"POE 2 is Ruthless" - Kripparian. The only ruthless streamer.

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Mmm yes and no, D4 generated more than a billion in revenue regardless, D4 bad is getting old.
When they will release paladin, they will sell another 10 million(i am VERY conservative) easy.

Sure, it still attracts some playerbase. Sure, it already made its bank.

Still it's not a good game. Blizzard had me returning to D3 two times, they already have me returning 0 times to D4 (no matter what next class they're going to release, or anything else short of complete game remake, really).

Maybe they'll find a stable niche with their MMOARPG, maybe not - personally, I don't really care anymore. I've seen the game and the direction it's moving, and I found both to be utterly bad.
To be honest I don't feel like PoE2 [campaign at least] is doing much to reward players that try to balance offense vs mitigation vs recovery to have a more well-rounded character.


I've spent a good chunk of my passive points on mitigation and/or recovery [along with most of my gearing AND some skills] and when "a monkey with a rock" without an obvious audio or visual tell that I've been able to make out can overwhelm those defenses that to me means that defenses aren't valued.


Either 1 shot the boss OR react [anticipate?] faster than I feel is possible for me to do are the only highly valued assets that the game is trying to teach me again & again.


As a former HC D2 "ladder chaser" and a SSF Ruthless PoE1 player I was hoping to get a game that would value the sorts of things that I have traditionally but that appears not to be the case ... disappointed.
Yeah the new skill tree is a massive failure. It's terrible in so many ways.
~ Seph
Agree with pretty much all of what he said.

I'm a lvl 80 merc and from tier 5 roughly and up if i make 1 little mistake i am getting 1 shot no matter how hard i stack defence.

loosing the map and xp gain feels terrible considering how long they can take and how sweaty they are just to make a little mistake and die.

The bosses in these maps are basically a no go, 1 little wrong move and it's wiped.

Some of the movespeed of the mobs and how they can pin you is ridiculous.

Some of the rare mob mods as a caster are terrible. Basically forced to run an extremely high risk of being 1 shot.

The game to me kind of feels way to aggressive and punishing way to fast. I have completely hit a wall at lvl 80 and tier 6+ maps.

It's a good game but the constant 1 shots from small mistakes is to much. It's not something i or most people would play alot as it's just not enjoyable feeling constantly frustrated.

IGN: Elem_Mental


Lets all drink red bull jump out of a plane and hope for the best.
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Mmm yes and no, D4 generated more than a billion in revenue regardless, D4 bad is getting old.
When they will release paladin, they will sell another 10 million(i am VERY conservative) easy.

You won't kill Mc Donalds or Coca Cola.

Not defending D4, it is a corporative game looking only at profit, i hope GGG is not only looking at that and want to keep the game healthy, meaning opposite of D4 fast food dopamine style.

We will see now that the game is more mainstream, let's see for how long.
If they can keep settlers number at the release of each league, would be already good.


It did generate all that revenue, mainly on the back of its heritage and promise of going back to the roots of the franchise. It was also quite a bit different during Beta. Slower, with better combat, a bit more challenging, etc. It didn't last long. In fact, they overhauled multiple times since then but it was already "fast food" months after release.

I just hope POE2 won't be that. It's such a unique game that looking at it from the perspective of other established games in the genre doesn't do it justice. It needs time to grow.
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I've spent a good chunk of my passive points on mitigation and/or recovery [along with most of my gearing AND some skills] and when "a monkey with a rock" without an obvious audio or visual tell that I've been able to make out can overwhelm those defenses that to me means that defenses aren't valued.

Not sure what you were building, but playing a warrior with about one third of the build in sustainability I can tell you defenses are VERY valued.

If a warrior with a 2H stick can make himself quite tough and resistant to most things, imagine what an actual defensive build can achieve.
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If a warrior with a 2H stick can make himself quite tough and resistant to most things, imagine what an actual defensive build can achieve.



I'll give you that when encountering most "basic mobs" mitigation & recovery are comfy. I'll even give you that with bosses that have well telegraphed attacks that recovery feels nice as long as you have time for the recovery to work.


On the other hand a random "monkey boss" with a big rock [and a bigger unblockable slam] can effectively overwhelm all of those defenses WITHOUT an obvious "tell" just teaches me that the Devs don't REALLY value defense & mitigation.

YMMV.
Last edited by KingAlamar#4071 on Dec 11, 2024, 8:06:23 PM
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I'm surprised at your guys reaction. Not only exceptionally toxic, but nearly no people played ruthless, i'm sure nobody here was a ruthless enjoyer. I've genuinely never seen a single person say they liked ruthless but that's just me. I have seen a lot of forum warriors claim to LOVE ruthless of course :)



1 -- I never said i'm having problems... (yet, T4) As of now I'm enjoying the challenge, but most of my friends aren't, as usual.


2 -- Kripp is a nerd who plays the game professionally basically. This is the person you should listen to, it's why GGG listens to streamers.


3 -- I am ripping to stuttering, the 'pause' feature is a godsend.. But that still happens.


4 -- and the punishment for death feels excessive. I don't rip often but it's just not my cup of tea even if I never ripped. It's just not particularly fun or engaging to me, it's just shitty (But i'm glad you guys enjoy it)


So far I have no problem (so far) but I and you, seem like the minority. Many people are gonna hit a wall around T4 when they can't build/get defenses, and they just aren't good.

Most of my POE 1 friends have quit over the years because they couldn't git gud. Many will feel the same way.

People are ripping on me for saying it's not that hard, but i'm one of the exceptions like you guys apparently -- I'm having an incredibly easy time because of the controller. I have messed up hands, and it's easier than keyboard and mouse for me. Like i'd have an easier time in POE 1 with a controller setup like this, and i'd be capable of playing builds I currently cannot in POE 1 because of these hand issues. Be assured, I am a POE 2 enjoyer.

:)



hi. ruthless enjoyer here. we exist, we play leagues longer than most quit the league to move on, but we are also a minority.

GGG has data, they can see Ruthless last league retained me for the first time in a while. Know why I had any extra playtime any league? Because I wasn't on d2 ladders.
Last edited by Kaboinglefop#0955 on Dec 11, 2024, 8:15:04 PM
Notice how he said 'PoE2 is ruthless' and never says that its necessarily a bad thing.

The people who are saying 'git gud' in reply to that possess the same level of critical thinking as the 'poe2 bad' group.

And they think they should be taken seriously over streamers like Kripp who was instrumental in GGG's success since the early days of PoE1.

Delulu at its finest
Ruthless is a dirty band aid that crudely removed parts of the game. I love it but that's what it is. PoE 2 is designed from the ground up and is nothing like that.

Also, loss of defences is good, as long as you are never able to avoid mechanics completly, so there is, you know, arpg gameplay in there.

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