Is there power-leveling/power-acting in this game?
Well actually this game will be a more open that previous ones.
New content without any dlc/expansion. I would assume they will want to add some kind of dungeons, maybe endless dungeon. There was talk about boss runs (or something similar). I am sure they could create parallel ways to level up! But will they? That remains to be seen. Game will be free anyway. |
![]() |
I won't apologize, but mostly because I'm stubborn. I don't think I was rude, just terse.
What the OP wants is something that happens as a result of the "devolution" of a game. It's why Blizzard went and made WOW leveling to max level take less than a week, from around 2-3 months for the common player at launch. As it stands, you can speedrun through half of POE in 3 hours. You can reach level 50~ in a day's work. Certainly, the latter half of your levels will take a little more effort, but I believe this is necessary for at least HC mode, where weapon economy and character balance are paramount. I love experimenting with builds too, but I like the way POE approaches builds. You plan them out thoroughly before hand so you're not being wasteful of your time, and then you execute them in a thoughtful, careful, explicit manner. With a lot of builds, you just can't "rush" to their conclusion. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Jun 24, 2012, 9:30:02 PM
|
![]() |
Go for it man, no one can stop you from enjoying the "4 hour work week" and outsource all that levellin' fiasco to India.
|
![]() |
" I'm sorry if I came across as rude, that wasn't my intention. It's just that you stated as to why you didn't want to play the game, and we accept that. Why stay in contact with a community you have no interest in? "Minions of your minions are your minion's minions, not your minions." - Mark
|
![]() |
Not to derail, but how the hell do you get to mid twenties in 3 hours??? I have been on my witch for about 3days and I am only lvl 20. Just cleared A1 tonight....man either I suck or you guys are that good.
I don't hand out keys to beggars. Its $10 bucks for one.....go mow a lawn or something.
|
![]() |
" Join one of the weekend ladder races and prepare to be amazed. I had no idea people leveled so quickly. Thankfully I was able to catch on relatively quickly and managed to make it just shy of 21 in 3 hours myself. For reference, I was playing a tank-ish marauder and grouped with a glass cannon ranger. We made it to the 2nd bandit in act 2. The winner was just starting cruel act 1... level 25 maybe. Last edited by gert#7940 on Jun 25, 2012, 3:10:18 AM
| |
This is an interesting topic, and the OP has been ver mature, IMO.
People level at their own pace. I think level 21 in 3 hours is pretty reasonable. I'm level 18 and have been playing for a few weeks.;P Anyway, the thing to remember is that GGG is a company that wants a long run with PoE. To intentionally allow powerleveling would only cripple their chance of being successful. D2 did not have this problem as it was a released game. Life is too serious to take too seriously.
|
![]() |
Greetings again people,
I must say I am quite impressed with the level of maturity in these forums. Great inputs. I might just try Path of Exile in the end, seeing the content of some recent posts. @ Amtross (post was about level 20 in a few hours) That was a very interesting read. By power-leveling I mean in any way possible, and if that requires skill then it's fine by me. I mean, let's take D3 for example, you need +xp/kill gear and it's capped very quickly, which means that in the end, the time it takes to level up is quite set in stone as long as you don't exploit (and it's been fixed). A fast player might reach 60 in 25 hours played time. @ SpellingPhailer (play ARPGs to experience story) I agree with your point as well. In both D2 and D3, it is hard to level up a character because the content is boring, and nobody wants to clear it again. An alternative to power-leveling could be interesting, shifting content that doesn't force you to follow a straight path in order to level up. For instance, there could be events with special bosses which give out good xp once you have a high-level character, or a special act that one can complete once one has a high level character. Why the high level character requirement? Because that's the point of power-leveling, the goal is to not repeat the content you just cleared with your main. :) > I am sure they could create parallel ways to level up! That would effectively solve my problem as well! No need for power-leveling to be an exploit, just something else one can do to level up than clearing the main storyline. In D2 there were baalruns, cow runs, whatever runes that gave out good xp. People loved it and those games were really popular. Why? Because you could level up quite fast (nothing abusive) without the need to clear content again. The abuses started appearing when you could run Hell Cow Level from lvl 1 to 80 in under a few hours. @ anubite (planning builds and fast leveling in WoW) Good point. But whichever way Blizzard changed leveling, it still felt like a chore because you were clearing previously-cleared content. Leveling to 50 in under a day seems reasonable to me as well. > Go for it man, no one can stop you from enjoying the "4 hour work week" and outsource all that levellin' fiasco to India. I'm not sure what you mean by that. Leveling is not a competition, and should not become one in my opinion. To me, the actual time to level up a character by re-clearing the content of the game feels more like work than power-leveling, and that's the point of my thread. :) > Why stay in contact with a community you have no interest in? I am glad I came back to read this because I might just play PoE ;) > Anyway, the thing to remember is that GGG is a company that wants a long run with PoE. To intentionally allow powerleveling would only cripple their chance of being successful. D2 did not have this problem as it was a released game. Well, I will have to disagree with this one. Some people are hardcore gamers who want more than content, or the mere fact of leveling. They want end-game, where leveling has now been pushed aside. To go back to leveling through previously-cleared content to try out new builds is not quite an option, and feels like regressing. Simply put, GGG could make it hard to level up fast, take more skills, or yeild greater risks (a few ideas: it might cost a lot of gold to level up faster for various reasons, or death could be permanent, or death could retract a level, or leveling up faster might require help from someone, in which case it encourages team play and the sense of community). And lastly, @ CharanJaydemyr Thank you for keeping an eye out. I am making my best to reply sincerely and politely to everyone. :) IGN: TimeForSpectralThrow / iLikeShockNova Last edited by Daxtreme#7537 on Jun 25, 2012, 2:27:05 PM
|
![]() |
" Do you mean... *gasp* vile acts involving COWS? O_O " I have to admit those "runs" were fun. As well as "Act 1 gogo" games :) I never had time to place my attributes or change gear but I could do that later. The only sad panda is that it was all ruined when maphack became popular :( " I did lol, but I was being OCD about the waypoints. Some of those I wanted to run small dungeons and otherwise I didn't feel like my character was "complete" unless I had all of them, and having someone hand them out to my character would ruin it but that's just me. |
![]() |
" Just a (mildly sarcastic) joke ;) Sorry but the initial reaction was that you weren't very clear at all in the OP. From what I understand the TLDR of your question is: "Are there ways to level up faster for those players who have the skill or will to do so?" Once you have experience with the game mechanics, and the quests obviously you can always "optimize" your levelling, as for example in the ladder race videos that have been posted (and which I can't find anymore because of how the topics are trimmed in Google search results *rambles*). |
![]() |