Boots - Movement Speed Should Be Implicit Affix

yes goddamn this should be a hotfix, imagine chosing between good stats on boots and movespeed, because both are prefix
+1
Or maybe they could make the dodge roll actually useful for , you know, dodging?
Bad idea, it should feel like you have won the lottery to find decent boots + movement speed. Your suggestion just gives all players easy boots without hours of grind to find them.

how about adding a god mode button and item editor while we are at it..
Last edited by AmpegV4#2473 on Dec 15, 2024, 7:09:08 PM
+1, but also like double the base movement speed of a character with no gear. This game is way too sluggish and boring.
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Or maybe they could make the dodge roll actually useful for , you know, dodging?


The dodge roll IS fine for dodging. If you're having problems with it that's a you issue, be it connection or just skill.

Dodge rolling is not related to the problem of map sizes and travel time, of which it becomes abundantly clear that these maps HAD to have been playtested by devs having put 20% move on their boots. Without it, the map sizes feel bloated and obnoxiously sloggy at times, especially in Act 2. With it, everything feels like it flows naturally. Even some boss mechanics, like the flying fire spew on the Chimera, or the death tornado on the lightning bird in Trial of Chaos, feel like they were rather obviously tested by someone with movement on their boots. Without it, they feel exceedingly punishing.
If the tornado catches you out, you're dead almost guaranteed. If you don't know the flame spew is coming, you're given next to no time to react to it because base speed you only BARELY move faster than it does. 20% movement on boots makes it feel like the mechanics were designed with that in mind. Still punishing if you don't play properly but a moment's hesitation or being caught out by the mechanic the first time you see it won't auto-fuck you like they do right now.

In PoE1, we had things like Quicksilver to mitigate such situations. If you got caught by a bad AoE, you could usually still blitz out of it with a flask. Thus, while it was important in the endgame to save time, 20% on boots didn't feel ABSOLUTELY MANDATORY. Plus we could, you know, just bench it on if need be.
In PoE2, with the slower baseline speed, it feels entirely mandatory now. Like GGG expects everyone to run it so instead of bake it into the gear baseline like sane developers would, they've just balanced the entire game around its presence while still not making its presence guaranteed.

IMO, it should be an innate with escalating tiers based on game stage.

- Boots from about halfway through Act 1 have 5-10% movement speed innate.
- Boots in Act 2 have 10-15% movement speed innate.
- Boots in Act 3 have 15-20% movement speed innate.
- All boots beyond Act 3 have 20-25% movement speed innate.

That way you still get the slowness starting out and you can feel yourself getting "better" as the game goes on.

Last edited by AdeptusEnginus#0665 on Dec 15, 2024, 7:15:39 PM
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AmpegV4#2473 wrote:
Bad idea, it should feel like you have won the lottery to find decent boots + movement speed. Your suggestion just gives all players easy boots without hours of grind to find them.

how about adding a god mode button and item editor while we are at it..


Sorry, but this is a dumb take. Even PoE1 knew that this was important which is why you were guaranteed to pass all of the unlock points for the movement speed bench craft just by progressing through the campaign; and it was WAY less important there than it is in PoE2 where it feels like the game was outright balanced around having the mod, whereas PoE1 gave you myriad of alternatives to work with if you didn't end up with it on an item for whatever reason. Quicksilver Flasks + and all the various flavors of movement skills.

If bench crafting was still a thing in 2 this wouldn't be anywhere near as much of a problem at it is. But, it isn't, so here we are.
Bad idea, and I think GGG cares about itemization enough to never fall into this pitfall.
Step 1 is to self reflect.
The difference between having extra move speed is like night and day

I literally cannot justify using any other boots after getting a mediocre roll but it has 25% move speed, simply because there are no stats that make up for just being able to move around faster.


Some implicit movement speed that scales with ilevel would go a long way and you can still keep some extra move speed on boots as a modifier
(There's no bench crafting in PoE1 Ruthless either, yet the situation is still very different there.)

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[...]
You realize poe 1 also had a MS debuff on wearing armor? This is why many people would run up to act 3-4 without wearing armor. This isn't new.

You realize that you could have bothered to actually read my post where I say «also still», or to click my bug report, which I start with :
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This was already an issue in PoE1, and is still an issue in PoE2.
[...]

But sadly, people not bothering to read isn't new either...
Last edited by BlueTemplar85#0647 on Dec 15, 2024, 7:55:23 PM

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