Who was POE2 made for?

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I get it, you want the game to be more hardcore. But it goes way beyond hardcore and into the realm of straight up tedium.

I just don't understand why you made it ruthless basically. POE1 proves that very very few people actually enjoy ruthless, certainly not enough to keep you guys in business. So why design an entire sequel game around that? You will absolutely not have the playerbase to support the game long term. This is not a wild ass guess, it is literally proven by looking at ruthless.

Are you just going to funnel all the funds you get from POE1 players into keeping your undesirable vision alive in POE2? What is your goal? Please at least tell us. Because right now, the way the game is designed, it completely disrespects the vast majority of the people who have supported you for the last 10 years.

I am not saying, not to experiment and try knew things. But if you are going to make a game you know POE players won't like, using the funds from those same POE players. At least have the decency to be straight up with them and say this is not a path of exile game, this is not an ARPG looter. It just feels dishonest and like a slap in the face to call the game POE2. And don't say you shouldn't compare it to POE, of course you should.


What a clown. It's only day 4 and they are making great changes.
https://www.pathofexile.com/forum/view-thread/3611705
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POE1 proves that very very few people actually enjoy ruthless, certainly not enough to keep you guys in business.


POE1 proves that very few people play POE1.

From Steamcharts:

POE2 - 233k playing now - 498k 24hr peak - 578k all time

POE1 - 228k all time peak

...and every POE2 player *paid*.


It may be hard to accept but POE2 is closer to the game more players want.

Last edited by KuroSF#6521 on Dec 10, 2024, 1:21:36 AM
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KuroSF#6521 wrote:
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POE1 proves that very very few people actually enjoy ruthless, certainly not enough to keep you guys in business.


POE1 proves that very few people play POE1.

From Steamcharts:

POE2 - 233k playing now - 498k 24hr peak - 578k all time

POE1 - 228k all time peak

...and every POE2 player *paid*.


It may be hard to accept but POE2 is closer to the game players actually want.



Recency bias
Hype train
FOMO

There is a reason D4 sold 25M copies and is a ghost town now ...
"Gkek#1581":
*People with any semblance of intelligence don't watch an entire season of a TV show just to see if it's any good lol*
It was made for me and my buddy Jeff.

Just kidding, I don't have any friends.
"
Recency bias
Hype train
FOMO

There is a reason D4 sold 25M copies and is a ghost town now ...


D4 made $700M since launch. POE1 made $83M in 2023.

GGG wants and *deserves* more of this lucrative mainstream audience.
Last edited by KuroSF#6521 on Dec 10, 2024, 1:22:50 AM
Me. It was made specifically for me. I'm just that important to everyone at GGG, what can I say?
My name is Kro and I'm an eternal casual.
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Nagisawa#4090 wrote:
Actually, it was made for newbs and casuals. See, GGG realized that the first Path of Exile was bloated and its story is kinda tacked on. They made interview videos explaining this. They're still on YouTube.

The first game is also very, very complex, which is scaring off people from trying it. And a company wants more people to play it, to pay for their MTX (Which is how GGG makes money), so they change PoE2 from an expansion pack to a full on game.

Another thing they wanted to change was how to actually reach End Game for Path of Exile, you have to build specifically, you can't really experiment. Which led to the creation of programs like Path of Building, and GGG does not like this.

Ergo, Path of Exile 2 is meant for casuals and newbs. To be fair, and I need to remember this myself, this is Early Access. Yes, they're selling us MTX already which usually means it's a fully functional release, but it's not and it needs a lot of fine tuning.
My bf has tried PoE1, he hates it, he hates that he has to use so many third party things to play the game.

I'm going to attempt to have him try this probably on my account since it cost us $50 to get the EA for me alone (Yay NZD conversion rate) but considering his preference for D3 style of play, I sincerely doubt he'll complete even the first act. He would be considered a newb and a casual, and I really don't think this is made for him, even kind of.

After completely messing up my first character, and restarting over it's growing on me a bit more but there's still things I would say can be improved - the loot and dodge roll are the main things to me. It's a very polarising game I've found in the first few days, but I'm still huffing that copium it will be improved upon
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KuroSF#6521 wrote:
"
POE1 proves that very very few people actually enjoy ruthless, certainly not enough to keep you guys in business.


POE1 proves that very few people play POE1.

From Steamcharts:

POE2 - 233k playing now - 498k 24hr peak - 578k all time

POE1 - 228k all time peak

...and every POE2 player *paid*.


It may be hard to accept but POE2 is closer to the game more players want.



PoE 2 is a brand new very hyped shiny game

+500k peak playernumbers is very impressive

But it's no where near as impressive as PoE's longevity and consistent/rising playernumbers

PoE 2 might do the same, might do even better

But it might not as well
Last edited by Jokke1989#7206 on Dec 10, 2024, 1:38:48 AM
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it is a path of exile game, it is an arpg looter and it is being enjoyed right now by a ton of poe fans.



poe1 was rly hard at first, people used to bunch up around pressure points like act bosses and try to get into a public group who could carry them through because piety etc would just obliterate them back in the day.

then we learned how to play, a meta developed.



i think people need to stop thinking they know how to play this game because its poe and remember its a new game and you need to learn it again. and its poe, which means no you dont know what you are doing yet, its been a couple of days since release.


How is this game a looter???

It doesn't have loot!!!

Loot drops in extremely predictable patterns, there is no randomness and no excitement in getting good drops since you know that everything except elite monsters will give you NOTHING!!!

This is NOT a looter ARPG and it's NOT a Path of Exile game... this is a Path of Elden Ring wannabe vision of moronic devs that just saw Elden Ring sales and thought they would kill Elden Ring, skin it and wear it's coat and the game would be massively successful...


The game goes out of it's way to suck the fun out of everything ON PURPOSE...it has multiple mechanics that punish you by making you redo bullshit unchallenging things again and again every time you make a mistake because this game is "hardcore" and it's "for skillful players"... well, there's NOTHING skillful in me re-doing the whole Ascension trial because while I wasn't hit even once in the whole trial I miss-clicked once in the final boss and did a wrong dodge roll and got one shot... now I have to redo the whole 25 mins of gameplay and that's supposed to be "fun"

When you die in a random map you have to kill all the unrewarding trash mobs AGAIN from the beginning just cause you do so in Elden Ring... oh what fun... more trash to kill that will give me zero loot IN A FUCKING LOOTER GAME!!!

So yeah, your opinions don't matter because you think this is a looter game... if you can't even tell what a looter game is then you're not allowed to have an opinion on this game!!!

Learn how looters work and then we can discuss it!!!
this game is worse than poe 1 in ever way.. it has better graphics and boss fights sure.. but it has worse gem system most skills are terrible or just dont work.. YOU get zero loot even in endgame maps.. you get 2 rares a map with transmutes augs and maybe so other bubblegum currency.. not a single person even had UBER LAB YET so GL casuals theres nothing fun about poe 2

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