Please understand why Dark Souls succeeded before copy its style

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Of course it is. Look at the boss design, the things they do, hell - even their names. It is 100% a Dark Souls copycat

Good to know Diablo 3 and Diablo 4 are souls-likes.
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This SHOULD NOT have been a Soulslike in the first place.

This is disgusting


I also thought like you in Act 1. I died a lot, I rage quitted. But after I changed my build, items and skills a bit, I realized that PoE is not a Souls-like game but a MMORPG-like indeed.

We were playing PoE 1 with 1 or maybe 2 spells. Rest of our skills were buffs or curses. However in PoE 2 we can access and take lots of skills. And there are some phases we need to use them correctly. Like in a MMORPG... Hours after hours you are getting used to system.

Also with correct resistance and defence based items almost no bosses can one shot you. For example Geonor, It was ridiculously hard, right ? Indeed it's not. With +%50 cold resistance it almost can't touch you. Only thing a player should do is searching for a good 1-2 items with cold resistance. That's it.

I am playing ED/Contagion build btw. Also until Geonor, I didn't use Bone Cage spell. But in the mist phase, Bone Cage was my lifesaver. Etc, etc.

PoE is still PoE. But more challenging than the first game.

But I totally accept that Act 1 was cruel. It's hard for a starting Act. Especially for some builds... But the tuning, buffs and nerfs would fix it.
Last edited by Vjoldin#1538 on Dec 10, 2024, 8:55:17 AM
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Bosses random one shot mechanics which you can't build defenses to avoid... check!!!

Bosses don't have "random one shot mechanics". Not to mention souls-like game don't have it either.

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All monster get reborn the moment you die and you have to re-kill them... check!!!

Those aren't even the same monsters. The map itself gets repopulated, it also does that just when enough time passes. Some form of repopulation is common for ARPG, and PoE2 is not an exception.

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Game gives you the bare minimum of power to make the game "beatable"... check!!!

This is wrong both for souls-likes and for PoE2.

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The only playstyle viable is dodge roll and kite all day... check!!!

This is wrong both for souls-likes and for PoE2.

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The game tries to keep the players playing with frustration and time wasting instead of investing in their fun... check!!!

This is wrong both for souls-likes and for PoE2.

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The game attracts the massive majority of the "git gud" and "skill issues" army on release making the community unbearably toxic and shitty to be in... check!!!

That's not relevant at all to game's genre which we are discussing.

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So yeah, care to beat my argument????

You have to start by having one.



Good job pulling everything out of your ass... whatever... go kill the game... this game is for morons that don't understand what a chore is and what a GAME should be...


and i thought poe2 will be gatekept from d4 players by poe1 players.
turns out poe1 players are gatekeeping poe players from poe2 what the heck.

this game is for people who like this game, not for people who dont like it
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This SHOULD NOT have been a Soulslike in the first place.


I agree but only because it seems they just can't integrate these 2 genres well enough.
I've never played a souls game, for the very reason it's too unforgiving. But I've seen a lot of people play it.

I wouldn't say this is a souls-like, but it's circling the genre.

With how slow paced and unforgiving this game is, and the terribly slow campaign, the replayability of this game is very low. For me it's non-existent if the game stays like this.

And I usually play 3-4 different characters per season.
This is just a parody of a souls-like. A very bad joke at that.
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Gulch#5697 wrote:
I've never played a souls game, for the very reason it's too unforgiving. But I've seen a lot of people play it.


Because Dark souls games are unforgiving and rewarding at the same time.
To be honest one of the biggest set backs of this being a "Souls like" is the fact that the one shot mechanics are more difficult to avoid. In souls like the one shots was easy to run away from or dodge roll out of, but in this game they track you while winding up making it difficult to get away from. Sometimes impossible if your movement speed isn't high. I'm okay with one shot mechanics if visual clarity exists and you can actually move out of the way. But this tracking you until the last moment that just ain't it. This isn't souls like, it's just a punishing game that poorly tries to mimic souls games. At least they got the You Died screen right.
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but in this game they track you while winding up making it difficult to get away from

"This game" is an ARPG game where you have multitude of ways to increase your survivability and simply not die to incoming damage even if you don't roll out.
I like how someone is trying to say random one shots instead of admitting they are standing in something they shouldn’t.

POE1 has this and it’s even less telegraphed so this is just excuses for either a bad build or refusing to press dodge correctly

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