Is there power-leveling/power-acting in this game?

"
Daxtreme wrote:
....I agree with your point as well. In both D2 and D3, it is hard to level up a character because the content is boring, and nobody wants to clear it again. An alternative to power-leveling could be interesting, shifting content that doesn't force you to follow a straight path in order to level up.

For instance, there could be events with special bosses which give out good xp once you have a high-level character, or a special act that one can complete once one has a high level character. Why the high level character requirement? Because that's the point of power-leveling, the goal is to not repeat the content you just cleared with your main. :)


It's interesting that you say that, as they are planning to add "Maps". They've just teased so far, but what most of us think they are are maps that give you acces to different instance areas. These will have different levels of difficulty, and will contain different rare items. If these maps can be accessed at the lower levels, you could run through the maps that an earlier highlvl char has found. That way, you'll get new places to level, AND you should be able to powerlevel, as the instances will give you access to highlevel monsters even if you're a lowlevel char.

Still, I don't know if this is how they'll do it. They'll release more info on it later this week.
Last edited by SpellingPhailer#1592 on Jun 25, 2012, 5:23:17 PM
Forcing players to re-level new characters has a couple of different important metagame effects (that come to mind, at least):

First, it mixes veteran players in with new players even in the default league, which allows said veterans to show off their knowledge and/or swag to a fresh audience (and also allows them to get annoyed by incessant questions, but that's what "turn off global chat" is for).

Second, it allows characters to have strategic (fail-able) choices on how they get to endgame: do they go for that keystone early, pad out their attributes for off-class gear/utility, or go for the more powerful immediate bonuses that will help them survive (or reach endgame faster)?
As a corollary, there's a sense of anticipation for aiming for - and a sense of accomplishment for reaching - key parts of your build, especially if you have to postpone other useful bonuses to get it... similar to the anticipation generated if you have, say, a level 40 unique you can't wait to use.

With that in mind, the problem with powerleveling is that it's generally assumed to be assisted by a different, drastically-higher-level character, thus making the capabilities of the character being powerlevelled irrelevant. Well, one of the problems anyway. The other problem is "what happens if a powerleveller and a new player party up?"

It seems that both of these problems (there may be others I haven't thought of) may well be covered by maps: new players are more likely to stick to the storyline, leveling that way, while powerlevellers investigate the maps for tougher fights and better experience.
I have wandered through insanity;
I have walked the spiral out.
Heard its twisted dreamed inanity
In a whisper, in a shout.
In the babbling cacophony
The refrains are all the same:
"[permutations of humanity]
are unworthy of the name!"
Daxtreme, I figured that whatever issues you might have with the game itself, something more potent and alluring might override that and keep drawing you back to keep posting replies: the community, precisely the same thing that kept me here, not just in the game but on the forum.

Because I think a good community is the one thing the devs can't provide, other than by providing a game worthy of one.

:)
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
tl;dr

Why not "steal" or "borrow" from another laudable ARPG like Torchlight and have Re-spec potions/scrolls/whatever available as high end items to purchase from vendors.

I did notice that you seem to build up "re-spec points" as you level but why not just go whole hog on the deal for late game people?
You mean these?
Unavailable
I have wandered through insanity;
I have walked the spiral out.
Heard its twisted dreamed inanity
In a whisper, in a shout.
In the babbling cacophony
The refrains are all the same:
"[permutations of humanity]
are unworthy of the name!"
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Power leveling is stupid, and diablo 2's PvP was terrible. You sound bonkers.
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Man you absolutely fail D2 and I can clearly see that you began D2 in 1.09 or later. Power leveling was unwanted by Blizzard and can somehow be seen as a bug (it destroyed the game, since noobs like you became high lvl). Re-Spec also sucks, also destroyed D2 - do it once and do it right. From beginning in Powerlevel-era you never knew the real game, only Expansionset destroyed version.

Go play WoW
Last edited by HEMI#4292 on Jul 12, 2012, 3:24:36 AM
Guys i think you missinterpreted the OP

i cant imagine him wanting to powerlevel all the way right to the endgame..

for me to have an option to either powerlevel my new char in a very fast way or just the classic chilled out slow way is very important..

there are different kinds of powerleveling

)directly to max level through powerleveling, which mostly is not intented
)powerlvling gives you the chance to level up your character to a "competitive" area in short time...
once reaching that powerleveling becomes uneffective and the player has to do it the normal way again

this way people who have already played tons of new characters have the option to try a fragment of their planned speccs out..

if the endgame in PoE would start at lets say lvl 80
then a good plvlingsystem would be able to get new chars to lets say lvl 50 or 60, it would still require the player to do the remaining levels in a normal way, but they at least can skip those boring chapters...



Last edited by qjay#1000 on Jul 12, 2012, 10:38:57 AM
Yeas, but its still an ARPG and not Counter-Strike.
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Daxtreme wrote:
You obviously look like you are being sarcastic to me.

Anybody who played D2 for more than a month knows that leveling is not important, it's something on the side and that's what people liked. Yet, you could always level, because level 99 was really far away!

If you're not being sarcastic then you sound like a kid, no offense. :P
Uh, I don't know how you played, but ALL of my friends created characters, got them rushed, and then leveled them to level 80 first thing. Leveling up to be able to use the gear planned for that character was pretty much first priority after getting rushed through the game.

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