Loot is awful

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Gulch#5697 wrote:
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Xebov#4972 wrote:
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The ppl who get happy are the ppl who got lucky. The difficulty feels fine for all players that where lucky with loot and picked the right skills.



Spot on.
No loot to progress isn't great game design, I don't care how good it looks or sounds.
Just watch Ziz's act 1 video and count how many rares drop for him. Hint: It's a LOT!
About 4-5x as many that dropped for me (4). Sometimes he gets 2-3 at a time drop wtf? Of course he's loving the game, he's able to FEEL strong!
Us with no loot and hours of grinding to even get a regal or a rare feel stupid for even playing the game.


I am happy for those players that are getting great drops, but it makes you feel like you are missing out on an experience when nothing drops for you, I know there is some element of RNG, but holy mother of christ, why is there so much disparity between drops for players?
I don't know if that's intentional, because it was said that currency should be dropped more often than in POE 1. However, almost nothing drops. I'm now at the end of Act 1 and I've found 1 yellow item and otherwise just flasks... the whole thing is even worse than Poe 1 Ruthless Mode and ruins the fun of the game for me. Yes, it is difficult and you have to have movement and skill for many bosses. I find that very, very difficult, but okay. However, it is absolutely no fun to receive any usable items for the character. I've been looking forward to Poe 2 for all these years, but if it stays like this I won't continue playing and will go back to Poe 1
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I don't know if that's intentional, because it was said that currency should be dropped more often than in POE 1. However, almost nothing drops. I'm now at the end of Act 1 and I've found 1 yellow item and otherwise just flasks... the whole thing is even worse than Poe 1 Ruthless Mode and ruins the fun of the game for me. Yes, it is difficult and you have to have movement and skill for many bosses. I find that very, very difficult, but okay. However, it is absolutely no fun to receive any usable items for the character. I've been looking forward to Poe 2 for all these years, but if it stays like this I won't continue playing and will go back to Poe 1


I'm in the same boat, why can't we have drops that allow us to build our characters?
Here take my +1

All orbs besides transmutes and augments just don't drop more or less
Same goes for bases and rares, alto its less important than currency
Also the passive tree lacks meaningful choices.

There a lack of specific damage nodes(outside of top of the tree), thus you pick the best generic damage node(which isn't really a choice) regardless of build.

There is also a lack of sustain options outside of the top of the tree(ES and recoup in high amounts), so unless you are a witch or sorceress you really are not going to be choosing between damage and defences because the only answer is more damage.
I'm only in Act 2 at the moment, and I don't mind the direction of leaning into crafting.

But as it stands, I'm not getting remotely enough materials to craft when I want to.

I clear all maps 100%, pick up every non-normal item for disenchanting, pick up socketed and superior items for salvaging. Yet I still feel an urge to save up my crafting materials and avoid crafting for as long as I can, because of how little of these I get. And that is not what a system focusing on crafting should feel like.

I feel these materials should perhaps be a little more accessible, without the need to interrupt gameplay just to haul trash back to town for salvaging and disenchanting.
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NitonFx#5985 wrote:
Here take my +1

All orbs besides transmutes and augments just don't drop more or less
Same goes for bases and rares, alto its less important than currency


This is the crux of the problem really, hope they fix it
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Also the passive tree lacks meaningful choices.

There a lack of specific damage nodes(outside of top of the tree), thus you pick the best generic damage node(which isn't really a choice) regardless of build.

There is also a lack of sustain options outside of the top of the tree(ES and recoup in high amounts), so unless you are a witch or sorceress you really are not going to be choosing between damage and defences because the only answer is more damage.


Defense feels really underpowered currently
I like the current loot drop rate.
I can progress through the game without ever having to farm loot.

There are multiple ways to gear up:
-drops
-crafting
-buying items from vendor
I used them all, but optimized none (e.g. you could look for new items to buy at vendors after everys level up).

I like that I don't need to look through giant piles of trash loots and don't have to constantly throw away my gear to replace it with the next better version after 5 min.
I like that I can have a challenge and do not overgear content easily.
I like that there seem to be few "tiers" of loot per act and I can stay a while in a loot tier, get smaller improvements and numbers do not become super large.
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LaraDorren#2828 wrote:
I like the current loot drop rate.
I can progress through the game without ever having to farm loot.

There are multiple ways to gear up:
-drops
-crafting
-buying items from vendor
I used them all, but optimized none (e.g. you could look for new items to buy at vendors after everys level up).

I like that I don't need to look through giant piles of trash loots and don't have to constantly throw away my gear to replace it with the next better version after 5 min.
I like that I can have a challenge and do not overgear content easily.
I like that there seem to be few "tiers" of loot per act and I can stay a while in a loot tier, get smaller improvements and numbers do not become super large.


And what does an individual do when none of those 3 ways mentioned are working, when none of the agency is making any impact to improving your character?

Exactly, enough with these strawman arguments. Quit defending shit

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