GGG Stop doing PoE2 only for nolife's

It's funny how people call me to leave if it's to difficult to me. lol

I was spend almost 5-6k hours in PoE1 and u know what it's the best in poe1 ?
You can choose game mode...it's better to give players choice than force them to play all in ruthless even if they don't like it.

For me poe2 it's too difficult to play and feel any progress if you can play 1-2h a day.

This is only my feedback about the game.
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joevw007#4335 wrote:
yep that's the exact vibes I've gotten. Punishments all around for casuals. Didn't play 1k+ hours of POE1? You're gonna suffer while the community yells "git gud." Active players have dropped 50% from 600k at launch to 300k as only the try hards that get off to having unwritten knowledge on the game that is necessary to progress are left playing by act 3. Development room is sweaty as he'll I can smell it from the forums.


Just wait in half a year when they call other arpg's bad yet for some reason those games are very profitable whilst their elite only club is back to being an obscure game everyone praises but no one plays.
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MEITTI#3999 wrote:
Elden Ring being hard didn't stop casual players from enjoying it. To argue that casuals don't like challenge is a lie. YOU don't like challenge because you don't actually want to play an action rpg. You want to play Cookie Clicker.


The elden ring where you can continually retry bosses with minimal risk, where you don't lose hours of progress on death, that elden ring?

People use souls games reputation for difficulty to justify it in poe2, yet the moment you put any thought into it you realise, by comparison souls games are streamlined and designed to allow the player to overcome challenge through repetition. Poe2 endgame by comparison is nothing but tedium, awkwardness and severe punishment.

Elden ring is casual as hell compared to this, Yet if you where to suggest giving the same conveniences that game has to Poe2 suddenly you're a filthy stinking casual, and they use elden rings success to justify it being anti-casual. I really hope GGG understand why these people should be ignored. I suspect they will eventually, whether it's the easy way or the hard way.
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BK2710#6123 wrote:
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joevw007#4335 wrote:
yep that's the exact vibes I've gotten. Punishments all around for casuals. Didn't play 1k+ hours of POE1? You're gonna suffer while the community yells "git gud." Active players have dropped 50% from 600k at launch to 300k as only the try hards that get off to having unwritten knowledge on the game that is necessary to progress are left playing by act 3. Development room is sweaty as he'll I can smell it from the forums.


Just wait in half a year when they call other arpg's bad yet for some reason those games are very profitable whilst their elite only club is back to being an obscure game everyone praises but no one plays.


Yeah that's the superiority complex the community and developers have. Somehow they can't grasp that the reason no one plays, is because the game isn't player friendly. POE2 seems to care less about player experience than they do proving their silly mechanics are playable if you just "git gud"
I bet everyone in here complaining about it being for no lifes has more game time than I do in it. Ya'll just fomoing for no reason.
He pays people to play for him. He literally got banned for it.

Pick a better example.
For the people comparing it to Elden Ring:

In Elden Ring there is no downside to dying to a boss, you can instantly try it again. And again. And again.

In POE2, you lose potentially hours of progress, and a massive chunk of XP, and have to do it all over for only to get one more attempt.

POE2 is massively more punishing and therefore more difficult than Elden Ring.
By a huge margin.
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kuciol#0426 wrote:
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Madir#3680 wrote:

It's not about 'whining.' When players express that the game is too difficult and would like an easier mode, that's legitimate feedback. It's not just repeating 'it doesn't play like PoE1'; it's a comment on the current gaming experience and what could be improved to make the game more accessible to different types of players. Saying 'the honor system is bad because of X, Y, Z' is one type of feedback, but what you're overlooking is that every player has different expectations, and it's normal for them to share their preferences. It's not about wanting to change everything, but about finding a balance so everyone can enjoy the game. The forum is here for all kinds of feedback, even if it doesn't align with your views. I don't see the point in continuing to respond. Have a good day.


Thats your problem "expectations". Making a game for everyone is making it for no one. Your ideas are in direct cotradiction of what I and GGG want from a game. Making it "more accessible" would destroy it.


LOL! The cute part is that you are actually serious when you put it like that.
I find the game difficult, map too vast, sanctum are not fun, and after seeing this link with a vidéo, I've decided to stop playing. I may return if the difficulty is adjusted. Here is the link :

https://www.forbes.com/sites/paultassi/2024/12/16/the-video-that-made-me-quit-path-of-exile-2/
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MEITTI#3999 wrote:
Elden Ring being hard didn't stop casual players from enjoying it. To argue that casuals don't like challenge is a lie. YOU don't like challenge because you don't actually want to play an action rpg. You want to play Cookie Clicker.


Elden ring is one of the most easy/simple/casual souls-like game. Few bosses are badass ,but overall game is much easy then DS1 or DS3. This game was done for casuals
Last edited by Berzal#5810 on Dec 19, 2024, 2:41:04 PM

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