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In Poe 1, no one forced you to play on a zoom-zoom build with a billion damage, on the most popular skill from the guide on YouTube. You forced yourself.
Completely incorrect. The game was balanced around massive damage and zoom and turbo clear almost entirely. Nearly every single league mechanic is time based meaning you literally cannot participate unless you are playing a zoom build. Bosses are also all balanced around having extreme damage which most skills don't provide.
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The truth is that ANY skill in Poe 1 is more than playable, it just does not kill 10 screens in 1 second, because the balance has not been done and never will be.
Any skill in PoE1 is playable (for the campaign). If you want to do anything more the only way most skills in PoE1 are viable is as a self-imposed challenge. But for any normal player it is literally not possible.
At the same time the power creep in PoE1 is so insane that you can barely even fail during acts, making the game bad for an average story gamer as well. In Fall of Oriath the bosses were actually challenging, but now even the most average build will phase Kitava before he even has a chance to attack. Then you get to endgame and it will fall off to oblivion.
Last edited by Kashou#2868 on Dec 20, 2024, 7:55:59 AM
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Posted byKashou#2868on Dec 20, 2024, 7:52:18 AM
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A post by a player who has little played HC and thinks he knows the game but really knows nothing about it, just look at the achievements, he has never reached level 60 in HC, he was never finish Cruel labirynth in HC. He thinks the game is about falling 1000 times and stand back, that's the game of that player hahaha...
🌞 Designer of SimpleFilter see My Item Filters 🌞
🌞 I treat PoE as an art 🌞 Last edited by koszmarnica#7777 on Dec 20, 2024, 8:09:20 AM
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Posted bykoszmarnica#7777on Dec 20, 2024, 8:07:59 AM
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^an exception doesn't prove anything. It happens. As I said, I TOO don't rush myself.
For every one of your "gf"-type players, there are hundreds or thousands of others that fail and quit. The forum and reddit is a great indicator of this.
Also, challenges are totally meaningless and completely irrelevant to actual game ability. They aren't challenges, they are just time and grind.
Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Dec 20, 2024, 8:14:30 AM
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Posted bycowmoo275#3095on Dec 20, 2024, 8:13:38 AM
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poe1 is far from great. It is fun in concept but it was ruined by constant feedback from player to make it faster and easier.
In its current state you can pick literally any skill and blast through acts, one-shotting everything and killing act bosses before they finish their entry animation.
It is still difficult to new players, yes, but in general it is a very easy game for anyone who understands how it works. And all of this complexity really boils down to repetitive same-old cycle that most veterans are bored with.
And truth that many players would rather not hear is that you can be really good in poe1 without really understanding much of the mechanics. Just grab FOTM build and blast through without understanding what you're really doing because you can gear/build check 99% of the game.
What poe2 brings is the difficulty and actual complexity some people want. It is actually difficult and requires far more engagement into its systems to get anywhere.
People who are new to poe1 have REALLY hard time grasping the second one and that is understandable. What is not is asking to make it poe1 again, simply because instead of learning it, they want to be good at it from get go.
Buyers remorse talking.
PoE is the undisputed king of ARPGs in videogame history. There is no denying this. PoE2 does not come anywhere even close right now, and has a very long way to evolve if GGG wants it to have the kind of returning playerbase as PoE does.
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Nah, PoE 2 doesnt bring dificulty and much less complexity, in fact it lost most of it´s depth, the passive tree is bland af and kinda forcfes you to stay in your general starting area because now you need a massive ammount of points to travel, each skill being fixed to a single weapon kills another big layer of depth, 99% of the uniques dont have HP and while in PoE 1 you could build around with more hp in the tree, here you cant, and you really need that HP making them even worse, barely anyone is using uniques to fuel crazy builds, so ye the game lost most of it´s depth, at the moment it´s shallow as hell, uninteresting, and on top of that it´s a hiking simulator.
I hope they fix some of the issues, but some of them are not really solvable now.
Poe1 tree is literally "travel from life/ES cluster to life/ES cluster and pick what your build needs along the way". There is no other way of making good builds. Removing life from tree was one of the better choices their made making the tree way more open now - you're not forced to just pick what is near a life cluster that you HAVE to take, you can opt to stay in one place and take more points (but need to solve attributes with gear), or travel further and solve attributes along the way. There is actual, meaningful choice now instead of make-pretend one.
Complexity for complexity sake with no real choice is just fluff that doesn't really actually make game interesting to play. Its just hard to understand why these things are there in the first place for new players.
But also because there is no life on tree, giving up on life rolls is actually EASIER - not harder. You're only losing the amount stated on the item - not 300% of that amount due to life scaling from tree.
And people absolutely are using uniques. Some require some balancing (actually quite a bit of them do), yes, but in general they offer fair UNIQUE mechanics along with drawbacks.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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Posted byPerq#4049on Dec 20, 2024, 8:35:39 AM
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poe1 is far from great. It is fun in concept but it was ruined by constant feedback from player to make it faster and easier.
In its current state you can pick literally any skill and blast through acts, one-shotting everything and killing act bosses before they finish their entry animation.
It is still difficult to new players, yes, but in general it is a very easy game for anyone who understands how it works. And all of this complexity really boils down to repetitive same-old cycle that most veterans are bored with.
And truth that many players would rather not hear is that you can be really good in poe1 without really understanding much of the mechanics. Just grab FOTM build and blast through without understanding what you're really doing because you can gear/build check 99% of the game.
What poe2 brings is the difficulty and actual complexity some people want. It is actually difficult and requires far more engagement into its systems to get anywhere.
People who are new to poe1 have REALLY hard time grasping the second one and that is understandable. What is not is asking to make it poe1 again, simply because instead of learning it, they want to be good at it from get go.
Buyers remorse talking.
PoE is the undisputed king of ARPGs in videogame history. There is no denying this. PoE2 does not come anywhere even close right now, and has a very long way to evolve if GGG wants it to have the kind of returning playerbase as PoE does.
Despite being considered as such, that doesn't mean much when there's no real competition out there, does it?
"Sigh"
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Posted byIonSugeRau1#1069on Dec 20, 2024, 8:39:55 AM
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poe1 is far from great. It is fun in concept but it was ruined by constant feedback from player to make it faster and easier.
In its current state you can pick literally any skill and blast through acts, one-shotting everything and killing act bosses before they finish their entry animation.
It is still difficult to new players, yes, but in general it is a very easy game for anyone who understands how it works. And all of this complexity really boils down to repetitive same-old cycle that most veterans are bored with.
And truth that many players would rather not hear is that you can be really good in poe1 without really understanding much of the mechanics. Just grab FOTM build and blast through without understanding what you're really doing because you can gear/build check 99% of the game.
What poe2 brings is the difficulty and actual complexity some people want. It is actually difficult and requires far more engagement into its systems to get anywhere.
People who are new to poe1 have REALLY hard time grasping the second one and that is understandable. What is not is asking to make it poe1 again, simply because instead of learning it, they want to be good at it from get go.
Buyers remorse talking.
PoE is the undisputed king of ARPGs in videogame history. There is no denying this. PoE2 does not come anywhere even close right now, and has a very long way to evolve if GGG wants it to have the kind of returning playerbase as PoE does.
Why do you have to open with such ass-hatted line? Should I also go with some personal idiocy? I'd begin with you being such a great fan of the game that you never dared to play HC - I wonder why, Sir "poe is the king of aRPG". Or that you didn't even play this league. Why is that? What were you doing? Not playing the best aRPG in history of the world.
Ass-hattery aside:
Poe's complexity is artificial. It ends up being quite streamlined. And yes, it is a nice game with lots of content, but the general idea of builds in poe is really simple to explain.
Doesn't mean that poe2 has to be the same. It doesn't need to rely on same things to be interesting. And for the same people, at that.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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Posted byPerq#4049on Dec 20, 2024, 8:42:11 AM
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poe1 is far from great. It is fun in concept but it was ruined by constant feedback from player to make it faster and easier.
In its current state you can pick literally any skill and blast through acts, one-shotting everything and killing act bosses before they finish their entry animation.
It is still difficult to new players, yes, but in general it is a very easy game for anyone who understands how it works. And all of this complexity really boils down to repetitive same-old cycle that most veterans are bored with.
And truth that many players would rather not hear is that you can be really good in poe1 without really understanding much of the mechanics. Just grab FOTM build and blast through without understanding what you're really doing because you can gear/build check 99% of the game.
What poe2 brings is the difficulty and actual complexity some people want. It is actually difficult and requires far more engagement into its systems to get anywhere.
People who are new to poe1 have REALLY hard time grasping the second one and that is understandable. What is not is asking to make it poe1 again, simply because instead of learning it, they want to be good at it from get go.
The problem is that people don't want to learn. The fact that in Poe 1 you can take someone else's build and beat the game with your eyes closed is not Poe 1's fault. It's the community that optimizes the game. If newbies were banned from YouTube, you'd be surprised how interesting Poe 1 actually is to figure out. Yes, it's not perfect, but it's a game that really rewards you for your knowledge.
In PoE1 one you can pick one of 200+ skills, build around it and it will work. Nobody force you to zoom.
In poe2 you have about 5% of the build diversity of PoE1, the only true cater of the game is two handed mace, a melee weapon, for some reasons, they force the 1 and same gameplay onto every single class/weapons.
Please, like PoE2 as much as you want. Don't pretend it is gold, or a good game lol. PoE1 dwarf it and will outlive poe2.
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Posted byepiphase#4568on Dec 20, 2024, 11:02:48 AM
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They need to add about 60 support gems as well as skill gems and redo the entire skill tree otherwise this game will be dead before the end of the second league.
~ Seph
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Posted bysephrinx#7591on Dec 20, 2024, 11:07:12 AM
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poe1 is far from great. It is fun in concept but it was ruined by constant feedback from player to make it faster and easier.
In its current state you can pick literally any skill and blast through acts, one-shotting everything and killing act bosses before they finish their entry animation.
No you can not one shot bosses before they finish entry animation, with any skill, during the campaign. High investment meta builds can do that in maps/endgame.
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Posted byBagslapadin#7029on Dec 20, 2024, 11:20:13 AM
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