GGG think carefully about your audience.

"
V4ldaran#3607 wrote:
They will add the second part of their last expansion and make us pay again :D

That's only if you paid for the first part.
"
"Stick with dwindling PoE1 audience ......."

Lol, the POE1 audience is growing for more than a decade!
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
"
"Stick with dwindling PoE1 audience and don't even think about anyone else!" (c) topicstarter.
Yup lol. There are plenty of us that have played PoE1 back in the day and don't like what it became. We are part of the audience for PoE2. Also it makes no sense for them to target the exact same people with both games, that's just competing with themselves for no reason.
"
This game isn't dark souls lmao.

Its hard because your gear is absolute garbage, just go buy some on poe trade for 1ex. You can buy a weapon right now for any class any build for 1ex that will literally let you kill every boss in acts in less than 30 seconds. Buy some resist gear and now instead of 90% of boss attacks one shotting you if you don't roll, only 10-20% will.

Game is made significantly easier through gear, and you have an official trade site and extremely easy p2p trading that facilitates that. If you want a soulslike expierence, play SSF, but don't play tradecore/standard and just refuse to trade for some inane reason.


Yeah, that's not fun progression
If the answer is "just buy gear from other players that makes you OP"
"
Maldosam#3663 wrote:
"
"Stick with dwindling PoE1 audience and don't even think about anyone else!" (c) topicstarter.


I swear to Sin, these people...

https://steamdb.info/app/238960/charts/


Swear to Sin more check the review count
"
...with the customization of PoE(which I did not get).


Of course you didn't.

PoE 1 has 10+ years of content added to it through several large leagues/expansions every year. Expecting it would have PoE 1 levels of customization at launch, let alone Early Access is a little bit naive, isn't it?

When we get all 12 classes, all 36 ascendancies, and all "coming soon" skills and supports for the already released classes, we will probably find ourself at a pretty good spot when it comes to customization. PoE 1 levels? Of course not, but still more than 'most' competitors.

It's never fair to compare an EA version of a half-finished game to PoE 1, which is probably (one of) the games in the history of games that has received to most post-launch content.
Bring me some coffee and I'll bring you a smile.
"
"
Maldosam#3663 wrote:
I swear to Sin, these people...

https://steamdb.info/app/238960/charts/

Correct me if I'm wrong, but PoE client wasn't even present on Steam some time ago, right?

So that shows that PoE in steam slowly gained players, but it's not really clear how much of those are players that simply switched to steam client?

There's a notable 2023+ bump there (I guess coinciding with failures of D4 and Last Epoch), but otherwise it's not particularly amazing.

But yeah, let me rephrase: it's not "dwindling" audience, it's "not growing" audience.


You are wrong. Client has been on steam since 2015 and trending up since 2016. An upwards trend in playerbase is what all live service games seek and few end up achieving. So saying the player base is dwindling is quite the stretch.
Honestly POE 2 feels like it was made for the devs and the handful of ruthless enjoyers and not really made for the general player base. Jonathan talking about making the systems more approachable and less complex, doesn't really seem to be with the goal of bringing in new players especially when the entry level for new players in act one is harder than act one in poe 1. I think that they implemented a gutted class, atlas, skill gem systems was so it would be easier for them to "balance" the game into the way they want players to play it. The changes in skill gems with single use supports and the dumbing down of the skill atlas to the point where it is basically a reskin of diablo 4 paragon boards
and the removal of crafting to be replaced with mindless rng gambling feels like a real departure from what makes poe actually fun, build making and experimentation.
"
Nothv13#0740 wrote:
"
"
Maldosam#3663 wrote:
I swear to Sin, these people...

https://steamdb.info/app/238960/charts/

Correct me if I'm wrong, but PoE client wasn't even present on Steam some time ago, right?

So that shows that PoE in steam slowly gained players, but it's not really clear how much of those are players that simply switched to steam client?

There's a notable 2023+ bump there (I guess coinciding with failures of D4 and Last Epoch), but otherwise it's not particularly amazing.

But yeah, let me rephrase: it's not "dwindling" audience, it's "not growing" audience.


You are wrong. Client has been on steam since 2015 and trending up since 2016. An upwards trend in playerbase is what all live service games seek and few end up achieving. So saying the player base is dwindling is quite the stretch.


Poe2 is a week on steam and already got half of poe1 negative reviews though :D:D
Is everyone blind or deaf on purpose? They've been saying for more than a year that the game is going to be slow and harder, like ruthless. It's not coming out of nowhere. They tried ruthless with gold on poe1 way before Settlers, why do you think they did that?

The game will stay mostly the same. Why would they keep poe1 alive if poe2 was going to be the same game?

They said many many times that they wanted to make a game they wanted to play. That's their vision of a fun game. If they wanted to please the crowd, they would have went with a poe1 remake.

Report Forum Post

Report Account:

Report Type

Additional Info