NOBODY seems to understand why Poe 1 is great

2k PoE1 hours I only play hcssf and i've never spoiled the game with a build guide, watching streamers or playing the noob meta skills that constantly come up in general chat. Still not beaten ubers etc.

the fun is building something with what you have on hand.
Last edited by AmpegV4#2473 on Dec 19, 2024, 5:01:17 AM
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AmpegV4#2473 wrote:
2k PoE1 hours I only play hcssf and i've never spoiled the game with a build guide, watching streamers or playing the noob meta skills that constantly come up in general chat. Still not beaten ubers etc.

the fun is building something with what you have on hand.


yeah! That's literally what I'm talking about. The game gains INFINITE depth when you just use what it gives you and try to do things on your own. What I don't understand is why the devs decided to balance the entire game around people breaking its limits instead of nerfing the strong and making the weak stronger. It looks like they'll do that in poe 2, but poe 2 won't have that depth because they're afraid of that happening again
Третьего дня, по совету проверенных комрадов, приобрел мегадевайс - пробку "Кудуку3000". По приходу домой жадными цепкими лапами распаковал и заюзал мегадевайс. Размер - моё почтение. Даже мой привыкший к рфу чифтейн отказался принимать с первого раза.
"
There are inevitable things in any system, and one of them is human psychology. In this case, if you read the title of the post, it is meta.

[....]

Now Poe 2 is coming out, and I feel as if I was limited not by a nuclear bomb, but by the possibilities of science itself. I can no longer even make a machine gun, only a stick.

[....]

It's as obvious and expected as it is ironic - that wide opportunities make wide abuse, and abuse leads to fewer opportunities, which eventually leads you to D4, where you have no choice. I really hope that Poe 2 doesn't suffer the same fate, or at least that the base game itself can't be limited to the point where you actually REALLY don't have a choice anymore because the game would become unplayable no matter what you experiment with.


II'm still making ridiculous builds with non-meta builds (I think because I've never watched a guide or a build) and doing just fine. Right now I'm playing a melee, strength stacking Gemlin Legionairre. I'm one-shotting basically every boss thusfar and I have 2K HP while still being in normal difficulty. The possibilities are there, you just have to figure everything out again. And yes, there are not as many unique items just yet, but that will come.
Last edited by Gimatria#7361 on Dec 19, 2024, 5:10:18 AM
I think they will do the same in PoE 2, its already evident with threads about PoE2's 1-button broken builds etc, also they didn't redesign well known meta skills like DD etc. and if they nerf them now it's more community backlash.

hate to burst ppls bubble but the endgame meta is already poe1.
Last edited by AmpegV4#2473 on Dec 19, 2024, 5:13:40 AM
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In Poe 1, no one forced you to play on a zoom-zoom build with a billion damage, on the most popular skill from the guide on YouTube. You forced yourself. In this PvE game, for some reason, there is an insane competition, which even I feel every league start. Whether you admit it or not, but in Poe 1, people played on "absurdly strong builds" for this very reason.



I have played 2500 hours and never even killed a pinnacle boss once. I always just played my own thing. 'The journey is more important than the destination kind of thing'.

Howeever, what you're saying is not completely right. Because skills got stronger and builds got better, GGG implemented new mechanics to keep up. You had to have spell suppression, life recoup and 'damage taken as x' if you were to play any high level content. And lets not even talk about timeless jewels or cluster jewels. Cluster jewels were basically a necessity.

The build diversity got lower and lower as the game grew in size. And if you never followed and build or guide (like I did) the end-game content was getting further and further away. I started to dislike PoE over time because of this. I'm so glad that PoE2 seems to be having less mechanics.
"
AmpegV4#2473 wrote:
I think they will do the same in PoE 2, its already evident with threads about PoE2's 1-button broken builds etc, also they didn't redesign well known meta skills like DD etc. and if they nerf them now it's more community backlash.

hate to burst ppls bubble but the endgame meta is already poe1.


That too. People justify some game design decisions, but the truth is that the endgame of poe 2 right now looks the same as the endgame of poe 1. Type "fubgun lightening agro" on youtube and you won't immediately understand from the gameplay footage whether it's the first poe or the second. The only problem is that in poe 1 you had the tools and ways to bring OTHER abilities (not just LA) to a similar state. In poe 2 there are no such opportunities. You either play on strong abilities, or you are a Blood Mage, and you need to unspeck all you ascendancy. This is just absurd
Третьего дня, по совету проверенных комрадов, приобрел мегадевайс - пробку "Кудуку3000". По приходу домой жадными цепкими лапами распаковал и заюзал мегадевайс. Размер - моё почтение. Даже мой привыкший к рфу чифтейн отказался принимать с первого раза.
"
Gimatria#7361 wrote:
"

In Poe 1, no one forced you to play on a zoom-zoom build with a billion damage, on the most popular skill from the guide on YouTube. You forced yourself. In this PvE game, for some reason, there is an insane competition, which even I feel every league start. Whether you admit it or not, but in Poe 1, people played on "absurdly strong builds" for this very reason.



I have played 2500 hours and never even killed a pinnacle boss once. I always just played my own thing. 'The journey is more important than the destination kind of thing'.

Howeever, what you're saying is not completely right. Because skills got stronger and builds got better, GGG implemented new mechanics to keep up. You had to have spell suppression, life recoup and 'damage taken as x' if you were to play any high level content. And lets not even talk about timeless jewels or cluster jewels. Cluster jewels were basically a necessity.

The build diversity got lower and lower as the game grew in size. And if you never followed and build or guide (like I did) the end-game content was getting further and further away. I started to dislike PoE over time because of this. I'm so glad that PoE2 seems to be having less mechanics.


I'll reiterate my point: the problem isn't depth, it's the overall game being made harder in favor of the strongest builds. And all this because people complained when GGG nerfed the "meta". Looking back, it was the right decision on their part. They should have nerfed all the strong abilities, made the weak ones stronger, and left the monsters alone. The system design they used was "fix the system, not the person", meaning change the entire structure, not specific skills. Unfortunately, it didn't make things better, because in POV1 the skills were too varied. I think if the monsters stayed at their current power level, and weak or unpopular abilities were buffed, we would eventually reach a plateau where most abilities make sense in the 50-100% power range, not the 50 and 50000% range that the game currently has.
Третьего дня, по совету проверенных комрадов, приобрел мегадевайс - пробку "Кудуку3000". По приходу домой жадными цепкими лапами распаковал и заюзал мегадевайс. Размер - моё почтение. Даже мой привыкший к рфу чифтейн отказался принимать с первого раза.
Last edited by theslavagame#6814 on Dec 19, 2024, 5:25:10 AM
PoE2 is great. I like the difficulty and can't wait to see the synergies, when they release the rest of the support and active gems and weapons and classes. No need to make it simpler.
"
"
Gimatria#7361 wrote:
"

In Poe 1, no one forced you to play on a zoom-zoom build with a billion damage, on the most popular skill from the guide on YouTube. You forced yourself. In this PvE game, for some reason, there is an insane competition, which even I feel every league start. Whether you admit it or not, but in Poe 1, people played on "absurdly strong builds" for this very reason.



I have played 2500 hours and never even killed a pinnacle boss once. I always just played my own thing. 'The journey is more important than the destination kind of thing'.

Howeever, what you're saying is not completely right. Because skills got stronger and builds got better, GGG implemented new mechanics to keep up. You had to have spell suppression, life recoup and 'damage taken as x' if you were to play any high level content. And lets not even talk about timeless jewels or cluster jewels. Cluster jewels were basically a necessity.

The build diversity got lower and lower as the game grew in size. And if you never followed and build or guide (like I did) the end-game content was getting further and further away. I started to dislike PoE over time because of this. I'm so glad that PoE2 seems to be having less mechanics.


I'll reiterate my point: the problem isn't depth, it's the overall game being made harder in favor of the strongest builds. And all this because people complained when GGG nerfed the "meta". Looking back, it was the right decision on their part. They should have nerfed all the strong abilities, made the weak ones stronger, and left the monsters alone. The system design they used was "fix the system, not the person", meaning change the entire structure, not specific skills. Unfortunately, it didn't make things better, because in POV1 the skills were too varied. I think if the monsters stayed at their current power level, and weak or unpopular abilities were buffed, we would eventually reach a plateau where most abilities make sense in the 50-100% power range, not the 50 and 50000% range that the game currently has.


I agree with that, I hope PoE2 just keeps the amount of skills on the lower side. It's way easier to balance. Also the fact that skills are tied to a weapontype makes balancing easier.
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Perq#4049 wrote:
poe1 is far from great. It is fun in concept but it was ruined by constant feedback from player to make it faster and easier.

In its current state you can pick literally any skill and blast through acts, one-shotting everything and killing act bosses before they finish their entry animation.
It is still difficult to new players, yes, but in general it is a very easy game for anyone who understands how it works. And all of this complexity really boils down to repetitive same-old cycle that most veterans are bored with.
And truth that many players would rather not hear is that you can be really good in poe1 without really understanding much of the mechanics. Just grab FOTM build and blast through without understanding what you're really doing because you can gear/build check 99% of the game.


What poe2 brings is the difficulty and actual complexity some people want. It is actually difficult and requires far more engagement into its systems to get anywhere.
People who are new to poe1 have REALLY hard time grasping the second one and that is understandable. What is not is asking to make it poe1 again, simply because instead of learning it, they want to be good at it from get go.


This is so wrong!

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