Boots - Movement Speed Should Be Implicit Affix

To improve itemization, every pair of boots should have movement speed as an implicit (as opposed to prefix). There are a lot of boots you can't use simply because they don't have movement speed. This change would make traversing the game better and a huge QOL improvement. The implicit affix could spawn with escalating tiers based on item rarity:

* 5-10% Movement Speed (Normal)
* 10-15% Movement Speed (Magic)
* 15-20% Movement Speed (Rare)
* 20-30% Movement Speed (Unique)
Last edited by CharlesJT#7681 on Dec 18, 2024, 3:09:02 PM
Last bumped on Jan 6, 2025, 1:06:20 AM
I've been thinking the same thing. :D
Completely agree. Some of the slower characters simply crawl.
This would be a huge QOL increase. Base movement is just waaaaaay too slow for a game with no real traversal skills. I'm not the POE 1 zoomer archetype, I'm okay with the game being slower but not THAT slow. Playing without 20+% speed boots is just not enjoyable.
Make the implicit a flat bonus (+x meters/second or whatever), and lower the roll range on bonuses to compensate so you end up in the same place at the top end.
Last edited by Xenus_Paradox#7530 on Dec 15, 2024, 12:50:03 PM
+1 100% agree with this. I didn't understand the extent of how much the movement speed made a difference until I finally got a good boot roll that also had 20% move speed on it.

Having implicit 15-25% would solve a LOT of people's complaints about things like map size. It feels like the game was designed with the expectation you would have this 100% of the time.
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+1 100% agree with this. I didn't understand the extent of how much the movement speed made a difference until I finally got a good boot roll that also had 20% move speed on it.

Having implicit 15-25% would solve a LOT of people's complaints about things like map size. It feels like the game was designed with the expectation you would have this 100% of the time.


Agreed, movement speed on boots is a MUST.
MS is a must in PoE1 Ruthless already.

However, the situation is very different there outside of items : between passives and the bandits quest reward, my latest bow-wielder there has so much + movement speed (nearing +100% ms), that I can even afford to use boots without any movement speed on them !

Last but not least, PoE2 also still has the issue of armours having hidden negative movement speed implicits :
[0.1.0] Armour equipment missing movement speed modifiers in their description
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MS is a must in PoE1 Ruthless already.

However, the situation is very different there outside of items : between passives and the bandits quest reward, my latest bow-wielder there has so much + movement speed (nearing +100% ms), that I can even afford to use boots without any movement speed on them !

Last but not least, PoE2 also still has the issue of armours having hidden negative movement speed implicits :
[0.1.0] Armour equipment missing movement speed modifiers in their description


You realize poe 1 also had a MS debuff on wearing armor? This is why many people would run up to act 3-4 without wearing armor. This isn't new.
Step 1 is to self reflect.
This sounds like a great idea, it is very hard to consistantly good ms on boots due to how rares work.

It also is VERY important when thinking about boss design, a lot of them were made on the assumption that the player is wearing movespeed boots and as such things like Geonors slam are just a little too big.

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