GGG think carefully about your audience.
" That's only if you paid for the first part. |
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" Lol, the POE1 audience is growing for more than a decade! German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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"Yup lol. There are plenty of us that have played PoE1 back in the day and don't like what it became. We are part of the audience for PoE2. Also it makes no sense for them to target the exact same people with both games, that's just competing with themselves for no reason. |
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" Yeah, that's not fun progression If the answer is "just buy gear from other players that makes you OP" |
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" Swear to Sin more check the review count |
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" Of course you didn't. PoE 1 has 10+ years of content added to it through several large leagues/expansions every year. Expecting it would have PoE 1 levels of customization at launch, let alone Early Access is a little bit naive, isn't it? When we get all 12 classes, all 36 ascendancies, and all "coming soon" skills and supports for the already released classes, we will probably find ourself at a pretty good spot when it comes to customization. PoE 1 levels? Of course not, but still more than 'most' competitors. It's never fair to compare an EA version of a half-finished game to PoE 1, which is probably (one of) the games in the history of games that has received to most post-launch content. Bring me some coffee and I'll bring you a smile.
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" You are wrong. Client has been on steam since 2015 and trending up since 2016. An upwards trend in playerbase is what all live service games seek and few end up achieving. So saying the player base is dwindling is quite the stretch. |
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Honestly POE 2 feels like it was made for the devs and the handful of ruthless enjoyers and not really made for the general player base. Jonathan talking about making the systems more approachable and less complex, doesn't really seem to be with the goal of bringing in new players especially when the entry level for new players in act one is harder than act one in poe 1. I think that they implemented a gutted class, atlas, skill gem systems was so it would be easier for them to "balance" the game into the way they want players to play it. The changes in skill gems with single use supports and the dumbing down of the skill atlas to the point where it is basically a reskin of diablo 4 paragon boards
and the removal of crafting to be replaced with mindless rng gambling feels like a real departure from what makes poe actually fun, build making and experimentation. |
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" Poe2 is a week on steam and already got half of poe1 negative reviews though :D:D |
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Is everyone blind or deaf on purpose? They've been saying for more than a year that the game is going to be slow and harder, like ruthless. It's not coming out of nowhere. They tried ruthless with gold on poe1 way before Settlers, why do you think they did that?
The game will stay mostly the same. Why would they keep poe1 alive if poe2 was going to be the same game? They said many many times that they wanted to make a game they wanted to play. That's their vision of a fun game. If they wanted to please the crowd, they would have went with a poe1 remake. |
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