobs are extremely overtuned and chunk you for like 80% of your HP at tier 2 with armor sometimes. Fighting Rathbreaker in maps his little adds on top of the cliff will one shot you with their spears while Rathbreaker himself does like 5% of your hp with swings. Tons of on death damage coupled with the on kill animation for rares that teaches people that huge on death animations are SAFE (which they of course are not). One portal is fine, the rest is not. Last edited by Kashou#2868 on Dec 20, 2024, 7:06:10 AM
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