GGG think carefully about your audience.

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Like it or not, Path 2 is going to be a slower game with less loot that emphasizes combat tactics and mastery as much as it emphasizes buildcraft. If that is not to your taste? I am sorry you spent the money on Early Access, and hopefully you will enjoy the new PoE1 league in February.


Jonathan said in one of his interviews the new path forward was going to be about combat. He didn’t want anyone ever to say that POE’s combat was boring.

They have achieved that goal. My brother and I have been playing as much as we can with the limited time we have, but loot has been the last thing we interested in because the gameplay is so damn good.
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1453R#7804 wrote:
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Then they shouldn't be an issue with them making a post tomorrow saying they are sticking to it so people can just leave and not bother wasting their time.

A post would take 30 seconds.


You can safely presume that this is their intent, yes. They may tweak the formula some, but I tremendously doubt they're going to make gigantic paradigm-shift swings in their decisionmaking in order to cut all enemy health by 98%, increase player damage by a thousand percent, and increase loot drops by ten thousand percent whilst reintroducing all the festering bloat and anti-game mechanic that poE1 is plagued with.

Like it or not, Path 2 is going to be a slower game with less loot that emphasizes combat tactics and mastery as much as it emphasizes buildcraft. If that is not to your taste? I am sorry you spent the money on Early Access, and hopefully you will enjoy the new PoE1 league in February.


Leaving people to safely assume is not how you run a businesses and if they care about their player base they would take the time to make a 30 second post.
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1453R#7804 wrote:
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Then they shouldn't be an issue with them making a post tomorrow saying they are sticking to it so people can just leave and not bother wasting their time.

A post would take 30 seconds.


You can safely presume that this is their intent, yes. They may tweak the formula some, but I tremendously doubt they're going to make gigantic paradigm-shift swings in their decisionmaking in order to cut all enemy health by 98%, increase player damage by a thousand percent, and increase loot drops by ten thousand percent whilst reintroducing all the festering bloat and anti-game mechanic that poE1 is plagued with.

Like it or not, Path 2 is going to be a slower game with less loot that emphasizes combat tactics and mastery as much as it emphasizes buildcraft. If that is not to your taste? I am sorry you spent the money on Early Access, and hopefully you will enjoy the new PoE1 league in February.


When you start running alched maps, with delerious on them, whatever league mechanic or boss nodes you probably average like 2-3ex a map excluding goid rng drops that sell for over 10ex.

A legit good piece of gear is like 20-30ex, a very good piece of gear is around 50-60ex.

There is plenty of good loot in the game. At the point im at it just feels like poe 1 without quicksilver and movement skills.

If you play self imposed ssf ya, you probably arent finding any good shit for your class. But you can sell stuff you cant use, use your ex that is raw drops, and get uogrades easily.
Last edited by BossOfThisGym#2062 on Dec 13, 2024, 2:51:07 PM
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1453R#7804 wrote:

Like it or not, Path 2 is going to be a slower game with less loot that emphasizes combat tactics and mastery as much as it emphasizes buildcraft.


I laughed while clearing a a map pressing 1 single button, you clearly have no idea wtf youre talking about, literally 0, and buildcrafting is 1% of what PoE 1 offers, everyone running the same builds, the weapon specific skills funnel everyone down the same path, the skill tree is more generic than ever and built in a way that you barely leave the zone near your starting area, i have yet to see any really interesting uniques that are build defining, and all the interesting gear mods (elder,shaper,conquerors,bench,veiled,beastcraft,delve,ect) are gone making every piece of gear about life and res (damn really interesting), so youre just spitting bullshit.
IGN - Slayonara
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1453R#7804 wrote:

Like it or not, Path 2 is going to be a slower game with less loot that emphasizes combat tactics and mastery as much as it emphasizes buildcraft.


I laughed while clearing a a map pressing 1 single button, you clearly have no idea wtf youre talking about, literally 0, and buildcrafting is 1% of what PoE 1 offers, everyone running the same builds, the weapon specific skills funnel everyone down the same path, the skill tree is more generic than ever and built in a way that you barely leave the zone near your starting area, i have yet to see any really interesting uniques that are build defining, and all the interesting gear mods (elder,shaper,conquerors,bench,veiled,beastcraft,delve,ect) are gone making every piece of gear about life and res (damn really interesting), so youre just spitting bullshit.


Yep, you can clear endgame maps with just wasd on a minion build. No flask no dodge nothing.

To be fair there is more 2 button builds in this game than poe1.

And ya there is severe build limitations that make choices obvious. People calling stuff streamer builds like they are the only ones smsrt enough to craff stuff from this baby game is just lauaghable.

No class ive seen even has more than a half dozen real options, and it doesnt take long to figure out what is best. Uniques are all trash that are not build enabling.
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1453R#7804 wrote:

Like it or not, Path 2 is going to be a slower game with less loot that emphasizes combat tactics and mastery as much as it emphasizes buildcraft.


I laughed while clearing a a map pressing 1 single button, you clearly have no idea wtf youre talking about, literally 0, and buildcrafting is 1% of what PoE 1 offers, everyone running the same builds, the weapon specific skills funnel everyone down the same path, the skill tree is more generic than ever and built in a way that you barely leave the zone near your starting area, i have yet to see any really interesting uniques that are build defining, and all the interesting gear mods (elder,shaper,conquerors,bench,veiled,beastcraft,delve,ect) are gone making every piece of gear about life and res (damn really interesting), so youre just spitting bullshit.


im pretty convinced that the vast majority of the people singing praise about the design are campaign only players (and some of them have even admitted to this)
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Turddog#8292 wrote:
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Like it or not, Path 2 is going to be a slower game with less loot that emphasizes combat tactics and mastery as much as it emphasizes buildcraft. If that is not to your taste? I am sorry you spent the money on Early Access, and hopefully you will enjoy the new PoE1 league in February.


Jonathan said in one of his interviews the new path forward was going to be about combat. He didn’t want anyone ever to say that POE’s combat was boring.

They have achieved that goal. My brother and I have been playing as much as we can with the limited time we have, but loot has been the last thing we interested in because the gameplay is so damn good.
Really? I dont' see it. I'm at maps and pressing less buttons then I did on RF. I have to fight to find the combat actually enjoyable between the two hour walks between packs. Combat animations FEEL nicer, but there's much less enjoyment to be found in the actual flow of combat itself.
There's no real incentive to make a melee when the floor AOEs continuously kill you so you can't step in to do damage. Ogham Castle is really bad. No incentives to build a melee at this point. Casters are the choice.

ARPGs should flow smooth...not really play like Dark Souls where it takes you hours to kill a boss. Not fun. If you want that, go play Dark Souls.
We'll we just have to see who's right. Us poe2 was a series of bad decisions against the people who funded it. Or the people who say git gud and haven't even made it to maps after a week🤣.
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Cyrella#1326 wrote:
im pretty convinced that the vast majority of the people singing praise about the design are campaign only players (and some of them have even admitted to this)

Thats a lot of words to say 'not elitist snobs'.

Lots of complaints can be analysed by the people infinitely smarter than the people making posts. FRom what i can tell from the patch notes the developers seem to be seeing the problems behind the Complaints/Feedback

Most people complaining about difficuty in the first few days are obviously only reporting theor own teething problems, it should be obvious to most other people that dont pay their way to high levels or just use higher level friends to drag their incompetent behinds that the starter areas upto level 8 or so need some extra balancing for new charcters that have poor gear. Obviously of you 'cheat' or pay your way to higher levels you are clueless about this issue.

Heck even the whole dodge roll/getting trapped issue was a 2nd order issue of not being able to avoid packs on tight areas because of the above mentioned difficulty issues, again with new players.

I'm not sure if the itemisation mechanics were discussed prior to EA launch, but as one of the few people who seems to like avoiding watching a billion hours of video before i play a game i feel that maybe something was missed in this regard.

for the people wanting 'better POE1' have you been sleeping that past few years leagues/seasons are how devlopeslearn what players like, if you are going to complain about everything thats not perfect, dont quit the game... quit the internet, you'll be happier trust me.

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