Difficulty/Loot are fine
I see plenty of people writing about the difficulty being too hard, arguing that there are veterans from PoE 1.
Please keep the difficulty / loot the same. I really enjoy it. It's more fun to play; there's more challenge in my opinion. I would be very disappointed if the difficulty were nerfed, and I would probably not be the only one Last bumped on Dec 9, 2024, 7:11:44 PM
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Fine? I've got my first legendary at lvl 50/act 3, are you sure?
D4 has a lot of issues but early on, you can expect some legendary to tweak your build. Don't be delusional my friend |
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I fully agree on difficulty. It's very satisfying level now.
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" You need to be disappointed. Sorry, but that's the reality. The current difficulty is beyond the confines of what will keep new players engaged. And I say that as someone who enjoys the challenge personally. The level of difficulty we're seeing in the campaign SHOULD be in the game, but it should be confined to the endgame, a bit deeper into the atlas. It should not be necessary to progress at a baseline level. That's a surefire way to drive away 99% of your potential playerbase. It reminds of 2013 PoE when you'd get to act 3 and find out you bricked your character because you didn't understand the passive tree or didn't realize a certain defense type wasn't viable (RIP to the homies who shared in my pain of making a ranger on launch and then learning about the DR on evasion chance and that the only viable defense was actually just stacking life). Its the kind of "difficulty" that will stunt the game's growth. We who want challenge 100% should get challenge. But, we can get it from the endgame. It shouldn't be brick walling new players from enjoying the experience, and by proxy, driving people away who would otherwise go on to become paying customers, even if only for a stash tab or two as they enjoy the easy, casual early stages of mapping. |
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What on Earth are you talking about? The loot is horrible. This genre is all about the loot but we got none.
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EXACTLY!
Where the hell is the loot?? Last edited by zedfighter#5207 on Dec 8, 2024, 11:36:14 AM
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" THANK YOU!!! Finally someone with common fucking sense!!! People need to get their heads out of their asses and demand a DIFFICULTY setting... we need normal difficulty for normal casual players that want to chill and have a good time and a Ruthless/Nightmare/whatever name you want difficulty for people that want a huge challenge from the get go and enjoy this absolutely tedious slog-fest... I put down PoE 2 after roughly 10 hours of gameplay... played a Sorc, beat Act 1 through A LOT of deaths to the boss... got to Act 2 and the first boss killed me 5 times in a row and I was like "fuck this... I have a life and this is wasting my time!!!" Sorry but I don't feel "accomplishment" when I beat a boss in the 15th-20th try... I only feel relief that the pain is over... this is a VERY BAD concept for a video game... you're looking ONLY for masochists and that's a VERY VERY SMALL POPULATION!!! The game for me right now is horrific and absolutely NOT FUN!!! ARPGs are all about killing huge hordes of monsters and feeling powerful and the "SKILLFUL" part comes from making a build that works and getting the satisfaction of your theories being proven right... Anyway, if the game caters only to the "git gud" mob then it will be dead in months!!! |
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Oh so when the loot is fine i assume i have a client that just forgot to download it because i am in act 3 and only dropped a single Regal
Last edited by NitonFx#5985 on Dec 8, 2024, 12:09:59 PM
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" The hype week will pass, reality will set in and most won't play it and then how do they pay the bills? |
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People, the game in early access. Adjustments of all kinds will be happening over time; it's part of the process. There's no need to panic two days into an early access process that's going to run for anywhere from six months to a year.
Also, I'm not a power-gamer, and I'm not part of any "git gud" crowd, and I'm not hating the difficulty. There are specific mechanics on specific boss fights that can use a adjustment, or an their AI, but I'm not convinced that difficulty needs to be nerfed across the board. PoE2 is tougher than PoE1, but it's not Dark Souls levels of hard. As for the loot situation... loot is not the only thing happening in an ARPG (or at least, not in a good ARPG). This is the thing D3 and D4 get wrong. Loot is a big part of genre, and it's an important part, but it's not the only thing you're doing here. Remember, one the things that people complained about non-stop in PoE1 was that too much stuff dropped, to the point where it impacted the game's performance, and it was mostly not good or interesting. "Moar loot" is probably not useful feedback, and GGG are unlikely to simply crank the drop rate or drop rarity in way that trivializes the gameplay they're going for. Are you finding that killing a boss, taking several attempts to kill it, feels anticlimactic if they don't drop unique items? Or would you rather they leave rewards as is, but tune the difficulty of those fights down a bit? Por ejemplo... crafting on normal base items seems to be a big part of the design intent here, but regal orbs are a little thin on the ground creating a regal/rate bottleneck, especially early on. A few adjustments leap to mind which might help: 1. the drop rate of rares can be increased a bit; even if every rare isn't good, having more of them can be disenchanted to gain more regal fragements; 2. more regals or regal fragnments can drop, which would have a similar impact; 3. more gold can drop, which would allow us to gamble more for rate items which could have an less direct impact; 4. more rare monsters could spawn, with increased chances of rare monsters dropping rate items. " Maybe pick up some blues and disenchant them? That's what I'm doing, and I have all the augments I need. Stay sane, exiles!
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