Remove the support gem limit

TLDR :
Spoiler
Get rid of it


This is probably one of my biggest issues with the game. One of the biggest attractions for me towards Path of Exile 1 was the build diversity. This is one of the biggest reasons that I kept playing. Trying new builds and finding creative ways to make weird skill combinations work made every play through feel different. That being said, I don't understand why theyve decided to cap support gems at 1 support gem as opposed to being able to have copies of the same support on different skills. It just feels like a step in the D4(bad) direction where there will be a handful of viable meta builds where there is no point in trying to get creative because the support gem you need for a skill is just way more overpowered when used on another skill. It just feels like I'm being discouraged from being creative and pigeon-holed towards a META. It feels like the "Set item" version of skill gems. Rather then being able to put a support gem in and being happy and carrying on, i've now got to remove it from another skill, find out where the most efficient spot for the support is, rearrange every other skill to make it work etc etc its such a Fuck around. Path of exile used to have Build of the week reveals because even the devs didnt know what was possible. now they've designed all of the skills/gems to work in a specific way so they already know what the builds are because its not worth deviating from what they were designed for... it Obviously would require a rework of the one Gemling Legionnaire ascendancy node but reworks happen all the time, so i'm sure if the devs wanted to they could remove the support gem limit and encourage more build creativity. Just feels like the Gemling ascendancy needed some lore accurate node so theyve crippled everything else so that it could have a +2 support gem amount node.

Edit : Have put my response which addresseses a majority of the counter arguments here as I feel like this better gets my point across.

Spoiler
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bobtank#2490 wrote:
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Toforto#2372 wrote:
The people saying "oh no the game will get boring because everyone will use the same supports on every 6-link" don't realize that the average PoE veteran already will choose the most efficient,meta build out there and copy-paste perfectly. Because that's how most of us have fun in this game. This support gem limit is arbitrary and pointless, so just delete it.

I don't really care if they leave it in or not, people will find a way to make OP builds and the meta will form around those builds. It's just that we'll only be able to use 1 good 6-link. Which is a real shame, because this whole new socket system and the whole point of deleting fusings was so that we could have more 6-links and power on our character. Yet with this limitation the devs decided to put into the game last-minute the very purpose of the new gem system falls apart. So why do we even have it then? Why not have item sockets just like in PoE 1? We only get to use 1 6-link anyway. Literally no difference.


The game already turned into PoE 1 but with pretty graphics a few days into launch when all the build makers started creating good builds. It was just inevitable.


Exactly, I feel less inclined to try out other skills because i cant even support them with support gems to fit my build / personal playstyle. I have no use for 10 skill slots because they need to have 50 Different support gems to fill a page full of 6 links

Skills Supports, Along with any other stat for that matter, only ever do 3 things anyway...

Offence
Defence
Utility

Where Utility typically provides a niche way of achieving the other 2. whether it be by...

*increasing movement speed/ Movement Skills (faster running = faster time to engagement -> Faster time to kill all mobs in an area = Offence, aswell as the ability to get away from danger = Defence.)

*Increased attack speed/Extra Projectiles etc (Faster/more attacks = quicker damage = Offence, Faster attacks = quicker life gain on hit = Defence)

*Trigger Gems(Auto casting damage spells while casting damaging spells yourself = Offence) (Automating skills that freeze, or auto summoning minions to block the path for enemies etc = Defence)

*Ailments(More enemies shocked/ignited = Offence), (More enemies frozen = Defence)

*Extra totems/minions (More totems/minions dealing damage = Offence),(More Totems/minions acting as decoys = Defence)

*Spirit cost reduction(See above)

*Mana Regen(Less downtime between spells = Offence)(Mind over matter = Defence)

etc.I could go on and fit 1000 different gems/passives/item mods etc into 1 of those 3 catagories.

You're not being creative by limiting the support gems to 1 skill and being forced to use other supports. You've been given the illusion that you're making some more meaningful impactful decision on your build. You're being oppressed into making second best, sub par decisions that don't fit your build to achieve 1 of those 3 goals. They've removed one of the core tools that the game made available for the player to achieve their desired result.

The argument that everyone will just use the same gem on the same skill and nothing will change because it's just the best and it'll become the meta(most effective tactics available) and... Seriously? you're going to have 32 ascendancies. Each which specifically caters towards a certain playstyle. In Poe1 you we're only limited by your imagination by what type of character you could create. The current state of Poe2's skill system barely scratches the surface of that depth with this superficial limit. What's the point of having such a large emphasis on a massive skill tree and 32 different ascendancies if you're just going to remove one of the main tools for building individuality into your character and hold us back on our imaginations with this one simple limit? it adds nothing to the game. People claiming that they never would've looked at using other skill gems etc. I've played POE1 for 13 years and there are still gems and items that i have never seen or touched. Not because they're underwhelming, but because the Character customization is so unlimited and the depth is so immense that you cant possibly try them all, especially if you're a casual player. Whether there's a limit or not, people are going to find the META and gravitate towards it anyway. The limit isn't going to change the fact that the majority of casual players will get information overload and gravitate to builds by the same 50 content creators who spent days theory crafting builds based on patch notes. But for the few people who want to get creative and express themselves individually with their own builds this is not helping. Its going to slowly but surely force every skill/support combo into an even more obvious Meta, with fewer exceptions to the meta compared to if this limit was removed. The Boss mechanics and the dodge rolling already make the combat feel more engaging and this change would not effect that. Also the current gem system doesn't even make sense. what is this? Gemception? are we just slapping gems into other gems? at least poe1's gem system had some sort of logic to it ->
Spoiler


I really hope the system in its current state is only like this to encourage more testing during pre-release testing. After the Flavor of the month feeling dies down and the game just becomes a slow grind to make a slow character in end game then it'll just get boring and repetitive. The whole story of path of exile 1 is starting on a beach with absolutely nothing and gaining power spike after power spike until you're eventually shitting on interdimensional gods. but it lets you do that however you see fit. POE2 does the same but suppresses your creativity and self expression while doing it. Give ADHD Spastics the ability to give themselves an epileptic fit. its not hurting anyone and doesn't take away from the engaging gameplay mechanics poe2 has in its current state. People enjoying the limit can still play the same way with it removed. Bring back levels to support gems and give the player more dopamine hits when they level it up. the current system as it is is just boring. Look at the success of OSRS, people like to grind things. Its the first word of your companies name. without it your just westies on Gear Games. It gives the game so much more depth. This doesn't need to be casual friendly, that's what D4 is for. POE1 was the most Deep game I've ever played and poe2 just feels uninspiring.(yes i know its early access and I'm comparing a 13 year old game with a 10 day old game, except this isn't a 10 day old game its a remake of a 13 year old game that doesn't stay true to its roots in its current state). Its the same feeling when going from diablo 2 to diablo 3 when they made all their items the same size in the inventory and removed an entire layer of immersion for the sake of pleasing casuals.


Spoiler
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bobtank#2490 wrote:

What's the first 2 things they bring to your attention when you watch the very first announcement of path of exile to the public...


https://youtu.be/NDFO4E5OKSE?si=tQqVf-fJvYzSpmjI

"Combine skill gems"

And

"Create your unique build"


Pretty hard to argue that this limit is in line with path of exiles core design. It's quite literally the first thing they bring to your attention and very clearly one of the biggest design elements of the game and they've gone ahead and molested Chris Wilson's masterpiece of a skill system in the sequel.

Just because I've given you an example in party play doesn't make this argument exclusively about party play, I've given plenty of other examples and so have other people.


As far as a solution to this feedback to provide a more constructive criticism :
Spoiler
Remove the 1 support gem limit for all classes, promoting more build diversity across the board. Rework the Gem Studded Notable of the Gemling Legionnaire ascendancy to instead remove the Str/Dex/Int requirement which limits how many of each colour gem you can use (this addition to poe2 already balances the support gem system from poe1, no more tabula leveling situations unless you dump all ur passives into attributes). That way you still maintain your lore accurate ascendancy without crippling every other build and making everything feel shallow. you can still choose to play how it is now if you feel the need to only use 1 copy of a support gem. this wont stop that. it just gives the player a tool they originally had back in the prequel to have more freedom to build an individualized character. Everyone wins. its counter-intuitive to the fact that we're getting 36 ascendancies in it's current state. this was supposed to promote more build diversity but then they've nerfed build diversity by being limited to 1 support gem.


Thanks for reading.
Last edited by bobtank#2490 on Dec 20, 2024, 8:17:26 AM
Last bumped on Dec 20, 2024, 1:18:36 PM
I also think that this limit feels artificial and limits the creativity a lot in the future.
Skill issue

Jk aside, +1 i'd love if they remove this limitation, it is hindering so many cool combinations
I agree, seems like a silly limitation and antithetical to what PoE is.
+1, the limitation is a cool idea in concept but just doesn't feel particularly great.
This will make sense once they release the rest of the gems and we have REAL diversity of choice
Just tried another build, this time a lightning sorc.

Still feels like I'm playing a reskinned diablo4 with this lack of skill diversity.

The problem with the lightning sorc is that out of the 3 lightning spells available early game (spark, arc, lightning orb), 2 of them are chaining spells, but I can only socket Chain support gem to 1 of them... we're already limited by stat requirements for amount of support gems we can socket, the support gems themselves are already balanced with downsides, and we're limited to 2 supports per skill until act 3, so undoing this limit would still be balanced as we're still using 1 of 2 support slots. limiting socketing only 1 support gem does nothing but limit build options. This is a step away from what originally made path of exile a good game. there's no point having a massive passive tree to inspire build options if you're just going to limit our ability to get creative on the support gems side of things. spark has higher base casting speed so obviously I'm going to use that with faster casting support to proc lightning orb as opposed to arc. you don't get your third support gem until act 3 and spark or arc alone don't do enough work without lightning Orb so naturally I'm being ushered towards a predetermined build, rather than a build a can call my own and focus on mechanics i want to, I'm forced towards a very small pool of META options to make a build viable. would be a lot more fun if i could have chain on both arc and lightning orb. The games already so slow paced as it is and a few of my friends have already cited that as their reason to stop playing past act 1. This isn't diablo 4, its path of exile, but the gameplay pace and build creativity still feels like D4. you used to be able to "break the game" and the dev's used to welcome it and counteract it with harder content. unlocking the 3rd and 4th support slot just doesn't feel rewarding anymore as much as finding an item and going through the process of crafting sockets and linking it did. Sure, there are viable builds out there, but there would be way more viable and more importantly fun builds if this limitation was removed. Sure, people will naturally gravitate towards certain support gems and people may call them "over powered", so what, they're "support" gems. They give the player the ability to modify a skill that suits their preferred play style and everyone has different build objectives to suit their needs. I just feel like i don't have as much freedom to create an interesting build as POE1 did.

Other than that I'm having fun testing the game, it has a lot of potential.
I don't see how spamming the same supportgem in every skill slot is promoting creativeness.
I think the limitations if anything is enforcing people to come up with new solutions.


Last edited by yhn_yohan#2057 on Dec 17, 2024, 1:38:41 AM
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I don't see how spamming the same supportgem in every skill slot is promoting creativeness.
I think the limitations if anything is enforcing people to come up with new solutions.




if this were a Dr Seuss book id agree with you, but its not.

Its not about spamming the same support gem, its about coming up with a build idea and being able to achieve it. if i want to make an attack speed focused build but can only have 1 attack speed support slotted then i'm limited. You arent necessarily coming up with new solutions at that point when you're being forced down a road to eventually fit every skill with its meta supports.
They need more gems, they don't need to allow you to socket two of the game gem. The game is balanced around not doing that, and your choices become much more meaningful as a result.

I don't want another game where we just slap the same meta gems on every single skill.

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