Who was POE2 made for?

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divya#7354 wrote:
just devs pls reduce boss difficulty by 30% or make easier as party, because even with party doesnt became easier and then problem solve for all of us

Bosses are already on the easier side. They could totally be a little bit more difficult.
I feel like while there is certainly opportunity to balance, the difficulty is perfect. I am a heavy gamer, played a lot of POE, and usually not into harder games (I hate souls for example). My partner is not a gamer, barely plays anything, but is trying POE2 with me (he never liked POE1 because of the complexity).

We are both having a blast. We just finished the Act 1 boss last night in our group game. We died about 6 times, left after 4 to get some gear upgrades and level up once to stop losing xp, then went back. Winning the fight felt SO much more rewarding and like an accomplishment, and I don't feel it was unduly difficult, it's hard not impossible.

I think people need to remember that if you've played POE1 for a while, that game has been out there for years. The campaign was not always as easy as it is now that everyone understands the game and the system and all of the drops etc. have been more optimized. It will probably never be as easy as POE1 but the fact that people are struggling now doesn't necessarily mean it's too hard, just that we need to learn to play again.

If it's too hard for your tastes that's ok too, POE1 is still there. But for a lot of people this is a breath of fresh air compared to the zoomie playstyle. Let this game occupy a different niche.
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"your undesirable vision alive in POE2"

I don’t know what world you’re living in, because the game has been receiving massive approval from players. The numbers and reviews confirm that.

I’ve been playing this game for almost seven years now, and Path of Exile 2 is an absolutely amazing game. Sure, the game needs some adjustments and fine-tuning, but that’s the whole point of a beta—to test and improve.

There’s a small group of PoE "undesirable" purists trying to hate-bomb the game just because they want the same game all over again. Guess what? A lot of people don’t want the same game again! We already have PoE 1 to play—a game that’s over a decade old. The genre needs to evolve, just like everything else. You know who made the same ARPG twice in a row, with a decade in between? Guess again—it starts with a D and ends with iablo. And everyone criticized it for being the same game again, with no innovation.

So no. We don’t want the same game again. The industry doesn’t need the same game again. Even the players don’t need the same game again. We want something new and fresh. PoE 1 will continue to get new content, so anyone can still play the game we love while also learning to love something new—or not. That’s your choice, not mine. But speak for yourself, and maybe for a few Reddit purists like you.

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"undesirable vision"

Hahaha. What a joke.
That’s a great question and one only GGG can answer but I can tell you who it was not made for:

Players who want instant gratification
PoE1 Traditionalists
Casual players unwilling to learn system
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I feel like while there is certainly opportunity to balance, the difficulty is perfect. I am a heavy gamer, played a lot of POE, and usually not into harder games (I hate souls for example). My partner is not a gamer, barely plays anything, but is trying POE2 with me (he never liked POE1 because of the complexity).

We are both having a blast. We just finished the Act 1 boss last night in our group game. We died about 6 times, left after 4 to get some gear upgrades and level up once to stop losing xp, then went back. Winning the fight felt SO much more rewarding and like an accomplishment, and I don't feel it was unduly difficult, it's hard not impossible.

I think people need to remember that if you've played POE1 for a while, that game has been out there for years. The campaign was not always as easy as it is now that everyone understands the game and the system and all of the drops etc. have been more optimized. It will probably never be as easy as POE1 but the fact that people are struggling now doesn't necessarily mean it's too hard, just that we need to learn to play again.

If it's too hard for your tastes that's ok too, POE1 is still there. But for a lot of people this is a breath of fresh air compared to the zoomie playstyle. Let this game occupy a different niche.



I've been playing POE since the time when all we had for an endgame was Maelstrom of Chaos. And ARPGs from the moment the genre was born (day 1 of Diablo 1 release).
In POE1, with all its flaws, GGG managed to achieve something remarkable - there is something for everyone: people who like to zoom through maps, Delvers, currency farmers, crazy build makers, to people who enjoy SSFHC. Casual players, hardcore players, POE1 is like multiple ARPGs combined into 1 package, suiting every playstyle or interest.
Nobody is forced to copy some cookie-cutter build, buy all the gear, and zoom around maps.

POE2 is nothing like that and given there has been several closed betas already, the core design decisions are unlikely to change. Like snail movement. Roll-based gameplay. Terrible Ascendancy trials. Dodge-or-die mechanics everywhere. And so on.

To me, the game is more tedious than difficult. It's like a second job instead of relaxing loot monster-basher I can play after work.


Playing poe 1 (97% in HC) since beta way back in 2011/12 and taking some breaks on and off leagues. I'd much rather play poe 2 than go back to playing poe 1. In my opinion it feels better and I don't mind the speed of how you progress now. The boss fights feel awesome, there's plenty to do and they have plenty of time to change things here and there(which i hope they don't cave into a lot of things I've seen people posting).I also never played poe 1 with friends in a party as it felt pointless and not fun at all, but I'm quite enjoying playing with my friends now.
Stream= twitch.tv/truskillzzruns
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To me, the game is more tedious than difficult. It's like a second job instead of relaxing loot monster-basher I can play after work.




So go play Diablo 4 if you don't want to look at the screen or use your brain when playing an Arpg, problem solved. Oh wait everyone got bored by that game already, I wonder why.
"
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I feel like while there is certainly opportunity to balance, the difficulty is perfect. I am a heavy gamer, played a lot of POE, and usually not into harder games (I hate souls for example). My partner is not a gamer, barely plays anything, but is trying POE2 with me (he never liked POE1 because of the complexity).

We are both having a blast. We just finished the Act 1 boss last night in our group game. We died about 6 times, left after 4 to get some gear upgrades and level up once to stop losing xp, then went back. Winning the fight felt SO much more rewarding and like an accomplishment, and I don't feel it was unduly difficult, it's hard not impossible.

I think people need to remember that if you've played POE1 for a while, that game has been out there for years. The campaign was not always as easy as it is now that everyone understands the game and the system and all of the drops etc. have been more optimized. It will probably never be as easy as POE1 but the fact that people are struggling now doesn't necessarily mean it's too hard, just that we need to learn to play again.

If it's too hard for your tastes that's ok too, POE1 is still there. But for a lot of people this is a breath of fresh air compared to the zoomie playstyle. Let this game occupy a different niche.



I've been playing POE since the time when all we had for an endgame was Maelstrom of Chaos. And ARPGs from the moment the genre was born (day 1 of Diablo 1 release).
In POE1, with all its flaws, GGG managed to achieve something remarkable - there is something for everyone: people who like to zoom through maps, Delvers, currency farmers, crazy build makers, to people who enjoy SSFHC. Casual players, hardcore players, POE1 is like multiple ARPGs combined into 1 package, suiting every playstyle or interest.
Nobody is forced to copy some cookie-cutter build, buy all the gear, and zoom around maps.

POE2 is nothing like that and given there has been several closed betas already, the core design decisions are unlikely to change. Like snail movement. Roll-based gameplay. Terrible Ascendancy trials. Dodge-or-die mechanics everywhere. And so on.

To me, the game is more tedious than difficult. It's like a second job instead of relaxing loot monster-basher I can play after work.



+1
To me poe2 is also tedious.
Let's see:
* Controller feels amazing and let's you do roll maneuvers that simply cannot do on PC
* WASD feels like a cheap copy of controller
* Mouse only controls like we had in every ARPG ever is terrible. Clearly there wasn't a lot of time put into it
* Forced aggressive auto targetting to make it easier for controllers
* Even PC with mouse and keyboard gets that auto targetting whether we want it or not
* Dumbed down tree
* Dumbed down skills
* Dumbed down build variety

Based on that my answer is: console game.
Last edited by nyderic#3817 on Dec 11, 2024, 3:20:13 AM
I'm a POE 1 enjoyer too, and was very sceptical about the sequel. Boy have I been wrong. Sure, there where some moments where I wanted to through my PC out my closed window, but after 30 hours+ I can only say:
This game is definitely for me, and I'm not even sure if I'll return to POE1 once POE2 will be in a really polished state. I think GGG did something exceptional here, plus their transparency and responsiveness when talking to the community is unprecedented in the gaming indutry atm. People that heavily criticize the game should consider that we're in EA Day 5, so LOTS of changes and tweaks are still to come, we've literally seen half the content of the release version.

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