Ascendancy is beyond cancer now

We don't need cheap shit like honor and RNG like this. How come the game follows an amazing formula with the bosses but for ascendancies you picked THIS?! Whoever designed this should stand in the corner and not design anything for a month.
I can just agree to the most People above me, its a wild idea to take the most niche and specific league mechanic and make it mandatory.
And i say that as one of the 17 People that played Sanctum in PoE 1.

I play a Witch now, so its not a super big deal if you already know how to play it, but thats not a very good introduction to all the new players that are on board now.
They run in with their beefy melee guy and die after 2 rooms.
Have fun at your 3rd Ascendancy when you have to do 3 Floors of this and they get much harder after Floor one.

Whats also strange is that now the Game is slower, but the Sanctum Monsters are more and faster then in PoE 1, there you mostly had only a few very predictable Mobs, now you move slower and have Mobs that are way to fast.
Also Traps seem even more punishing now, no one will do Gauntlet after Floor 1, its just way to dangerous to lose 1/3 of your honour with one mistake.

Maybe consider bringing Lab back, also not the most fun, but less RNG then Sanctum and Ultimatum.
Last edited by Misfit#3582 on Dec 11, 2024, 8:32:47 AM
to the people that green lite and thought sanctum and ultimatium should be mandatory; ya blew it. worst idea ever.
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aDoreMe#3888 wrote:
Well, right now both just suck?


Sanctum is just a mechanic that doesn't fit int he game at all.

Ultimatum is pure cancer with the Mods avalaible right now and it's bosses are buggy messes.
It's easy enough to overlevel them and do them easily but that really shouldn't be how you do them?

I don't particularly like any of the new Ascendancy mechanics and I never played the original leagues (not at a meaningful length). So, it's whatever for me. They can keep these or change them.

What I do like is that ascending is some meaningful trial, instead of just more of the same. Ascending shouldn't be a privilege that players are just given by doing whatever they are already doing, imo. It's power that you should earn.

Over-leveling and over-gearing is not some wrong playstyle, either. I like how PoE 2 is even more non-linear; if you can't do something, just return back later. Perfectly fits with my SSF casual playstyle.

---

But a more general issue I'm observing is that people have become way too impatient. At least half of complaint threads are due to this 'playerbase glitch' and not something that is inherently wrong with the game. :)
When night falls
She cloaks the world
In impenetrable darkness
I personally don't mind the trials to get the ascendancies, but I am not a fan of being unable to respec ascendancies. I see it as being unnecessarily limiting.
Last edited by LifeIsADream01#8363 on Dec 11, 2024, 8:41:58 AM
Thist trail shit is just the worst of the worst, its by far the most frustrating experience i EVER had in gaming and its not fun at all.i played dark souls, Elden Ring and I wanna be the boshy these games work because you can try again for nearly no cost.
I am talking about the 3 acendency here 1-2 are somewhat doable but the 3 run rly pushes the limit.

- Keys are Limited suppley 10-20h farming for 1 is just crap.
- The Roguelike rng in a heavy punishing system ist even worse.
- The system itself that ignores core game mechanics and builds.
- Huge time investment compare to anything else.

Its just bad, ppl tell me that a Minion Build is the optimal Build for this but even with a Minion build its just unbelivable unfair.
- You lose 50% of your Honor bar just from chip dmg or offscreen from white mob over time.
- One mistake on a boss is 25-50% of your honor bar.
- Bad rng can just brick your run because of rogue like stuff.

Its just a designe maximized for frustration, the game is fun and you want to progress your Build, but you cant because you have this crap.

Diffult Bosses work because you can try again.
Rogue like works because you can try again.
A Mechanic that requieres a build that works no where else in the game works if its optional.

But combineing all those and slapping a key on that you rarely find and making it mandetory for character progression just sucks.

Ah ye and Ultimatum is just horrible overtuned and shares only 2 of the problems.
Key and Roguelike elements.

Honstly it just makes me want to quit.
Last edited by Nischana#0615 on Dec 11, 2024, 8:44:45 AM
All ascendency system is so badly designed, it is ridiculous.
I looted two round objects during act2 compain. Got to the quest location, saw this stupid mechanic and decided to do it after killing the last act boss.

Then I came back on 34lv and did this stupid labyrinth in 7th or 8th attempt. It was extremely hard even when I was 10lv higher then trial. Wtf? From a new player perspective, how should I know that it is necessary thing for levelling? The game drops no obvious hints, no mandatory quests. It looks like optional shitty content.
Moreover, I found another round item in the inventory with different level (28 probably). What was the first thought? Right, if the first one gave me 2 ascendency points, the second one should give 2 more points! And what did I receive when done it in 4th-5th attempt? Right, nothing. wtf again, it felt like a scam.

Then I looted a new object in act3. Again, it has no description, no explanation wtf is this. Tried this trial 2 times and dropped it. I cannot say that it is completely impossible to do it on 45lv. However, I definitely need hours to do it. And for what? 2 ascendency points? What can they provide to my character, that would make it several time stronger to survive overtuned packs of mobs, which kill me now in 3 seconds? New skill with 1 min cooldown? really? Is it supposed to force me to try this idiotic content for hours? No way.
Honestly, GGG made very puzzling decisions on game philosophy and design.
Why does Trial of Chaos and Trial of Sekhem require you to press levers that lock you out of your character, effectively taking away player agency for multiple seconds and the game doesn't pause when this happens. Why are the Trials so insanely overtuned. I will give some examples.

-Vaal Omnitect choice will literally one shot anyone that isn't lightning capped.
-Impending Doom will literally fill the entire screen with a unavoidable expanding circle that will one shot you even at 50% PDR.

Its like they outsourced these dungeons or didnt get any feedback/playback about them until now.

From what I can tell. They worked most extensively on the mapping system. The campaign was way overtuned. The Trials are way overtuned. Early mapping feels good, tho.

Tala Moana, Exile.
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From what I can tell. They worked most extensively on the mapping system. The campaign was way overtuned. The Trials are way overtuned. Early mapping feels good, tho.

Campaign was fine, but sanctum and ultimatum don't belong in this game, they are pure bullshit mechanically wise and I'd honestly be ashamed if I was the one that came up with this shit.
Taking a SINGLE hit from a white mob in Sekhemas removes like 400 honour from 1500 max. Its infuriating .. i was 1 door before bosses on second level in cruel. This system is pure masochism, it sucks. REMOVE IT!
Last edited by TheOrigin79#2030 on Dec 11, 2024, 10:32:29 AM

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